#ifndef POINT3_H #define POINT3_H #include "../Assertions.h" #include #include "Point2.h" /** * 3D Point */ struct Point3 { float x; float y; float z; /** ctor */ Point3() : x(0), y(0), z(0) {;} /** ctor */ Point3(const float x, const float y, const float z) : x(x), y(y), z(z) {;} Point3 operator + (const Point3& o) const {return Point3(x+o.x, y+o.y, z+o.z);} Point3 operator - (const Point3& o) const {return Point3(x-o.x, y-o.y, z-o.z);} Point3 operator * (const Point3& o) const {return Point3(x*o.x, y*o.y, z*o.z);} Point3 operator * (const float v) const {return Point3(v*x, v*y, v*z);} Point3 operator / (const float v) const {return Point3(x/v, y/v, z/v);} Point3& operator *= (const float v) {x*=v; y*=v; z*=v; return *this;} Point3& operator /= (const float v) {x/=v; y/=v; z/=v; return *this;} Point3& operator += (const Point3& o) {x+=o.x; y+=o.y; z+=o.z; return *this;} Point3& operator -= (const Point3& o) {x-=o.x; y-=o.y; z-=o.z; return *this;} bool operator < (const Point3& o) const {return x