added beacon stuff similiar architecture then wifi \n added activity percentage stuff \n added testcases

This commit is contained in:
toni
2016-11-04 17:25:49 +01:00
parent 87d5e2ab4c
commit c083aae476
26 changed files with 1207 additions and 144 deletions

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#ifdef WITH_TESTS
#include "../../Tests.h"
#include "../../../sensors/beacon/model/BeaconModelLogDistCeiling.h"
TEST(LogDistanceCeilingModelBeacon, calc) {
// dummy floorplan
Floorplan::Floor* f0 = new Floorplan::Floor(); f0->atHeight = 0;
Floorplan::Floor* f1 = new Floorplan::Floor(); f1->atHeight = 3;
Floorplan::Floor* f2 = new Floorplan::Floor(); f2->atHeight = 7;
Floorplan::IndoorMap map;
map.floors.push_back(f0);
map.floors.push_back(f1);
map.floors.push_back(f2);
//LocatedAccessPoint ap0("00:00:00:00:00:00", Point3(0,0,0));
//LocatedAccessPoint ap25("00:00:00:00:00:00", Point3(0,0,2.5));
BeaconModelLogDistCeiling model(&map);
const MACAddress ap0 = MACAddress("00:00:00:00:00:00");
const MACAddress ap25 = MACAddress("00:00:00:00:00:01");
model.addBeacon(ap0, BeaconModelLogDistCeiling::APEntry( Point3(0,0,0), -40, 1.0, -8.0 ));
model.addBeacon(ap25, BeaconModelLogDistCeiling::APEntry( Point3(0,0,2.5), -40, 1.0, -8.0 ));
ASSERT_EQ(-40, model.getRSSI(ap0, Point3(1,0,0)));
ASSERT_EQ(-40, model.getRSSI(ap0, Point3(0,1,0)));
ASSERT_EQ(-40, model.getRSSI(ap0, Point3(0,0,1)));
ASSERT_EQ(-40, model.getRSSI(ap25, Point3(1,0,2.5)));
ASSERT_EQ(-40, model.getRSSI(ap25, Point3(0,1,2.5)));
ASSERT_EQ(-40-8, model.getRSSI(ap25, Point3(0,0,3.5))); // one floor within
ASSERT_EQ(model.getRSSI(ap0, Point3(8,0,0)), model.getRSSI(ap0, Point3(0,8,0)));
ASSERT_EQ(model.getRSSI(ap0, Point3(8,0,0)), model.getRSSI(ap0, Point3(0,0,8))+8+8); // two ceilings within
}
TEST(LogDistanceCeilingModelBeacon, numCeilings) {
// dummy floorplan
Floorplan::Floor* f0 = new Floorplan::Floor(); f0->atHeight = 0;
Floorplan::Floor* f1 = new Floorplan::Floor(); f1->atHeight = 3;
Floorplan::Floor* f2 = new Floorplan::Floor(); f2->atHeight = 7;
Floorplan::IndoorMap map;
map.floors.push_back(f0);
map.floors.push_back(f1);
map.floors.push_back(f2);
BeaconModelLogDistCeiling model(&map);
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,-1), Point3(0,0,0)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,0), Point3(0,0,-1)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,0), Point3(0,0,1)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,1), Point3(0,0,0)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,-0.01), Point3(0,0,+0.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,+0.01), Point3(0,0,-0.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,2.99), Point3(0,0,3.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,3.01), Point3(0,0,2.99)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,6.99), Point3(0,0,7.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,7.01), Point3(0,0,6.99)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,7.00), Point3(0,0,99)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,0), Point3(0,0,7)) );
ASSERT_EQ(3, model.numCeilingsBetween(Point3(0,0,-1), Point3(0,0,8)) );
}
TEST(LogDistanceCeilingModelBeacon, numCeilingsFloat) {
// dummy floorplan
Floorplan::Floor* f0 = new Floorplan::Floor(); f0->atHeight = 0;
Floorplan::Floor* f1 = new Floorplan::Floor(); f1->atHeight = 3;
Floorplan::Floor* f2 = new Floorplan::Floor(); f2->atHeight = 7;
Floorplan::IndoorMap map;
map.floors.push_back(f0);
map.floors.push_back(f1);
map.floors.push_back(f2);
BeaconModelLogDistCeiling model(&map);
const float d = 0.01;
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,-1), Point3(0,0,0)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,0), Point3(0,0,-1)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,0), Point3(0,0,1)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,1), Point3(0,0,0)), d );
ASSERT_NEAR(0.5, model.numCeilingsBetweenFloat(Point3(0,0,-0.01), Point3(0,0,+0.50)), d );
ASSERT_NEAR(0.5, model.numCeilingsBetweenFloat(Point3(0,0,+0.50), Point3(0,0,-0.01)), d );
ASSERT_NEAR(0.2, model.numCeilingsBetweenFloat(Point3(0,0,2.99), Point3(0,0,3.20)), d );
ASSERT_NEAR(0.2, model.numCeilingsBetweenFloat(Point3(0,0,3.20), Point3(0,0,2.99)), d );
ASSERT_NEAR(1.0, model.numCeilingsBetweenFloat(Point3(0,0,6.99), Point3(0,0,8.33)), d );
ASSERT_NEAR(1.0, model.numCeilingsBetweenFloat(Point3(0,0,8.33), Point3(0,0,6.99)), d );
ASSERT_NEAR(2.0, model.numCeilingsBetweenFloat(Point3(0,0,0.00), Point3(0,0,8.33)), d );
ASSERT_NEAR(2.0, model.numCeilingsBetweenFloat(Point3(0,0,8.33), Point3(0,0,0.00)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,7.00), Point3(0,0,99)), d );
ASSERT_NEAR(1, model.numCeilingsBetweenFloat(Point3(0,0,0), Point3(0,0,7)), d );
ASSERT_NEAR(3, model.numCeilingsBetweenFloat(Point3(0,0,-1), Point3(0,0,8)), d );
}
#endif

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#ifdef WITH_TESTS
#include "../../Tests.h"
//todo
#endif