#ifndef K_MATH_MATH_H #define K_MATH_MATH_H #include "../Defines.h" #include "../geo/Point3.h" class Math { public: /** ensure val stays within [min:max] */ template static inline Scalar clamp(const Scalar min, const Scalar max, const Scalar val) { if (unlikely(val < min)) {return min;} if (unlikely(val > max)) {return max;} return val; } /** get the cross-product of u and v */ static inline Point3 cross(const Point3 u, const Point3 v) { float x = u.y*v.z - u.z*v.y; float y = u.z*v.x - u.x*v.z; float z = u.x*v.y - u.y*v.x; return Point3(x,y,z); } /** get the normal-vector for u and v */ static inline Point3 normal(const Point3 u, const Point3 v) { const Point3 p = cross(u,v); return p/p.length(); } }; #endif // K_MATH_MATH_H