work on raytracing
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@@ -116,8 +116,8 @@ private:
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};
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inline bool dot(const Point3& p1, const Point3& p2) {
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return p1.x*p2.x + p1.y*p2.y + p1.z*p2.z;
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inline float dot(const Point3& p1, const Point3& p2) {
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return (p1.x*p2.x) + (p1.y*p2.y) + (p1.z*p2.z);
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}
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inline Point3 cross(const Point3& a, const Point3& b) {
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