added new data-structures
added new test-cases added flexible dijkstra calculation added debugging log modified: plotting, grid-generation, grid-importance, refactoring
This commit is contained in:
94
grid/Grid.h
94
grid/Grid.h
@@ -2,15 +2,16 @@
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#define GRID_H
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#include <vector>
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#include <iostream>
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#include <unordered_map>
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#include "../Exception.h"
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#include "GridPoint.h"
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#include "GridNode.h"
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#include <iostream>
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#include <KLib/Assertions.h>
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#include "../geo/BBox3.h"
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#include "../misc/Debug.h"
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/**
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* grid of the given grid-size, storing some value which
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@@ -18,7 +19,11 @@
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*/
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template <int gridSize_cm, typename T> class Grid {
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typedef uint64_t UID;
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static constexpr const char* name = "Grid";
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#include "GridNeighborIterator.h"
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typedef uint64_t UID;
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private:
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@@ -72,10 +77,7 @@ public:
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void connectUniDir(T& n1, const T& n2) {
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n1._neighbors[n1._numNeighbors] = n2._idx;
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++n1._numNeighbors;
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if (n1._numNeighbors > 12) {
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int i = 0;
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}
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_assertBetween(n1._numNeighbors, 0, 12, "number of neighbors out of bounds!");
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_assertBetween(n1._numNeighbors, 0, 10, "number of neighbors out of bounds!");
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}
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/**
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@@ -154,14 +156,21 @@ public:
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*
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*/
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UID getUID(const GridPoint& p) const {
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const uint64_t x = std::round(p.x_cm / gridSize_cm);
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const uint64_t y = std::round(p.y_cm / gridSize_cm);
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const uint64_t z = std::round(p.z_cm / gridSize_cm);
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const uint64_t x = std::round(p.x_cm / (float)gridSize_cm);
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const uint64_t y = std::round(p.y_cm / (float)gridSize_cm);
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const uint64_t z = std::round(p.z_cm / (float)gridSize_cm);
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return (z << 40) | (y << 20) | (x << 0);
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}
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/** array access */
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T& operator [] (const int idx) {
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_assertBetween(idx, 0, getNumNodes()-1, "index out of bounds");
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return nodes[idx];
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}
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/** const array access */
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const T& operator [] (const int idx) const {
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_assertBetween(idx, 0, getNumNodes()-1, "index out of bounds");
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return nodes[idx];
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}
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@@ -223,48 +232,57 @@ public:
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*/
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void cleanup() {
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for (size_t i = 0; i < nodes.size(); ++i) {
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Log::add(name, "running grid cleanup");
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// check every single node
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for (int i = (int)nodes.size() - 1; i >= 0; --i) {
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// is this node marked as "deleted"? (idx == -1)
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if (nodes[i]._idx == -1) {
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nodes.erase(nodes.begin()+i);
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moveDown(i);
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--i;
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// remove this node
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deleteNode(i);
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++i;
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}
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}
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// rebuild hashes
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Log::add(name, "rebuilding UID hashes");
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hashes.clear();
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for (size_t idx = 0; idx < nodes.size(); ++idx) {
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hashes[getUID(nodes[idx])] = idx;
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}
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}
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void moveDown(const int idx) {
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private:
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/** hard-delete the given node */
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void deleteNode(const int idx) {
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// COMPLEX AND SLOW AS HELL.. BUT UGLY TO REWIRTE TO BE CORRECT
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// remove him from the node list (reclaim its memory and its index)
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nodes.erase(nodes.begin()+idx);
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// decrement the index for all of the following nodes and adjust neighbor references
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for (size_t i = 0; i < nodes.size(); ++i) {
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if (nodes[i]._idx >= idx) {--nodes[i]._idx;}
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// decrement the higher indices (reclaim the free one)
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if (nodes[i]._idx >= idx) { --nodes[i]._idx;}
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// adjust the neighbor references (decrement by one)
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for (int n = 0; n < nodes[i]._numNeighbors; ++n) {
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if (nodes[i]._neighbors[n] >= idx) {--nodes[i]._neighbors[n];}
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}
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}
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}
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class NeighborIter : std::iterator<std::input_iterator_tag, int> {
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private:
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Grid<gridSize_cm, T>& grid;
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int nodeIdx;
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int nIdx;
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public:
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NeighborIter(Grid<gridSize_cm, T>& grid, const int nodeIdx, const int nIdx) : grid(grid), nodeIdx(nodeIdx), nIdx(nIdx) {;}
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NeighborIter& operator++() {++nIdx; return *this;}
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NeighborIter operator++(int) {NeighborIter tmp(*this); operator++(); return tmp;}
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bool operator==(const NeighborIter& rhs) {return nodeIdx == rhs.nodeIdx && nIdx == rhs.nIdx;}
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bool operator!=(const NeighborIter& rhs) {return nodeIdx != rhs.nodeIdx || nIdx != rhs.nIdx;}
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T& operator*() {return (T&) grid.nodes[nodeIdx]._neighbors[nIdx];}
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};
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public:
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class NeighborForEach {
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private:
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Grid<gridSize_cm, T>& grid;
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int nodeIdx;
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public:
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NeighborForEach(Grid<gridSize_cm, T>& grid, const int nodeIdx) : grid(grid), nodeIdx(nodeIdx) {;}
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NeighborIter begin() {return NeighborIter(grid, nodeIdx, 0);}
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NeighborIter end() {return NeighborIter(grid, nodeIdx, grid[nodeIdx]._numNeighbors);}
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};
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NeighborForEach neighbors(const int idx) {
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return neighbors(nodes[idx]);
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@@ -287,7 +305,7 @@ public:
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return nodes.size();
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}
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template <class BBOX> bool kdtree_get_bbox(BBOX& bb) const { return false; }
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template <class BBOX> bool kdtree_get_bbox(BBOX& bb) const { (void) bb; return false; }
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inline float kdtree_get_pt(const size_t idx, const int dim) const {
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const T& p = nodes[idx];
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66
grid/GridNeighborIterator.h
Normal file
66
grid/GridNeighborIterator.h
Normal file
@@ -0,0 +1,66 @@
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#ifndef GRIDNEIGHBORITERATOR_H
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#define GRIDNEIGHBORITERATOR_H
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/** allows iterating over all neighbors of one node */
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class NeighborIter : std::iterator<std::input_iterator_tag, int> {
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private:
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/** the grid the src-node belongs to */
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const Grid<gridSize_cm, T>& grid;
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/** index of the source-node within its grid */
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const int srcNodeIdx;
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/** index of the current neighbor [0:10] */
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int nIdx;
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public:
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/** ctor */
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NeighborIter(const Grid<gridSize_cm, T>& grid, const int srcNodeIdx, const int nIdx) :
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grid(grid), srcNodeIdx(srcNodeIdx), nIdx(nIdx) {;}
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/** next neighbor */
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NeighborIter& operator++() {++nIdx; return *this;}
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/** next neighbor */
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NeighborIter operator++(int) {NeighborIter tmp(*this); operator++(); return tmp;}
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/** compare with other iterator */
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bool operator==(const NeighborIter& rhs) {return srcNodeIdx == rhs.srcNodeIdx && nIdx == rhs.nIdx;}
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/** compare with other iterator */
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bool operator!=(const NeighborIter& rhs) {return srcNodeIdx != rhs.srcNodeIdx || nIdx != rhs.nIdx;}
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/** get the neighbor the iterator currently points to */
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T& operator*() {return (T&) grid.getNeighbor(srcNodeIdx, nIdx);}
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};
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/** allows for-each iteration over all neighbors of one node */
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class NeighborForEach {
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private:
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/** the grid the src-node belongs to */
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const Grid<gridSize_cm, T>& grid;
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/** index of the source-node within its grid */
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const int srcNodeIdx;
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public:
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/** ctor */
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NeighborForEach(const Grid<gridSize_cm, T>& grid, const int srcNodeIdx) :
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grid(grid), srcNodeIdx(srcNodeIdx) {;}
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/** starting point */
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NeighborIter begin() {return NeighborIter(grid, srcNodeIdx, 0);}
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/** end point */
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NeighborIter end() {return NeighborIter(grid, srcNodeIdx, grid[srcNodeIdx]._numNeighbors);}
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};
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#endif // GRIDNEIGHBORITERATOR_H
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@@ -13,22 +13,24 @@ template<int, typename> class Grid;
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* to store additional information for each node besides
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* the user's requested data-structure
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*/
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class GridNode {
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struct GridNode {
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private:
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template<int, typename> friend class Grid;
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/** INTERNAL: array-index */
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int _idx = -1;
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int _idx;
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/** INTERNAL: number of neighbors */
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int _numNeighbors = 0;
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int _numNeighbors;
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/** INTERNAL: store neighbors (via index) */
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int _neighbors[12] = {};
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int _neighbors[10];
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public:
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GridNode() {;}
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GridNode() : _idx(-1), _numNeighbors(0), _neighbors() {;}
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/** get the node's index within its grid */
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int getIdx() const {return _idx;}
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@@ -36,10 +38,10 @@ public:
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/** get the number of neighbors for this node */
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int getNumNeighbors() const {return _numNeighbors;}
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/** get the n-th neighbor for this node */
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template <int gridSize_cm, typename T> inline T& getNeighbor(const int nth, const Grid<gridSize_cm, T>& grid) const {
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return grid.getNeighbor(_idx, nth);
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}
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// /** get the n-th neighbor for this node */
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// template <int gridSize_cm, typename T> inline T& getNeighbor(const int nth, const Grid<gridSize_cm, T>& grid) const {
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// return grid.getNeighbor(_idx, nth);
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// }
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};
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@@ -2,6 +2,7 @@
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#define GRIDPOINT_H
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#include <cmath>
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#include "../geo/Point3.h"
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struct GridPoint {
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@@ -35,6 +36,12 @@ struct GridPoint {
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return std::sqrt(dx*dx + dy*dy + dz*dz) / 100.0f;
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}
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/** cast to Point3 */
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operator Point3() const {return Point3(x_cm, y_cm, z_cm);}
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/** cast to string */
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operator std::string() const {return "(" + std::to_string(x_cm) + "," + std::to_string(y_cm) + "," + std::to_string(z_cm) + ")";}
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};
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@@ -9,10 +9,16 @@
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#include "../GridNodeBBox.h"
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#include "../Grid.h"
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#include "../../misc/Debug.h"
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template <int gridSize_cm, typename T> class GridFactory {
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/** logging name */
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static constexpr const char* name = "GridFac";
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private:
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/** the grid to build into */
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Grid<gridSize_cm, T>& grid;
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@@ -24,6 +30,7 @@ public:
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/** add the given floor at the provided height (in cm) */
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void addFloor(const Floor& floor, const float z_cm) {
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Log::add(name, "adding floor at height " + std::to_string(z_cm));
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// build grid-points
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for(int x_cm = 0; x_cm < floor.getWidth_cm(); x_cm += gridSize_cm) {
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@@ -43,8 +50,11 @@ public:
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}
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/** connect all neighboring nodes located on the given height-plane */
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void connectAdjacent(const float z_cm) {
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Log::add(name, "connecting all adjacent nodes at height " + std::to_string(z_cm));
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// connect adjacent grid-points
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for (int idx = 0; idx < grid.getNumNodes(); ++idx) {
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@@ -79,6 +89,8 @@ public:
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void addStairs(const Stairs& stairs, const float z1_cm, const float z2_cm) {
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Log::add(name, "adding stairs between " + std::to_string(z1_cm) + " and " + std::to_string(z2_cm));
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for (const Stair& s : stairs) {
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for (int i = 0; i < grid.getNumNodes(); ++i) {
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@@ -100,7 +112,7 @@ public:
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buildStair(n, n2);
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}
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int i = 0;
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}
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}
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@@ -182,16 +194,21 @@ public:
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void removeIsolated() {
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Log::add(name, "searching for isolated nodes");
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// get largest connected region
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std::set<int> set;
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do {
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const int idxStart = rand() % grid.getNumNodes();
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set.clear();
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Log::add(name, "getting connected region starting at " + (std::string) grid[idxStart]);
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getConnected(idxStart, set);
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Log::add(name, "region size is " + std::to_string(set.size()) + " nodes");
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} while (set.size() < 0.5 * grid.getNumNodes());
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// remove all other
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Log::add(name, "removing the isolated nodes");
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for (int i = 0; i < grid.getNumNodes(); ++i) {
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if (set.find(i) == set.end()) {grid.remove(i);}
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}
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@@ -206,10 +223,14 @@ private:
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/** recursively get all connected nodes and add them to the set */
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void getConnected(const int idx, std::set<int>& set) {
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T& n1 = (T&) grid[idx];
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// get the node behind idx
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const T& n1 = (T&) grid[idx];
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// add him to the current region
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set.insert(n1.getIdx());
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for (T& n2 : grid.neighbors(n1)) {
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// get all his (unprocessed) neighbors and add them to the region
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for (const T& n2 : grid.neighbors(n1)) {
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if (set.find(n2.getIdx()) == set.end()) {
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getConnected(n2.getIdx(), set);
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}
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@@ -4,16 +4,31 @@
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#include "../Grid.h"
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#include "GridFactory.h"
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#include "../../misc/KNN.h"
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#include "../../math/MiniMat2.h"
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#include "../../misc/Debug.h"
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#include <KLib/math/distribution/Normal.h>
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/**
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* add an importance factor to each node within the grid.
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* the importance is calculated based on several facts:
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* - nodes that belong to a door or narrow path are more important
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* - nodes directly located at walls are less important
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*/
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class GridImportance {
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private:
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static constexpr const char* name = "GridImp";
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public:
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/** attach importance-factors to the grid */
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template <int gridSize_cm, typename T> void addImportance(Grid<gridSize_cm, T>& g, const float z_cm) {
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Log::add(name, "adding importance information to all nodes at height " + std::to_string(z_cm));
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// get an inverted version of the grid
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Grid<gridSize_cm, T> inv;
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GridFactory<gridSize_cm, T> fac(inv);
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@@ -22,29 +37,28 @@ public:
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// construct KNN search
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KNN<float, Grid<gridSize_cm, T>, T, 3> knn(inv);
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// the number of neighbors to use
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static constexpr int numNeighbors = 8;
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for (int idx = 0; idx < g.getNumNodes(); ++idx) {
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// process each point
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T& n1 = (T&) g[idx];
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// // get its nearest neighbor
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// size_t idxNear;
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// float distSquared;
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// float point[3] = {n1.x_cm, n1.y_cm, n1.z_cm};
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// knn.getNearest(point, idxNear, distSquared);
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// // calculate importante
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// const float imp = importance( Units::cmToM(std::sqrt(distSquared)) );
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// n1.imp = imp;
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size_t indices[10];
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float squaredDist[10];
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// get the 10 nearest neighbors and their distance
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size_t indices[numNeighbors];
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float squaredDist[numNeighbors];
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float point[3] = {n1.x_cm, n1.y_cm, n1.z_cm};
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knn.get(point, 10, indices, squaredDist);
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knn.get(point, numNeighbors, indices, squaredDist);
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const float imp1 = importance( Units::cmToM(std::sqrt(squaredDist[0])) );
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const float imp2 = door( indices );
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n1.imp = (imp1 + imp2)/2;
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// get the neighbors
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std::vector<T*> neighbors;
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for (int i = 0; i < numNeighbors; ++i) {
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neighbors.push_back(&inv[indices[i]]);
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}
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addImportance(n1, Units::cmToM(std::sqrt(squaredDist[0])) );
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addDoor(n1, neighbors);
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}
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@@ -52,31 +66,67 @@ public:
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}
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float door( size_t* indices ) {
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// build covariance
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/** add importance to nSrc if it is part of a door */
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template <typename T> void addDoor( T& nSrc, std::vector<T*> neighbors ) {
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MiniMat2 m;
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Point3 center = nSrc;
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|
||||
// calculate the centroid of the nSrc's nearest-neighbors
|
||||
Point3 centroid(0,0,0);
|
||||
for (const T* n : neighbors) {
|
||||
centroid = centroid + (Point3)*n;
|
||||
}
|
||||
centroid /= neighbors.size();
|
||||
|
||||
// if nSrc is too far from the centroid, this does not make sense
|
||||
if ((centroid-center).length() > 60) {return;}
|
||||
|
||||
// build covariance of the nearest-neighbors
|
||||
int used = 0;
|
||||
for (const T* n : neighbors) {
|
||||
Point3 d = (Point3)*n - center;
|
||||
if (d.length() > 100) {continue;} // radius search
|
||||
m.addSquared(d.x, d.y);
|
||||
++used;
|
||||
}
|
||||
|
||||
// we need at least two points for the covariance
|
||||
if (used < 2) {return;}
|
||||
|
||||
// check eigenvalues
|
||||
MiniMat2::EV ev = m.getEigenvalues();
|
||||
|
||||
// ensure e1 > e2
|
||||
if (ev.e1 < ev.e2) {std::swap(ev.e1, ev.e2);}
|
||||
|
||||
// door?
|
||||
if ((ev.e2/ev.e1) < 0.15) { nSrc.imp *= 1.2; }
|
||||
|
||||
//if (dist1_m > 1.0) {return 1;}
|
||||
//return 1.0 - std::abs(dist1_m - dist2_m);
|
||||
return 1;
|
||||
}
|
||||
|
||||
float importance(float dist_m) {
|
||||
/** get the importance of the given node depending on its nearest wall */
|
||||
template <typename T> void addImportance(T& nSrc, float dist_m) {
|
||||
|
||||
static K::NormalDistribution d1(0.0, 0.5);
|
||||
//if (dist_m > 1.5) {dist_m = 1.5;}
|
||||
return 1.0 - d1.getProbability(dist_m) * 0.5;
|
||||
// avoid sticking too close to walls (unlikely)
|
||||
static K::NormalDistribution avoidWalls(0.0, 0.3);
|
||||
|
||||
// static K::NormalDistribution d1(1.0, 0.75);
|
||||
// //static K::NormalDistribution d2(3.0, 0.75);
|
||||
// favour walking near walls (likely)
|
||||
static K::NormalDistribution sticToWalls(0.9, 0.5);
|
||||
|
||||
// favour walking far away (likely)
|
||||
static K::NormalDistribution farAway(2.2, 0.5);
|
||||
if (dist_m > 2.0) {dist_m = 2.0;}
|
||||
|
||||
// overall importance
|
||||
nSrc.imp *= 1.0
|
||||
- avoidWalls.getProbability(dist_m) * 0.35 // avoid walls
|
||||
+ sticToWalls.getProbability(dist_m) * 0.15 // walk near walls
|
||||
+ farAway.getProbability(dist_m) * 0.20 // walk in the middle
|
||||
;
|
||||
|
||||
// if (dist_m > 3.0) {dist_m = 3.0;}
|
||||
// return 0.8 + d1.getProbability(dist_m);// + d2.getProbability(dist_m);
|
||||
|
||||
// if (dist_m < 0.5) {return 0.8;}
|
||||
// if (dist_m < 1.5) {return 1.2;}
|
||||
// if (dist_m < 2.5) {return 0.8;}
|
||||
// else {return 1.2;}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user