modified lib GPC for header only

worked on 3d traytracing
This commit is contained in:
k-a-z-u
2017-09-06 17:04:19 +02:00
parent 845d89774d
commit c19d18a3a6
20 changed files with 884 additions and 299 deletions

View File

@@ -5,6 +5,9 @@
#include "../../../geo/Line2.h"
#include "../../../geo/BBox2.h"
#include "../../../geo/volume/BVH.h"
#include "../../../geo/volume/BVHDebug.h"
#include "../../../floorplan/v2/Floorplan.h"
#include "../../../floorplan/v2/FloorplanHelper.h"
@@ -13,7 +16,9 @@
#include "MaterialOptions.h"
#include "Obstacle3.h"
#include "ModelFactory.h"
#include "ObstacleTree.h"
//#include "ObstacleTree.h"
#include <random>
@@ -133,8 +138,29 @@ struct Hit3 {
struct Obstacle3DWrapper {
static std::vector<Point3> getVertices(const Obstacle3D& obs) {
std::vector<Point3> pts;
for (const Triangle3& tria : obs.triangles) {
pts.push_back(tria.p1);
pts.push_back(tria.p2);
pts.push_back(tria.p3);
}
return pts;
}
static std::vector<Point3> getDebugLines(const Obstacle3D& obs) {
std::vector<Point3> pts;
for (const Triangle3& tria : obs.triangles) {
pts.push_back(tria.p1); pts.push_back(tria.p2);
pts.push_back(tria.p2); pts.push_back(tria.p3);
pts.push_back(tria.p3); pts.push_back(tria.p1);
}
return pts;
}
};
@@ -147,12 +173,11 @@ private:
DataMap3Signal dm;
//std::vector<Obstacle3D> obstacles;
ObstacleTree tree;
BVHDebug<Obstacle3D, BoundingVolumeSphere, Obstacle3DWrapper> tree;
struct Limit {
static constexpr int RAYS = 1000;
static constexpr int HITS = 16;
static constexpr int RAYS = 15000;
static constexpr int HITS = 25;
static constexpr float RSSI = -110;
};
@@ -174,19 +199,13 @@ public:
ModelFactory fac(map);
std::vector<Obstacle3D> obstacles = fac.triangulize();
// build bounding volumes
for (Obstacle3D& obs : obstacles) {
ObstacleLeaf* leaf = new ObstacleLeaf();
leaf->obs = obs;
leaf->boundSphere = getSphereAround(obs.triangles);
if (leaf->boundSphere.radius == 0) {
throw Exception("invalid item detected");
}
tree.add(leaf);
tree.add(obs);
}
tree.optimize();
//tree.optimize();
//tree.show(500, false);
int xxx = 0; (void) xxx;
@@ -209,6 +228,7 @@ public:
std::uniform_real_distribution<float> dy(-1.0, +1.0);
std::uniform_real_distribution<float> dz(-1.0, +1.0);
#pragma omp parallel for
for (int i = 0; i < Limit::RAYS; ++i) {
std::cout << "ray: " << i << std::endl;
@@ -229,6 +249,8 @@ public:
}
//#define USE_DEBUG
private:
@@ -239,7 +261,9 @@ private:
// stop?
if (nextHit.invalid) {
#ifdef USE_DEBUG
hitStop.push_back(nextHit.pos);
#endif
return;
}
@@ -248,7 +272,9 @@ private:
// continue?
if ((nextHit.stopHere) || (ray.getRSSI(nextHit.dist) < Limit::RSSI) || (ray.getDepth() > Limit::HITS)) {
#ifdef USE_DEBUG
hitStop.push_back(nextHit.pos);
#endif
return;
}
@@ -256,11 +282,15 @@ private:
// apply effects
if (ray.isWithin) {
leave(ray, nextHit);
#ifdef USE_DEBUG
hitLeave.push_back(nextHit.pos);
#endif
} else {
enter(ray, nextHit);
reflectAt(ray, nextHit);
#ifdef USE_DEBUG
hitEnter.push_back(nextHit.pos);
#endif
}
@@ -365,6 +395,7 @@ private:
Assert::isNear(1.0f, ray.dir.length(), 0.01f, "not normalized!");
int hits = 0;
const float MAX = 999999;
Hit3 nearest; nearest.dist = MAX;
@@ -387,10 +418,13 @@ private:
// }
std::vector<Obstacle3D*> obs = tree.getHits(ray);
for (const Obstacle3D* o : obs) {
hitTest(ray, *o, nearest);
}
auto onHit = [&] (const Obstacle3D& obs) {
++hits;
hitTest(ray, obs, nearest);
};
tree.getHits(ray, onHit);
}
@@ -399,6 +433,8 @@ private:
nearest.invalid = true;
}
//std::cout << hits << std::endl;
return nearest;
}
@@ -445,6 +481,7 @@ private:
}
/*
Sphere3 getSphereAround(const std::vector<Triangle3>& trias) {
std::vector<Point3> pts;
@@ -463,7 +500,7 @@ private:
return sphere;
}
*/