#ifndef WALLS_H #define WALLS_H #include "Obstacle3.h" namespace Ray3D { class Walls { public: virtual void clear() = 0; virtual void add(const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fol, const Floorplan::FloorObstacleDoor* aboveDoor) = 0; virtual const std::vector& get() = 0; }; } #endif // WALLS_H