/* * © Copyright 2014 – Urheberrechtshinweis * Alle Rechte vorbehalten / All Rights Reserved * * Programmcode ist urheberrechtlich geschuetzt. * Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner. * Keine Verwendung ohne explizite Genehmigung. * (vgl. § 106 ff UrhG / § 97 UrhG) */ #ifndef GEO_Point3_H #define GEO_Point3_H #include "../Assertions.h" #include #include "Point2.h" /** * 3D Point */ template struct _Point3 { Scalar x; Scalar y; Scalar z; /** ctor */ _Point3() : x(0), y(0), z(0) {;} /** ctor */ _Point3(const Scalar x, const Scalar y, const Scalar z) : x(x), y(y), z(z) {;} _Point3 operator - () const {return _Point3(-x, -y, -z);} _Point3 operator + (const _Point3& o) const {return _Point3(x+o.x, y+o.y, z+o.z);} _Point3 operator - (const _Point3& o) const {return _Point3(x-o.x, y-o.y, z-o.z);} _Point3 operator * (const _Point3& o) const {return _Point3(x*o.x, y*o.y, z*o.z);} _Point3 operator * (const Scalar v) const {return _Point3(v*x, v*y, v*z);} _Point3 operator / (const Scalar v) const {return _Point3(x/v, y/v, z/v);} _Point3& operator *= (const Scalar v) {x*=v; y*=v; z*=v; return *this;} _Point3& operator /= (const Scalar v) {x/=v; y/=v; z/=v; return *this;} _Point3& operator += (const _Point3& o) {x+=o.x; y+=o.y; z+=o.z; return *this;} _Point3& operator -= (const _Point3& o) {x-=o.x; y-=o.y; z-=o.z; return *this;} _Point3& operator *= (const _Point3& o) {x*=o.x; y*=o.y; z*=o.z; return *this;} _Point3& operator /= (const _Point3& o) {x/=o.x; y/=o.y; z/=o.z; return *this;} bool operator < (const _Point3& o) const {return xlength();} Scalar length() const {return std::sqrt(x*x + y*y + z*z);} Scalar length(const Scalar norm) const { return std::pow( (std::pow(std::abs(x),norm) + std::pow(std::abs(y),norm) + std::pow(std::abs(z),norm) ), 1.0f/norm); } std::string asString() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ")"; } private: static inline bool eq(const Scalar a, const Scalar b, const Scalar delta) {return std::abs(a-b) <= delta;} static inline bool ne(const Scalar a, const Scalar b, const Scalar delta) {return std::abs(a-b) > delta;} }; //using Point3 = _Point3; using Point3 = _Point3; inline double dot(const Point3 p1, const Point3 p2) { return (p1.x*p2.x) + (p1.y*p2.y) + (p1.z*p2.z); } inline Point3 cross(const Point3 a, const Point3 b) { return Point3( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); } #endif // GEO__Point3_H