#ifndef WALKMODULEFAVORZ_H #define WALKMODULEFAVORZ_H #include "WalkModule.h" #include "WalkStateHeading.h" #include "../../../../geo/Heading.h" #include "../../../../math/Distributions.h" /** favor z-transitions */ template class WalkModuleFavorZ : public WalkModule { public: /** ctor */ WalkModuleFavorZ() { ; } virtual void updateBefore(WalkState& state) override { (void) state; } virtual void updateAfter(WalkState& state, const Node& startNode, const Node& endNode) override { (void) state; (void) startNode; (void) endNode; } virtual void step(WalkState& state, const Node& curNode, const Node& nextNode) override { (void) state; (void) curNode; (void) nextNode; } double getProbability(const WalkState& state, const Node& startNode, const Node& curNode, const Node& potentialNode) const override { (void) state; (void) startNode; if (curNode.z_cm != potentialNode.z_cm) { return 8; } else { return 1; } } }; #endif // WALKMODULEFAVORZ_H