added interface for walkers
some new helper methods added interpolater for paths
This commit is contained in:
15
grid/walk/GridWalk.h
Normal file
15
grid/walk/GridWalk.h
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@@ -0,0 +1,15 @@
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#ifndef GRIDWALK_H
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#define GRIDWALK_H
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#include "GridWalkState.h"
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#include "../Grid.h"
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template <typename T> class GridWalk {
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public:
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virtual GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) = 0;
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};
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#endif // GRIDWALK_H
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@@ -2,6 +2,7 @@
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#define GRIDWALKHELPER_H
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#include "../../geo/Heading.h"
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#include "GridWalkState.h"
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class GridWalkHelper {
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@@ -41,6 +42,7 @@ public:
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template <typename T, typename Walker> static GridWalkState<T> retryOrInvert(Walker& w, const int numRetries, Grid<T>& grid, GridWalkState<T> start, float distance_m) {
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Assert::isTrue(distance_m >= 0, "distance must not be negative!");
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Assert::isNotNull(start.node, "starting node must not be null");
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GridWalkState<T> res;
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@@ -9,6 +9,7 @@
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#include "../../nav/dijkstra/Dijkstra.h"
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#include "GridWalk.h"
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#include "GridWalkState.h"
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#include "GridWalkHelper.h"
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@@ -16,7 +17,7 @@
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* perform walks on the grid based on some sort of weighting
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* and drawing from the weighted elements
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*/
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template <typename T> class GridWalkLightAtTheEndOfTheTunnel {
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template <typename T> class GridWalkLightAtTheEndOfTheTunnel : public GridWalk<T> {
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friend class GridWalkHelper;
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@@ -62,7 +63,7 @@ public:
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}
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GridWalkState<T> getDestination(Grid<T>& grid, GridWalkState<T> start, float distance_m) {
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GridWalkState<T> getDestination(Grid<T>& grid, GridWalkState<T> start, float distance_m) override {
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return GridWalkHelper::retryOrInvert(*this, 2, grid, start, distance_m);
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@@ -72,7 +73,7 @@ private:
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GridWalkState<T> walk(Grid<T>& grid, GridWalkState<T> cur, float distRest_m) {
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drawer.reset();;
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drawer.reset();
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// calculate the weight for all possible destinations from "cur"
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for (T& neighbor : grid.neighbors(*cur.node)) {
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@@ -12,13 +12,14 @@
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#include "GridWalkState.h"
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#include "GridWalkHelper.h"
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#include "GridWalk.h"
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/**
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* keeps something like an "average position within the last X steps"
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* and tries to move away from this point as fast as possible
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*
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*/
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template <typename T> class GridWalkPushForward {
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template <typename T> class GridWalkPushForward : public GridWalk<T> {
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friend class GridWalkHelper;
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@@ -42,7 +43,7 @@ public:
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;
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}
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) {
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) override {
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return GridWalkHelper::retryOrInvert(*this, 2, grid, start, distance_m);
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@@ -6,6 +6,7 @@
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#include "../../nav/dijkstra/Dijkstra.h"
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#include "GridWalk.h"
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#include "GridWalkState.h"
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#include "GridWalkHelper.h"
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@@ -22,14 +23,14 @@
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* to stay within the room..
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*
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*/
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template <typename T> class GridWalkRandomHeadingUpdate {
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template <typename T> class GridWalkRandomHeadingUpdate : public GridWalk<T> {
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friend class GridWalkHelper;
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private:
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/** per-edge: change heading with this sigma */
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static constexpr float HEADING_CHANGE_SIGMA = Angle::degToRad(4);
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static constexpr float HEADING_CHANGE_SIGMA = Angle::degToRad(8);
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/** fast random-number-generator */
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std::minstd_rand gen;
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@@ -41,10 +42,10 @@ public:
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/** ctor */
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GridWalkRandomHeadingUpdate() {
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;
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gen.seed(1234);
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}
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) {
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) override {
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return GridWalkHelper::retryOrInvert(*this, 2, grid, start, distance_m);
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@@ -9,6 +9,7 @@
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#include "../../math/Distributions.h"
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#include "../../nav/dijkstra/Dijkstra.h"
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#include "GridWalk.h"
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#include "GridWalkState.h"
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#include "GridWalkHelper.h"
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@@ -23,14 +24,14 @@
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* - adds additional randomness which should be more stable
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*
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*/
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template <typename T> class GridWalkRandomHeadingUpdateAdv {
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template <typename T> class GridWalkRandomHeadingUpdateAdv : public GridWalk<T> {
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friend class GridWalkHelper;
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private:
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/** per-edge: change heading with this sigma */
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static constexpr float HEADING_CHANGE_SIGMA = Angle::degToRad(5);
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static constexpr float HEADING_CHANGE_SIGMA = Angle::degToRad(10);
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/** fast random-number-generator */
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std::minstd_rand gen;
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@@ -45,7 +46,7 @@ public:
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;
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}
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) {
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) override {
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return GridWalkHelper::retryOrInvert(*this, 2, grid, start, distance_m);
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