#ifndef BOUNDINGVOLUMESPHERE_H #define BOUNDINGVOLUMESPHERE_H #include "../Point3.h" class BoundingVolumeSphere : public BoundingVolume { private: Point3 center; float radius; public: float getVolumeSize() const override { return (4.0f / 3.0f) * M_PI * (radius*radius*radius); } /** does the volume contain the given point? */ virtual bool contains(const Point3 p) const { return (center-p).length() <= radius; } }; #endif // BOUNDINGVOLUMESPHERE_H