merged
This commit is contained in:
@@ -84,43 +84,67 @@ namespace GW3 {
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};
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/**
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* data-structure to track to-be-visited nodes
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* push_back, pop_front
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* as pop_front is costly, we omit the pop and use a head-index instead
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* memory-consumption vs speed
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*/
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struct ToVisit {
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size_t nextIdx = 0;
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std::vector<uint32_t> vec;
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ToVisit() {vec.reserve(256);}
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void add(const uint32_t nodeIdx) {vec.push_back(nodeIdx);}
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uint32_t next() {return vec[nextIdx++];}
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bool empty() const {return nextIdx >= vec.size();}
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};
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/** get an iterator over all nodes reachable from the given start */
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template <typename Node> class ReachableIteratorUnsorted {
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template <typename Node, typename Conditions> class ReachableIteratorUnsorted {
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const Grid<Node>& grid;
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const Node& start;
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Node* curNode = nullptr;
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std::unordered_set<uint32_t> visited;
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std::vector<uint32_t> toVisit;
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ToVisit toVisit;
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Conditions cond;
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public:
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ReachableIteratorUnsorted(const Grid<Node>& grid, const Node& start) : grid(grid), start(start) {
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toVisit.push_back(start.getIdx());
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ReachableIteratorUnsorted(const Grid<Node>& grid, const Node& start, const Conditions cond) : grid(grid), start(start), cond(cond) {
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toVisit.add(start.getIdx());
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}
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bool hasNext() const {
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return !toVisit.empty();
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}
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const Node& next(const std::function<bool(const Node&)>& skip) {
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const uint32_t curIdx = toVisit.front(); //visit from inside out (needed for correct distance)
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toVisit.erase(toVisit.begin());
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visited.insert(curIdx);
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//const Node& next(const std::function<bool(const Node&)>& skip) {
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//template <typename Skip> const Node& next(const Skip skip) {
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const Node& next() {
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// get the next to-be-visited node
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const uint32_t curIdx = toVisit.next(); //visit from inside out (needed for correct distance)
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const Node& curNode = grid[curIdx];
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for (int i = 0; i < curNode.getNumNeighbors(); ++i) {
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// mark as "visited"
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visited.insert(curIdx);
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const int neighborIdx = curNode.getNeighborIdx(i);
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// get all neighbors
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const int numNeighbors = curNode.getNumNeighbors();
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for (int i = 0; i < numNeighbors; ++i) {
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const uint32_t neighborIdx = curNode.getNeighborIdx(i);
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const Node& neighbor = grid[neighborIdx];
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const bool visit = cond.visit(neighbor) ;
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// not yet reached -> store distance
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if (!skip(neighbor)) {
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if (visit) {
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if (visited.find(neighborIdx) == visited.end()) {
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toVisit.push_back(neighborIdx);
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toVisit.add(neighborIdx);
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}
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}
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@@ -150,10 +174,11 @@ namespace GW3 {
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public:
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static GridPoint p3ToGp(const Point3 p) {
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const Point3 p100 = p*100;
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return GridPoint( std::round(p100.x), std::round(p100.y), std::round(p100.z) );
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}
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// static GridPoint p3ToGp(const Grid<Node>& grid, const Point3 p) {
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// const Point3 p100 = p*100;
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// //return GridPoint( std::round(p100.x), std::round(p100.y), std::round(p100.z) );
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// return GridPoint( grid.snapX(p100.x), grid.snapY(p100.y), grid.snapZ(p100.z) );
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// }
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static Point3 gpToP3(const GridPoint gp) {
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return Point3(gp.x_cm / 100.0f, gp.y_cm / 100.0f, gp.z_cm / 100.0f);
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@@ -169,10 +194,22 @@ namespace GW3 {
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return bbox.contains(pt);
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}
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// /** does one of the given grid-nodes contains the provided point-in-question? */
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// static const Node* contains(const Grid<Node>& grid, const Nodes<Node>& nodes, Point2 pt) {
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// for (const Node* n : nodes) {
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// if (contains(grid, n, pt)) {
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// return n;
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// }
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// }
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// return nullptr;
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// }
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/** does one of the given grid-nodes contains the provided point-in-question? */
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static const Node* contains(const Grid<Node>& grid, const Nodes<Node>& nodes, Point2 pt) {
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static const Node* contains(const Grid<Node>& grid, const std::vector<const Node*>& nodes, Point2 pt) {
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for (const Node* n : nodes) {
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if (contains(grid, n, pt)) {return n;}
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if (contains(grid, n, pt)) {
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return n;
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}
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}
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return nullptr;
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}
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340
grid/walk/v3/Reachable.h
Normal file
340
grid/walk/v3/Reachable.h
Normal file
@@ -0,0 +1,340 @@
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#ifndef INDOOR_GW3_REACHABLE_H
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#define INDOOR_GW3_REACHABLE_H
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#include <vector>
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#include <set>
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#include "../../Grid.h"
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namespace GW3 {
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#define likely(x) __builtin_expect((x),1)
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#define unlikely(x) __builtin_expect((x),0)
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/**
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* get all grid nodes that are reachable within x-edges (depth)
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*/
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template <typename Node> class ReachableByDepthUnsorted {
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struct VisitEntry {
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const Node* gn;
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int depth;
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VisitEntry() {;}
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VisitEntry(const Node* gn, const int depth) : gn(gn), depth(depth) {;}
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};
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struct Visits {
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VisitEntry visits[512];// __attribute__((aligned(16)));
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size_t head = 0;
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size_t tail = 0;
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VisitEntry& getNext() {
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return visits[tail++];
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}
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void add(const VisitEntry& e) {
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visits[head++] = e;
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assert(head < 512);
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//if (head >= 512) {throw std::runtime_error("too many visits");} / COSTLY AS HELL?!
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}
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bool hasMore() const {
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return head > tail;
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}
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};
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const Grid<Node>& grid;
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public:
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ReachableByDepthUnsorted(const Grid<Node>& grid) : grid(grid) {
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;
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}
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/** get all nodes reachable from start using maxDepth steps */
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std::unordered_set<const Node*> get(const Node& start, const int maxDepth) {
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std::unordered_set<const Node*> checked;
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// assuming max 8 neighbors per node, we need
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// we need 1 + 8 + 16 + 24 + 32 + ... entries (increments for each depth)
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// which is 1 + (1+2+3+4+5)*neighbors
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// which is 1 + (n*n + n)/2*neighbors
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// however this seems to be slow?!
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//const int n = maxDepth + 1;
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//const int maxEntries = (n * n + n) / 2 * 10 + 1;
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//const int toAlloc = 4096 / sizeof(VisitEntry);
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//if ( unlikely(toAlloc < maxEntries) ) {return checked;}
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//if (maxDepth > 9) {throw Exception("will not fit!");}
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Visits toVisit;
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// directly start with the node itself and all its neighbors
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checked.insert(&start);
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for (int i = 0; likely(i < start.getNumNeighbors()); ++i) {
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const int nIdx = start.getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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checked.insert(&gnNext);
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toVisit.add(VisitEntry(&gnNext, 1));
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}
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// check all to-be-visited nodes
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while ( likely(toVisit.hasMore()) ) {
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const VisitEntry& e = toVisit.getNext();
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if ( likely(e.depth <= maxDepth) ) {
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const Node* gnCur = e.gn;
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for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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const int nIdx = gnCur->getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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toVisit.add(VisitEntry(&gnNext, e.depth+1));
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checked.insert(&gnNext);
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}
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}
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}
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}
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return checked;
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}
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};
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/**
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* get all grid nodes that are reachable within x-edges (depth)
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* additionally returns the needed walking distance in meter
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*/
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template <typename Node> class ReachableByDepthWithDistanceSorted {
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struct VisitEntry {
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const Node* gn;
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int depth;
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float dist_m;
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int myIdx;
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VisitEntry() {;}
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VisitEntry(const Node* gn, const int depth, const float dist_m, const int myIdx) :
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gn(gn), depth(depth), dist_m(dist_m), myIdx(myIdx) {;}
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};
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struct Visits {
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VisitEntry visits[1024];// __attribute__((aligned(16)));
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size_t head = 0;
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size_t tail = 0;
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VisitEntry& getNext() {
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return visits[tail++];
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}
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void add(const VisitEntry& e) {
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visits[head++] = e;
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assert(head < 1024);
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//if (head >= 512) {throw std::runtime_error("too many visits");} / COSTLY AS HELL?!
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}
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bool hasMore() const {
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return head > tail;
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}
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void sort() {
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const auto comp = [] (const VisitEntry& e1, const VisitEntry& e2) {
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return e1.dist_m < e2.dist_m;
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};
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std::sort(&visits[tail], &visits[head], comp);
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}
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};
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const Grid<Node>& grid;
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public:
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/** result */
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struct Entry {
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const Node* node;
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const float walkDistToStart_m;
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const int prevIdx;
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Entry(const Node* node, const float dist, const size_t prevIdx) :
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node(node), walkDistToStart_m(dist), prevIdx(prevIdx) {;}
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bool hasPrev() const {
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return prevIdx >= 0;
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}
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};
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ReachableByDepthWithDistanceSorted(const Grid<Node>& grid) : grid(grid) {
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;
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}
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/** get all nodes reachable from start using maxDepth steps */
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std::vector<Entry> get(const Node& start, const int maxDepth) {
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std::unordered_set<const Node*> checked;
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std::vector<Entry> res;
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Visits toVisit;
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// directly start with the node itself and all its neighbors
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checked.insert(&start);
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res.push_back(Entry(&start, 0, -1));
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for (int i = 0; likely(i < start.getNumNeighbors()); ++i) {
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const int nIdx = start.getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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const float dist_m = gnNext.getDistanceInMeter(start);
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toVisit.add(VisitEntry(&gnNext, 1, dist_m, res.size()));
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res.push_back(Entry(&gnNext, dist_m, 0));
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checked.insert(&gnNext);
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}
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toVisit.sort();
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// check all to-be-visited nodes
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while ( likely(toVisit.hasMore()) ) {
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const VisitEntry& e = toVisit.getNext();
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if ( likely(e.depth <= maxDepth) ) {
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const Node* gnCur = e.gn;
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// for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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// const int nIdx = gnCur->getNeighborIdx(i);
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// const Node& gnNext = grid[nIdx];
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// if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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// const float nodeNodeDist_m = gnCur->getDistanceInMeter(gnNext);
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// const float dist_m = e.dist_m + nodeNodeDist_m;
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// toVisit.add(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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// res.push_back(Entry(&gnNext, dist_m, e.myIdx));
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// checked.insert(&gnNext);
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// }
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// }
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// const float gridSize_m = grid.getGridSize_cm() / 100 * 1.01;
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std::vector<VisitEntry> sub;
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for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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const int nIdx = gnCur->getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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const float nodeNodeDist_m = gnCur->getDistanceInMeter(gnNext);
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const float dist_m = e.dist_m + nodeNodeDist_m;
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//toVisit.add(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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sub.push_back(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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res.push_back(Entry(&gnNext, dist_m, e.myIdx));
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checked.insert(&gnNext);
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}
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}
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// dijkstra.. sort the new nodes by destination to start
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// only sorting the 8 new nodes seems enough due to the graph's layout
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const auto comp = [] (const VisitEntry& e1, const VisitEntry& e2) {
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return e1.dist_m < e2.dist_m;
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};
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std::sort(sub.begin(), sub.end(), comp);
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for (const VisitEntry& e : sub) {
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toVisit.add(e);
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}
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}
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// slower with same result ;)
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//toVisit.sort();
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}
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return res;
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}
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};
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|
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/**
|
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* data-structure to track to-be-visited nodes
|
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* push_back, pop_front
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* as pop_front is costly, we omit the pop and use a head-index instead
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* memory-consumption vs speed
|
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*/
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struct _ToVisit {
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size_t nextIdx = 0;
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std::vector<uint32_t> vec;
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_ToVisit() {vec.reserve(256);}
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void add(const uint32_t nodeIdx) {vec.push_back(nodeIdx);}
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uint32_t next() {return vec[nextIdx++];}
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bool empty() const {return nextIdx >= vec.size();}
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};
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/** get a list of all nodes that are reachable after checking several conditions */
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template <typename Node, typename Conditions> class ReachableByConditionUnsorted {
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public:
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static std::vector<const Node*> get(const Grid<Node>& grid, const Node& start, const Conditions cond) {
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//Node* curNode = nullptr;
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std::unordered_set<uint32_t> scheduled;
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_ToVisit toVisit;
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toVisit.add(start.getIdx());
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std::vector<const Node*> res;
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while(!toVisit.empty()) {
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// get the next to-be-visited node
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const uint32_t curIdx = toVisit.next(); //visit from inside out (needed for correct distance)
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const Node& curNode = grid[curIdx];
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// process current node
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res.push_back(&curNode);
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scheduled.insert(curIdx);
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// get all neighbors
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const int numNeighbors = curNode.getNumNeighbors();
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for (int i = 0; i < numNeighbors; ++i) {
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const uint32_t neighborIdx = curNode.getNeighborIdx(i);
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// already visited?
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if (scheduled.find(neighborIdx) != scheduled.end()) {continue;}
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scheduled.insert(neighborIdx);
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// matches the used condition?
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const Node& neighbor = grid[neighborIdx];
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if (!cond.visit(neighbor)) {continue;}
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// OK!
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toVisit.add(neighborIdx);
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}
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}
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// done
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return res;
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}
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||||
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||||
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//const Node& next(const std::function<bool(const Node&)>& skip) {
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//template <typename Skip> const Node& next(const Skip skip) {
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const Node& next() {
|
||||
|
||||
|
||||
|
||||
}
|
||||
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||||
};
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}
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#endif // REACHABLE_H
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81
grid/walk/v3/ReachableSampler.h
Normal file
81
grid/walk/v3/ReachableSampler.h
Normal file
@@ -0,0 +1,81 @@
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#ifndef INDOOR_GW3_REACHABLESAMPLER_H
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#define INDOOR_GW3_REACHABLESAMPLER_H
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#include "../../../math/Random.h"
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||||
#include "Reachable.h"
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||||
#include "Helper.h"
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||||
|
||||
namespace GW3 {
|
||||
|
||||
template <typename Node> class ReachableSamplerByDepth {
|
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|
||||
public:
|
||||
|
||||
using Entry = typename ReachableByDepthWithDistanceSorted<Node>::Entry;
|
||||
|
||||
struct SampleResult {
|
||||
Point3 pos;
|
||||
float walkDistToStart_m;
|
||||
SampleResult(const Point3 pos, const float dist_m) : pos(pos), walkDistToStart_m(dist_m) {;}
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
const Grid<Node>& grid;
|
||||
const float gridSize_m;
|
||||
|
||||
const std::vector<Entry>& reachableNodes;
|
||||
|
||||
mutable RandomGenerator gen;
|
||||
|
||||
mutable std::uniform_real_distribution<float> dOffset;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
ReachableSamplerByDepth(const Grid<Node>& grid, const std::vector<Entry>& reachableNodes) :
|
||||
grid(grid), reachableNodes(reachableNodes), gridSize_m(grid.getGridSize_cm() / 100.0f), dOffset(-gridSize_m*0.48f, +gridSize_m*0.48f) {
|
||||
;
|
||||
}
|
||||
|
||||
SampleResult sample() {
|
||||
|
||||
std::uniform_int_distribution<int> dIdx(0, reachableNodes.size() - 1);
|
||||
|
||||
const int idx = dIdx(gen);
|
||||
|
||||
const Entry* e = &reachableNodes[idx];
|
||||
const Entry* ePrev1 = (e->prevIdx == -1) ? (nullptr) : (&reachableNodes[e->prevIdx]);
|
||||
const Node* nDst = e->node;
|
||||
|
||||
// center of the destination node
|
||||
const Point3 nodeCenter = Helper<Node>::gpToP3(*nDst);
|
||||
|
||||
// random position within destination-node
|
||||
const float ox = dOffset(gen);
|
||||
const float oy = dOffset(gen);
|
||||
|
||||
// destination = nodeCenter + offset (within the node's bbox, (x,y) only! keep z as-is)
|
||||
const Point3 end(nodeCenter.x + ox, nodeCenter.y + oy, nodeCenter.z);
|
||||
|
||||
// calculate end's walking-distance towards the start
|
||||
float distToStart_m;
|
||||
if (ePrev1) {
|
||||
distToStart_m = ePrev1->walkDistToStart_m + (Helper<Node>::gpToP3(*(ePrev1->node)).getDistance(end));
|
||||
} else {
|
||||
distToStart_m = nodeCenter.getDistance(end);
|
||||
}
|
||||
|
||||
// done
|
||||
return SampleResult(end, distToStart_m);
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // REACHABLESAMPLER_H
|
||||
@@ -4,18 +4,55 @@
|
||||
#include "../../../geo/Heading.h"
|
||||
#include "../../../geo/Point3.h"
|
||||
#include <vector>
|
||||
#include "../../../math/Distributions.h"
|
||||
#include "../../../grid/Grid.h"
|
||||
|
||||
namespace GW3 {
|
||||
|
||||
struct StepSizes {
|
||||
|
||||
float stepSizeFloor_m = NAN;
|
||||
float stepSizeStair_m = NAN;
|
||||
|
||||
bool isValid() const {
|
||||
return (stepSizeFloor_m==stepSizeFloor_m) && (stepSizeStair_m==stepSizeStair_m);
|
||||
}
|
||||
|
||||
template <typename Node> float inMeter(const int steps, const Point3 start, const Grid<Node>& grid) const {
|
||||
|
||||
Assert::isTrue(isValid(), "invalid step-sizes given");
|
||||
|
||||
const GridPoint gp = grid.toGridPoint(start);
|
||||
const Node& n = grid.getNodeFor(gp);
|
||||
if (grid.isPlain(n)) {
|
||||
return stepSizeFloor_m * steps;
|
||||
} else {
|
||||
return stepSizeStair_m * steps;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/** paremters for the walk */
|
||||
struct WalkParams {
|
||||
|
||||
//Distribution::Normal<float> dDistFloor;
|
||||
//Distribution::Normal<float> dDistStair;
|
||||
|
||||
Point3 start;
|
||||
float distance_m;
|
||||
//float distance_m;
|
||||
int numSteps;
|
||||
Heading heading = Heading(0);
|
||||
|
||||
float lookFurther_m = 1.5;
|
||||
|
||||
StepSizes stepSizes;
|
||||
|
||||
template <typename Node> float getDistanceInMeter(const Grid<Node>& grid) const {
|
||||
return stepSizes.inMeter(numSteps, start, grid);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/** result of the random walk */
|
||||
|
||||
@@ -9,6 +9,29 @@
|
||||
|
||||
namespace GW3 {
|
||||
|
||||
/** describes a potential walk, which can be evaluated */
|
||||
struct PotentialWalk {
|
||||
|
||||
/** initial parameters (requested walk) */
|
||||
const WalkParams& params;
|
||||
|
||||
/** walk started here */
|
||||
Point3 pStart;
|
||||
|
||||
/** walk ended here */
|
||||
Point3 pEnd;
|
||||
|
||||
/** usually the euclidean distance start<->end but not necessarily! */
|
||||
float walkDist_m;
|
||||
|
||||
/** ctor */
|
||||
PotentialWalk(const WalkParams& params, const Point3 pStart, const Point3 pEnd, const float walkedDistance_m) :
|
||||
params(params), pStart(pStart), pEnd(pEnd), walkDist_m(walkedDistance_m) {
|
||||
;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/** interface for all evaluators that return a probability for a given walk */
|
||||
template <typename Node> class WalkEvaluator {
|
||||
|
||||
@@ -17,7 +40,7 @@ namespace GW3 {
|
||||
/** get the probability for the given walk */
|
||||
//virtual double getProbability(const Walk<Node>& walk) const = 0;
|
||||
|
||||
virtual double getProbability(const Point3 pStart, const Point3 pEnd, const WalkParams& params) const = 0;
|
||||
virtual double getProbability(const PotentialWalk& walk) const = 0;
|
||||
|
||||
};
|
||||
|
||||
@@ -31,15 +54,13 @@ namespace GW3 {
|
||||
|
||||
WalkEvalEndNodeProbability(Grid<Node>* grid) : grid(grid) {;}
|
||||
|
||||
virtual double getProbability(const Point3 pStart, const Point3 pEnd, const WalkParams& params) const override {
|
||||
virtual double getProbability(const PotentialWalk& walk) const override {
|
||||
|
||||
(void) params;
|
||||
(void) pStart;
|
||||
|
||||
const GridPoint gp = Helper<Node>::p3ToGp(pEnd);
|
||||
const GridPoint gp = Helper<Node>::p3ToGp(walk.pEnd);
|
||||
const Node& node = grid->getNodeFor(gp);
|
||||
const double p = node.getWalkImportance();
|
||||
return std::pow(p,10);
|
||||
return p;
|
||||
//return std::pow(p,10);
|
||||
|
||||
}
|
||||
|
||||
@@ -50,25 +71,32 @@ namespace GW3 {
|
||||
/** evaluate the difference between head(start,end) and the requested heading */
|
||||
template <typename Node> class WalkEvalHeadingStartEnd : public WalkEvaluator<Node> {
|
||||
|
||||
const double sigma;
|
||||
const double sigma_rad;
|
||||
const double kappa;
|
||||
Distribution::VonMises<double> _dist;
|
||||
Distribution::LUT<double> dist;
|
||||
|
||||
public:
|
||||
|
||||
WalkEvalHeadingStartEnd(const double sigma = 0.04) : sigma(sigma) {;}
|
||||
// kappa = 1/var = 1/sigma^2
|
||||
// https://en.wikipedia.org/wiki/Von_Mises_distribution
|
||||
WalkEvalHeadingStartEnd(const double sigma_rad = 0.04) :
|
||||
sigma_rad(sigma_rad), kappa(1.0/(sigma_rad*sigma_rad)), _dist(0, kappa), dist(_dist.getLUT()) {
|
||||
;
|
||||
}
|
||||
|
||||
virtual double getProbability(const Point3 pStart, const Point3 pEnd, const WalkParams& params) const override {
|
||||
virtual double getProbability(const PotentialWalk& walk) const override {
|
||||
|
||||
(void) params;
|
||||
|
||||
if (pStart == pEnd) {
|
||||
if (walk.pStart == walk.pEnd) {
|
||||
std::cout << "warn! start-position == end-positon" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
const Heading head(pStart.xy(), pEnd.xy());
|
||||
const float diff = head.getDiffHalfRAD(params.heading);
|
||||
const Heading head(walk.pStart.xy(), walk.pEnd.xy());
|
||||
const float diff = head.getDiffHalfRAD(walk.params.heading);
|
||||
//const float diff = Heading::getSignedDiff(params.heading, head);
|
||||
return Distribution::Normal<double>::getProbability(0, sigma, diff);
|
||||
//return Distribution::Normal<double>::getProbability(0, sigma, diff);
|
||||
return dist.getProbability(diff);
|
||||
|
||||
}
|
||||
|
||||
@@ -77,16 +105,23 @@ namespace GW3 {
|
||||
/** evaluate the difference between distance(start, end) and the requested distance */
|
||||
template <typename Node> class WalkEvalDistance : public WalkEvaluator<Node> {
|
||||
|
||||
const Grid<Node>& grid;
|
||||
|
||||
const double sigma;
|
||||
|
||||
const Distribution::Normal<double> dist;
|
||||
|
||||
public:
|
||||
|
||||
WalkEvalDistance(const double sigma = 0.1) : sigma(sigma) {;}
|
||||
WalkEvalDistance(const Grid<Node>& grid, const double sigma = 0.1) : grid(grid), sigma(sigma), dist(0, sigma) {;}
|
||||
|
||||
virtual double getProbability(const Point3 pStart, const Point3 pEnd, const WalkParams& params) const override {
|
||||
virtual double getProbability(const PotentialWalk& walk) const override {
|
||||
|
||||
const float walkedDistance_m = pStart.getDistance(pEnd);
|
||||
return Distribution::Normal<double>::getProbability(params.distance_m, sigma, walkedDistance_m);
|
||||
const float requestedDistance_m = walk.params.getDistanceInMeter(grid);
|
||||
const float walkedDistance_m = walk.walkDist_m;//pStart.getDistance(pEnd);
|
||||
const float diff = walkedDistance_m - requestedDistance_m;
|
||||
return dist.getProbability(diff);
|
||||
//return Distribution::Normal<double>::getProbability(params.distance_m, sigma, walkedDistance_m);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "Helper.h"
|
||||
#include "Structs.h"
|
||||
#include "WalkEvaluator.h"
|
||||
#include "Reachable.h"
|
||||
#include "ReachableSampler.h"
|
||||
|
||||
namespace GW3 {
|
||||
|
||||
@@ -26,18 +28,22 @@ namespace GW3 {
|
||||
public:
|
||||
|
||||
/** get a new destination for the given start */
|
||||
virtual const WalkResult getDestination(Grid<Node>& grid, const WalkParams& params) const = 0;
|
||||
virtual const WalkResult getDestination(const WalkParams& params) const = 0;
|
||||
|
||||
};
|
||||
|
||||
template <typename Node> class WalkerDirectDestination : public WalkerBase<Node> {
|
||||
|
||||
//Random::RandomGenerator rnd;
|
||||
|
||||
Grid<Node>& grid;
|
||||
std::vector<WalkEvaluator<Node>*> evals;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
WalkerDirectDestination(Grid<Node>& grid) : grid(grid) {
|
||||
;
|
||||
}
|
||||
|
||||
/** make the code a little more readable */
|
||||
using Helper = GW3::Helper<Node>;
|
||||
using Walk = typename GW3::Walk<Node>;
|
||||
@@ -50,44 +56,76 @@ namespace GW3 {
|
||||
}
|
||||
|
||||
/** perform the walk based on the configured setup */
|
||||
const WalkResult getDestination(Grid<Node>& grid, const WalkParams& params) const override {
|
||||
const WalkResult getDestination(const WalkParams& params) const override {
|
||||
|
||||
Assert::isNot0(params.getDistanceInMeter(grid), "walking distance must be > 0");
|
||||
|
||||
Assert::isTrue(grid.hasNodeFor(grid.toGridPoint(params.start)), "start-point not found on grid");
|
||||
|
||||
Assert::isNot0(params.distance_m, "walking distance must be > 0");
|
||||
|
||||
static std::mt19937 rndGen;
|
||||
|
||||
const GridPoint gpStart = Helper::p3ToGp(params.start);
|
||||
const GridPoint gpStart = grid.toGridPoint(params.start);
|
||||
const Node* startNode = grid.getNodePtrFor(gpStart);
|
||||
|
||||
// calculate a walk's probability
|
||||
auto getP = [&] (const Point3 dst) {
|
||||
double p = 1;
|
||||
const PotentialWalk pWalk(params, params.start, dst, params.start.getDistance(dst));
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(pWalk);
|
||||
p *= p1;
|
||||
}
|
||||
return p;
|
||||
};
|
||||
|
||||
// include one additional grid-cell (increased distance)
|
||||
const float secBuffer_m = (grid.getGridSize_cm() / 100.0f) + (params.distance_m * 0.1);
|
||||
ReachableSettings set;
|
||||
set.limitDistance = true;
|
||||
set.dist_m = params.distance_m + secBuffer_m;
|
||||
set.limitHeading = false;
|
||||
set.heading = params.heading;
|
||||
set.maxHeadingDiff_rad = M_PI/2;
|
||||
const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
//const float secBuffer_m = (grid.getGridSize_cm() * 2/ 100.0f);// + (params.distance_m * 0.1);
|
||||
const float secBuffer_m = (grid.getGridSize_cm() * 1.15 / 100.0f);// + (params.distance_m * 0.15);
|
||||
|
||||
// ReachableSettings set;
|
||||
// set.limitDistance = true;
|
||||
// set.dist_m = params.distance_m + secBuffer_m;
|
||||
// set.limitHeading = false;
|
||||
// set.heading = params.heading;
|
||||
// set.maxHeadingDiff_rad = M_PI/2;
|
||||
|
||||
// // get all nodes that satisfy above constraints
|
||||
// const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
|
||||
struct Cond {
|
||||
const float maxDist_m;
|
||||
const Node* startNode;
|
||||
Cond(float maxDist_m, const Node* startNode) : maxDist_m(maxDist_m), startNode(startNode) {;}
|
||||
bool visit(const Node& n) const {
|
||||
return (startNode->getDistanceInMeter(n)) < maxDist_m;
|
||||
}
|
||||
};
|
||||
Cond cond(params.getDistanceInMeter(grid) + secBuffer_m, startNode);
|
||||
std::vector<const Node*> reachableNodes = ReachableByConditionUnsorted<Node, Cond>::get(grid, *startNode, cond);
|
||||
|
||||
WalkResult res;
|
||||
res.heading = params.heading;
|
||||
res.position = params.start;
|
||||
|
||||
|
||||
// get the to-be-reached destination's position (using start+distance+heading)
|
||||
const Point2 dir = res.heading.asVector();
|
||||
const Point2 dst = params.start.xy() + (dir * params.distance_m);
|
||||
const Point2 dst = params.start.xy() + (dir * params.getDistanceInMeter(grid));
|
||||
|
||||
// is dst reachable?
|
||||
// is above destination reachable?
|
||||
const Node* n = Helper::contains(grid, reachableNodes, dst);
|
||||
//const Node* n = ri.contains(dst);
|
||||
if (n) {
|
||||
|
||||
const Point3 p3(dst.x, dst.y, n->z_cm / 100.0f);
|
||||
const GridPoint gp = Helper::p3ToGp(p3);
|
||||
const GridPoint gp = grid.toGridPoint(p3);
|
||||
|
||||
|
||||
|
||||
if (grid.hasNodeFor(gp)) {
|
||||
res.position = p3; // update position
|
||||
//res.heading; // keep as-is
|
||||
//res.probability; // keep as-is
|
||||
res.probability *= getP(p3); // keep as-is
|
||||
return res; // done
|
||||
|
||||
} else {
|
||||
@@ -111,9 +149,11 @@ namespace GW3 {
|
||||
const Point3 start = params.start;
|
||||
const Point3 end = Helper::gpToP3(*dstNode) + dstOffset;
|
||||
|
||||
const PotentialWalk pWalk(params, start, end, start.getDistance(end));
|
||||
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(start, end, params);
|
||||
const double p1 = eval->getProbability(pWalk);
|
||||
p *= p1;
|
||||
}
|
||||
|
||||
@@ -123,8 +163,31 @@ namespace GW3 {
|
||||
}
|
||||
|
||||
res.heading = Heading(start.xy(), end.xy());
|
||||
res.probability = p;
|
||||
res.probability *= getP(end);
|
||||
res.position = end;
|
||||
|
||||
if (!grid.hasNodeFor(grid.toGridPoint(res.position))) {
|
||||
|
||||
std::cout << "issue:" << grid.toGridPoint(res.position).asString() << std::endl;
|
||||
|
||||
std::cout << "issue:" << res.position.asString() << std::endl;
|
||||
|
||||
for (int i = -80; i <= +80; i+=10) {
|
||||
Point3 pos = res.position + Point3(0,0,i/100.0f);
|
||||
std::cout << pos.asString() << " ----- " << res.position.asString() << std::endl;
|
||||
std::cout << (grid.toGridPoint(pos)).asString() << std::endl;
|
||||
std::cout << grid.hasNodeFor(grid.toGridPoint(pos)) << std::endl;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
int i = 0; (void) i;
|
||||
|
||||
}
|
||||
|
||||
#if (GRID_MODE == GM_BOX)
|
||||
Assert::isTrue(grid.hasNodeFor(grid.toGridPoint(res.position)), "end-point not found on grid");
|
||||
#endif
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
@@ -142,8 +205,20 @@ namespace GW3 {
|
||||
|
||||
std::vector<WalkEvaluator<Node>*> evals;
|
||||
|
||||
Grid<Node>& grid;
|
||||
const float gridSize_m;
|
||||
|
||||
mutable std::minstd_rand rndGen;
|
||||
mutable std::uniform_real_distribution<float> dFinal;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
WalkerWeightedRandom(Grid<Node>& grid) :
|
||||
grid(grid), gridSize_m(grid.getGridSize_cm() / 100.0f), dFinal(-gridSize_m*0.48f, +gridSize_m*0.48f) {
|
||||
;
|
||||
}
|
||||
|
||||
/** make the code a little more readable */
|
||||
using Helper = GW3::Helper<Node>;
|
||||
using Walk = typename GW3::Walk<Node>;
|
||||
@@ -156,101 +231,189 @@ namespace GW3 {
|
||||
}
|
||||
|
||||
/** perform the walk based on the configured setup */
|
||||
const WalkResult getDestination(Grid<Node>& grid, const WalkParams& params) const override {
|
||||
const WalkResult getDestination(const WalkParams& params) const override {
|
||||
|
||||
Assert::isNot0(params.distance_m, "walking distance must be > 0");
|
||||
const float walkDist_m = params.getDistanceInMeter(grid);
|
||||
|
||||
static std::minstd_rand rndGen;
|
||||
Assert::isNot0(walkDist_m, "walking distance must be > 0");
|
||||
|
||||
const GridPoint gpStart = Helper::p3ToGp(params.start);
|
||||
const Node* startNode = grid.getNodePtrFor(gpStart);
|
||||
if (!startNode) {throw Exception("start node not found!");}
|
||||
|
||||
// // include one additional grid-cell (increased distance)
|
||||
// const float secBuffer_m = params.lookFurther_m + (grid.getGridSize_cm() / 100.0f) + (params.distance_m * 1.05);
|
||||
const float maxDist = walkDist_m + gridSize_m;
|
||||
const int depth = std::ceil(walkDist_m / gridSize_m) + 1;
|
||||
|
||||
// ReachableSettings set;
|
||||
// set.limitDistance = true;
|
||||
// set.limitHeading = true;
|
||||
// set.dist_m = params.distance_m + secBuffer_m;
|
||||
// set.heading = params.heading;
|
||||
// set.maxHeadingDiff_rad = M_PI/2;
|
||||
// const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
|
||||
const float gridSize_m = grid.getGridSize_cm() / 100.0f;
|
||||
//std::uniform_int_distribution<int> dNode(0, (int)reachableNodes.size() - 1);
|
||||
|
||||
|
||||
Point3 best;
|
||||
double bestP = 0;
|
||||
// DrawList<Point3> drawer;
|
||||
Point3 best; double bestP = 0;
|
||||
//DrawList<Point3> drawer;
|
||||
|
||||
const Point3 start = params.start;
|
||||
|
||||
// try X random destinations, evaluate them, draw one of em according to probability (reduces the number of "stupid particles")
|
||||
//for (int i = 0; i < 500; ++i) {
|
||||
|
||||
// const Node* dstNode = reachableNodes[dNode(rndGen)];
|
||||
|
||||
std::uniform_real_distribution<float> dFinal(-gridSize_m*0.49f, +gridSize_m*0.49f);
|
||||
|
||||
|
||||
|
||||
ReachableIteratorUnsorted<Node> ri(grid, *startNode);
|
||||
const float maxDist = params.distance_m * 1.25 + gridSize_m;
|
||||
|
||||
auto skip = [&] (const Node& n) {
|
||||
const float dist_m = n.getDistanceInMeter(gpStart);
|
||||
return dist_m > maxDist;
|
||||
struct RICond {
|
||||
const GridPoint gpStart;
|
||||
const float maxDist;
|
||||
RICond(const GridPoint gpStart, const float maxDist) : gpStart(gpStart), maxDist(maxDist) {;}
|
||||
bool visit (const Node& n) const {
|
||||
const float dist_m = n.getDistanceInMeter(gpStart);
|
||||
return dist_m < maxDist;
|
||||
}
|
||||
};
|
||||
RICond riCond(gpStart, maxDist);
|
||||
|
||||
//for (const Node* dstNode : reachableNodes) {
|
||||
while(ri.hasNext()) {
|
||||
// iterate over all reachable nodes that satisfy a certain criteria (e.g. max distance)
|
||||
ReachableIteratorUnsorted<Node, RICond> ri(grid, *startNode, riCond);
|
||||
|
||||
const Node* dstNode = &ri.next(skip);
|
||||
// const float dist_m = dstNode->getDistanceInMeter(gpStart);
|
||||
int numVisitedNodes = 0;
|
||||
|
||||
// if (dist_m > maxDist) {
|
||||
// break;
|
||||
|
||||
#define MODE 2
|
||||
|
||||
#if (MODE == 1)
|
||||
|
||||
double bestNodeP = 0;
|
||||
const Node* bestNode = nullptr;
|
||||
|
||||
ReachableByDepthUnsorted<Node> reach(grid);
|
||||
std::unordered_set<const Node*> nodes = reach.get(*startNode, depth);
|
||||
|
||||
for (const Node* dstNode : nodes) {
|
||||
const Point3 nodeCenter = Helper::gpToP3(*dstNode);
|
||||
const float walkDist_m = nodeCenter.getDistance(start);//*1.05;
|
||||
double p = 1.0;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(start, nodeCenter, walkDist_m, params);
|
||||
p *= p1;
|
||||
}
|
||||
if (p > bestNodeP) {
|
||||
bestNodeP = p;
|
||||
bestNode = dstNode;
|
||||
}
|
||||
}
|
||||
|
||||
// while(ri.hasNext()) {
|
||||
// const Node* dstNode = &ri.next();
|
||||
// const Point3 nodeCenter = Helper::gpToP3(*dstNode);
|
||||
// double p = 1.0;
|
||||
// for (const WalkEvaluator<Node>* eval : evals) {
|
||||
// const double p1 = eval->getProbability(start, nodeCenter, params);
|
||||
// p *= p1;
|
||||
// }
|
||||
// if (p > bestNodeP) {
|
||||
// bestNodeP = p;
|
||||
// bestNode = dstNode;
|
||||
// }
|
||||
// }
|
||||
|
||||
for (int i = 0; i < 25; ++i) {
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
|
||||
const Point3 nodeCenter = Helper::gpToP3(*bestNode);
|
||||
|
||||
// random position within destination-node
|
||||
const Point3 dstOffset(dFinal(rndGen), dFinal(rndGen), 0);
|
||||
const float ox = dFinal(rndGen);
|
||||
const float oy = dFinal(rndGen);
|
||||
|
||||
// destination = node-center + offset (within the node's bbox)
|
||||
const Point3 end = Helper::gpToP3(*dstNode) + dstOffset;
|
||||
|
||||
// sanity check
|
||||
if (start == end) {continue;}
|
||||
if (!grid.hasNodeFor(Helper::p3ToGp(end))) {
|
||||
std::cout << "random destination is not part of the grid" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
//Assert::isTrue(grid.hasNodeFor(Helper::p3ToGp(end)), "random destination is not part of the grid");
|
||||
// destination = nodeCenter + offset (within the node's bbox, (x,y) only! keep z as-is)
|
||||
const Point3 end(nodeCenter.x + ox, nodeCenter.y + oy, nodeCenter.z);
|
||||
const float walkDist_m = end.getDistance(start);//*1.05;
|
||||
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(start, end, params);
|
||||
const double p1 = eval->getProbability(start, end, walkDist_m, params);
|
||||
p *= p1;
|
||||
}
|
||||
|
||||
if (p > bestP) {bestP = p; best = end;}
|
||||
//drawer.add(end, p);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#elif (MODE == 2)
|
||||
|
||||
//const Point3 end = drawer.get();
|
||||
ReachableByDepthUnsorted<Node> reach(grid);
|
||||
std::unordered_set<const Node*> nodes = reach.get(*startNode, depth);
|
||||
|
||||
// all reachable nodes
|
||||
//while(ri.hasNext()) {
|
||||
//const Node* dstNode = &ri.next();
|
||||
|
||||
for (const Node* dstNode : nodes) {
|
||||
|
||||
++numVisitedNodes;
|
||||
|
||||
const Point3 nodeCenter = Helper::gpToP3(*dstNode);
|
||||
|
||||
// try multiple locations within each reachable node
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
|
||||
// random position within destination-node
|
||||
const float ox = dFinal(rndGen);
|
||||
const float oy = dFinal(rndGen);
|
||||
|
||||
// destination = nodeCenter + offset (within the node's bbox, (x,y) only! keep z as-is)
|
||||
const Point3 end(nodeCenter.x + ox, nodeCenter.y + oy, nodeCenter.z);
|
||||
|
||||
// sanity check
|
||||
if (start == end) {continue;}
|
||||
// if (!grid.hasNodeFor(Helper::p3ToGp(end))) {
|
||||
// std::cout << "random destination is not part of the grid" << std::endl;
|
||||
// continue;
|
||||
// }
|
||||
//Assert::isTrue(grid.hasNodeFor(Helper::p3ToGp(end)), "random destination is not part of the grid");
|
||||
const float walkDist_m = end.getDistance(start);//*1.05;
|
||||
|
||||
const PotentialWalk pWalk(params, start, end, walkDist_m);
|
||||
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(pWalk);
|
||||
p *= p1;
|
||||
}
|
||||
|
||||
if (p > bestP) {bestP = p; best = end;}
|
||||
// drawer.add(end, p);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#elif (MODE == 3)
|
||||
|
||||
using Reachable = ReachableByDepthWithDistanceSorted<Node>;
|
||||
using ReachableNode = typename Reachable::Entry;
|
||||
Reachable reach(grid);
|
||||
std::vector<ReachableNode> reachableNodes = reach.get(*startNode, depth);
|
||||
|
||||
using Sampler = ReachableSamplerByDepth<Node>;
|
||||
using SamplerResult = typename Sampler::SampleResult;
|
||||
Sampler sampler(grid, reachableNodes);
|
||||
|
||||
for (int i = 0; i < 1500; ++i) {
|
||||
|
||||
const SamplerResult sample = sampler.sample();
|
||||
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(start, sample.pos, sample.walkDistToStart_m*0.94, params);
|
||||
p *= p1;
|
||||
}
|
||||
|
||||
if (p > bestP) {bestP = p; best = sample.pos;}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//std::cout << numVisitedNodes << std::endl;
|
||||
|
||||
//double drawProb = 0; const Point3 end = drawer.get(drawProb);
|
||||
const Point3 end = best;
|
||||
WalkResult res;
|
||||
if (start == end) {
|
||||
res.probability = 0;
|
||||
} else {
|
||||
res.heading = Heading(start.xy(), end.xy());
|
||||
res.probability = bestP;
|
||||
//res.probability = drawProb; // when using DrawList
|
||||
res.probability = bestP; // when using bestP
|
||||
}
|
||||
res.position = end;
|
||||
return res;
|
||||
|
||||
Reference in New Issue
Block a user