#ifndef BBOX3_H #define BBOX3_H #include "Point3.h" class BBox3 { private: static constexpr float MAX = +99999; static constexpr float MIN = -99999; /** minimum */ Point3 p1; /** maximum */ Point3 p2; public: /** empty ctor */ BBox3() : p1(MAX,MAX,MAX), p2(MIN,MIN,MIN) {;} /** ctor with min and max */ BBox3(const Point3 min, const Point3 max) : p1(min), p2(max) {;} /** create a bbox around the given point */ static BBox3 around(const Point3 center, const Point3 size) { return BBox3(center-size/2, center+size/2); } /** adjust the bounding-box by adding this point */ void add(const Point3& p) { if (p.x > p2.x) {p2.x = p.x;} if (p.y > p2.y) {p2.y = p.y;} if (p.z > p2.z) {p2.z = p.z;} if (p.x < p1.x) {p1.x = p.x;} if (p.y < p1.y) {p1.y = p.y;} if (p.z < p1.z) {p1.z = p.z;} } /** add the given bounding-box to this one */ void add(const BBox3& bb) { add(bb.getMin()); add(bb.getMax()); } /** get the bbox's minimum */ const Point3& getMin() const {return p1;} /** get the bbox's maximum */ const Point3& getMax() const {return p2;} /** equal? */ bool operator == (const BBox3& o) const { return (p1.x == o.p1.x) && (p1.y == o.p1.y) && (p1.z == o.p1.z) && (p2.x == o.p2.x) && (p2.y == o.p2.y) && (p2.z == o.p2.z); } /** shrink the bbox in each dimension by the given amount */ void shrink(const float v) { shrink(Point3(v,v,v)); } /** shrink the bbox by the amount given for each dimension */ void shrink(const Point3& p) { p1 += p; // increase minimum p2 -= p; // decrease maximum } /** grow the bbox by the amount given for each dimension */ void grow(const float v) { grow(Point3(v,v,v)); } /** grow the bbox by the amount given for each dimension */ void grow(const Point3& p) { p1 -= p; // decrease minimum p2 += p; // increase maximum } /** set both, min/max z to the same value */ void setZ(const float z) { p1.z = z; p2.z = z; } /** does the bbox contain the given point? */ bool contains(const Point3& p) const { if (p.x < p1.x) {return false;} if (p.x > p2.x) {return false;} if (p.y < p1.y) {return false;} if (p.y > p2.y) {return false;} if (p.z < p1.z) {return false;} if (p.z > p2.z) {return false;} return true; } }; #endif // BBOX3_H