#ifndef POINT2_H #define POINT2_H #include #include /** * 2D Point */ struct Point2 { float x; float y; /** ctor */ Point2() : x(0), y(0) {;} /** ctor */ Point2(const float x, const float y) : x(x), y(y) {;} Point2 operator - () const {return Point2(-x, -y);} Point2 operator + (const Point2& o) const {return Point2(x+o.x, y+o.y);} Point2 operator - (const Point2& o) const {return Point2(x-o.x, y-o.y);} Point2 operator * (const float v) const {return Point2(v*x, v*y);} Point2 operator / (const float v) const {return Point2(x/v, y/v);} Point2& operator *= (const float v) {x*=v; y*=v; return *this;} Point2& operator /= (const float v) {x/=v; y/=v; return *this;} Point2& operator += (const Point2& o) {x+=o.x; y+=o.y; return *this;} Point2& operator -= (const Point2& o) {x-=o.x; y-=o.y; return *this;} bool operator == (const Point2& o) const {return x==o.x && y==o.y;} bool operator != (const Point2& o) const {return x!=o.x || y!=o.y;} Point2 perpendicular() const {return Point2(-y, x);} float length() const {return std::sqrt(x*x + y*y);} Point2 normalized() const {return (*this) / length();} Point2 rotated(const float rad) const { return Point2(x*std::cos(rad)-y*std::sin(rad), x*std::sin(rad)+y*std::cos(rad)); } /** get the distance between this point and the other one */ float getDistance(const Point2& o) const { const float dx = x - o.x; const float dy = y - o.y; return std::sqrt(dx*dx + dy*dy); } std::string asString() const { return "(" + std::to_string(x) + "," + std::to_string(y) + ")"; } }; inline void swap(Point2& p1, Point2& p2) { std::swap(p1.x, p2.x); std::swap(p1.y, p2.y); } #endif // POINT2_H