worked on nav mesh walk
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@@ -131,7 +131,8 @@ namespace NM {
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const float requestedDistance_m = walk.requested.getToBeWalkedDistance();
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const float walkedDistance_m = walk.requested.start.pos.getDistance(walk.end.pos);
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const float diff = walkedDistance_m - requestedDistance_m;
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return dist.getProbability(diff);
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const double res = dist.getProbability(diff);
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return res;
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//return Distribution::Normal<double>::getProbability(params.distance_m, sigma, walkedDistance_m);
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}
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156
navMesh/walk/NavMeshWalkSinkOrSwim.h
Normal file
156
navMesh/walk/NavMeshWalkSinkOrSwim.h
Normal file
@@ -0,0 +1,156 @@
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#ifndef NAVMESHWALKSINKORSWIM_H
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#define NAVMESHWALKSINKORSWIM_H
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#include "../NavMesh.h"
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#include "../NavMeshLocation.h"
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#include "../../geo/Heading.h"
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#include "../../math/distribution/Normal.h"
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#include "../../math/distribution/Uniform.h"
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#include "NavMeshSub.h"
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#include "NavMeshWalkParams.h"
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#include "NavMeshWalkEval.h"
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namespace NM {
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/**
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* try to move to the requested location
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* and, if not, return null
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*/
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template <typename Tria> class NavMeshWalkSinkOrSwim {
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public:
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struct Config {
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Distribution::Uniform<float>* distanceVariation = nullptr;
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Distribution::Uniform<float>* headingVariation = nullptr;
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void check() {
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Assert::isNotNull(distanceVariation, "distanceVariation must not be null");
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Assert::isNotNull(headingVariation, "headingVariation must not be null");
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}
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};
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private:
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const NavMesh<Tria>& mesh;
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std::vector<NavMeshWalkEval<Tria>*> evals;
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Config cfg;
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int hits = 0;
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int misses = 0;
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public:
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/** single result */
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struct ResultEntry {
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NavMeshLocation<Tria> location;
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Heading heading;
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double probability;
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ResultEntry() : heading(0) {;}
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};
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ResultEntry lastRes;
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/** list of results */
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using ResultList = std::vector<ResultEntry>;
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public:
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/** ctor without config */
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NavMeshWalkSinkOrSwim(const NavMesh<Tria>& mesh) : mesh(mesh), cfg() {
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}
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/** ctor with config */
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NavMeshWalkSinkOrSwim(const NavMesh<Tria>& mesh, Config cfg) : mesh(mesh), cfg(cfg) {
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cfg.check();
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}
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/** add a new evaluator to the walker */
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void addEvaluator(NavMeshWalkEval<Tria>* eval) {
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this->evals.push_back(eval);
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}
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ResultEntry getOne(const NavMeshWalkParams<Tria>& params) {
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// sanity checks
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params.check();
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ResultEntry re;
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// variation?
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const float distVar = (cfg.distanceVariation) ? (cfg.distanceVariation->draw()) : (0);
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const float headingVar = (cfg.headingVariation) ? (cfg.headingVariation->draw()) : (0);
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// to-be-walked distance;
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const float toBeWalkedDist = params.getToBeWalkedDistance() + distVar;
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const float toBeWalkedDistSafe = 0.75 + toBeWalkedDist * 1.1;
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// construct reachable region
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NavMeshSub<Tria> reachable(params.start, toBeWalkedDistSafe);
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// get the to-be-reached destination's position (using start+distance+heading)
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const Heading heading = params.heading + headingVar;
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const Point2 dir = heading.asVector();
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const Point2 dst = params.start.pos.xy() + (dir * toBeWalkedDist);
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const Tria* dstTria = reachable.getContainingTriangle(dst);
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// is above destination reachable?
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if (dstTria) {
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re.heading = params.heading; // heading was OK -> keep
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re.location.pos = dstTria->toPoint3(dst); // new destination position
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re.location.tria = dstTria; // new destination triangle
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re.probability = 1;
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++hits;
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// calculate probability
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const NavMeshPotentialWalk<Tria> pwalk(params, re.location);
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re.probability = 1.0;
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for (const NavMeshWalkEval<Tria>* eval : evals) {
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const double p1 = eval->getProbability(pwalk);
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re.probability *= p1;
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}
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lastRes = re;
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} else {
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// re.heading = params.heading; // keep
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// re.location = params.start; // keep
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// re.probability = 0; // kill
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re = lastRes;
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//re.probability *= 0.1;
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++misses;
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}
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const int total = (hits + misses);
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if (total % 10000 == 0) {
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//std::cout << "hits: " << (hits*100/total) << "%" << std::endl;
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}
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// done
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return re;
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}
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ResultList getMany(const NavMeshWalkParams<Tria>& params) {
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// sanity checks
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params.check();
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return {getOne(params)};
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}
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};
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}
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#endif // NAVMESHWALKSINKORSWIM_H
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