worked on 3D model creation
This commit is contained in:
@@ -191,17 +191,39 @@ namespace Floorplan {
|
|||||||
struct Elevator;
|
struct Elevator;
|
||||||
struct GroundTruthPoint;
|
struct GroundTruthPoint;
|
||||||
|
|
||||||
using FloorOutline = std::vector<FloorOutlinePolygon*>;
|
struct FloorOutline : public std::vector<FloorOutlinePolygon*> {
|
||||||
using FloorObstacles = std::vector<FloorObstacle*>;
|
bool enabled = true;
|
||||||
using FloorAccessPoints = std::vector<AccessPoint*>;
|
};
|
||||||
using FloorBeacons = std::vector<Beacon*>;
|
struct FloorObstacles : public std::vector<FloorObstacle*> {
|
||||||
using FloorFingerprintLocations = std::vector<FingerprintLocation*>;
|
bool enabled = true;
|
||||||
using FloorRegions = std::vector<FloorRegion*>;
|
};
|
||||||
using FloorUnderlays = std::vector<UnderlayImage*>;
|
struct FloorAccessPoints : public std::vector<AccessPoint*> {
|
||||||
using FloorPOIs = std::vector<POI*>;
|
bool enabled = true;
|
||||||
using FloorStairs = std::vector<Stair*>;
|
};
|
||||||
using FloorElevators = std::vector<Elevator*>;
|
struct FloorBeacons : public std::vector<Beacon*> {
|
||||||
using FloorGroundTruthPoints = std::vector<GroundTruthPoint*>;
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorFingerprintLocations : public std::vector<FingerprintLocation*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorRegions : public std::vector<FloorRegion*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorUnderlays : public std::vector<UnderlayImage*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorPOIs : public std::vector<POI*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorStairs : public std::vector<Stair*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorElevators : public std::vector<Elevator*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
struct FloorGroundTruthPoints : public std::vector<GroundTruthPoint*> {
|
||||||
|
bool enabled = true;
|
||||||
|
};
|
||||||
|
|
||||||
/** describes one floor within the map, starting at a given height */
|
/** describes one floor within the map, starting at a given height */
|
||||||
struct Floor {
|
struct Floor {
|
||||||
@@ -567,6 +589,8 @@ namespace Floorplan {
|
|||||||
/** describe the floorplan's location on earth */
|
/** describe the floorplan's location on earth */
|
||||||
struct EarthRegistration {
|
struct EarthRegistration {
|
||||||
|
|
||||||
|
bool enabled = true;
|
||||||
|
|
||||||
/** all available correspondences: earth <-> map */
|
/** all available correspondences: earth <-> map */
|
||||||
std::vector<EarthPosMapPos*> correspondences;
|
std::vector<EarthPosMapPos*> correspondences;
|
||||||
|
|
||||||
|
|||||||
@@ -144,8 +144,8 @@ namespace Floorplan {
|
|||||||
|
|
||||||
|
|
||||||
/** parse the <elevators> tag */
|
/** parse the <elevators> tag */
|
||||||
static std::vector<Elevator*> parseFloorElevators(const XMLElem* el) {
|
static FloorElevators parseFloorElevators(const XMLElem* el) {
|
||||||
std::vector<Elevator*> vec;
|
FloorElevators vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("elevator") == n->Name()) { vec.push_back(parseFloorElevator(n)); }
|
if (std::string("elevator") == n->Name()) { vec.push_back(parseFloorElevator(n)); }
|
||||||
}
|
}
|
||||||
@@ -153,8 +153,8 @@ namespace Floorplan {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** parse the <stairs> tag */
|
/** parse the <stairs> tag */
|
||||||
static std::vector<Stair*> parseFloorStairs(const XMLElem* el) {
|
static FloorStairs parseFloorStairs(const XMLElem* el) {
|
||||||
std::vector<Stair*> vec;
|
FloorStairs vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("stair") == n->Name()) { vec.push_back(parseFloorStair(n)); }
|
if (std::string("stair") == n->Name()) { vec.push_back(parseFloorStair(n)); }
|
||||||
}
|
}
|
||||||
@@ -207,8 +207,8 @@ namespace Floorplan {
|
|||||||
|
|
||||||
|
|
||||||
/** parse the <pois> tag */
|
/** parse the <pois> tag */
|
||||||
static std::vector<POI*> parseFloorPOIs(const XMLElem* el) {
|
static FloorPOIs parseFloorPOIs(const XMLElem* el) {
|
||||||
std::vector<POI*> vec;
|
FloorPOIs vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("poi") == n->Name()) { vec.push_back(parseFloorPOI(n)); }
|
if (std::string("poi") == n->Name()) { vec.push_back(parseFloorPOI(n)); }
|
||||||
}
|
}
|
||||||
@@ -226,8 +226,8 @@ namespace Floorplan {
|
|||||||
|
|
||||||
|
|
||||||
/** parse the <gtpoints> tag */
|
/** parse the <gtpoints> tag */
|
||||||
static std::vector<GroundTruthPoint*> parseFloorGroundTruthPoints(const XMLElem* el) {
|
static FloorGroundTruthPoints parseFloorGroundTruthPoints(const XMLElem* el) {
|
||||||
std::vector<GroundTruthPoint*> vec;
|
FloorGroundTruthPoints vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("gtpoint") == n->Name()) { vec.push_back(parseFloorGroundTruthPoint(n)); }
|
if (std::string("gtpoint") == n->Name()) { vec.push_back(parseFloorGroundTruthPoint(n)); }
|
||||||
}
|
}
|
||||||
@@ -242,10 +242,9 @@ namespace Floorplan {
|
|||||||
return gtp;
|
return gtp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** parse the <accesspoints> tag */
|
/** parse the <accesspoints> tag */
|
||||||
static std::vector<AccessPoint*> parseFloorAccessPoints(const XMLElem* el) {
|
static FloorAccessPoints parseFloorAccessPoints(const XMLElem* el) {
|
||||||
std::vector<AccessPoint*> vec;
|
FloorAccessPoints vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("accesspoint") == n->Name()) { vec.push_back(parseAccessPoint(n)); }
|
if (std::string("accesspoint") == n->Name()) { vec.push_back(parseAccessPoint(n)); }
|
||||||
}
|
}
|
||||||
@@ -317,8 +316,8 @@ namespace Floorplan {
|
|||||||
|
|
||||||
|
|
||||||
/** parse the <beacons> tag */
|
/** parse the <beacons> tag */
|
||||||
static std::vector<Beacon*> parseFloorBeacons(const XMLElem* el) {
|
static FloorBeacons parseFloorBeacons(const XMLElem* el) {
|
||||||
std::vector<Beacon*> vec;
|
FloorBeacons vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("beacon") == n->Name()) { vec.push_back(parseBeacon(n)); }
|
if (std::string("beacon") == n->Name()) { vec.push_back(parseBeacon(n)); }
|
||||||
}
|
}
|
||||||
@@ -341,9 +340,9 @@ namespace Floorplan {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** parse <fingerprints> <location>s */
|
/** parse <fingerprints> <location>s */
|
||||||
static std::vector<FingerprintLocation*> parseFingerprintLocations(const XMLElem* el) {
|
static FloorFingerprintLocations parseFingerprintLocations(const XMLElem* el) {
|
||||||
assertNode("fingerprints", el);
|
assertNode("fingerprints", el);
|
||||||
std::vector<FingerprintLocation*> vec;
|
FloorFingerprintLocations vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("location") == n->Name()) { vec.push_back(parseFingerprintLocation(n)); }
|
if (std::string("location") == n->Name()) { vec.push_back(parseFingerprintLocation(n)); }
|
||||||
}
|
}
|
||||||
@@ -363,8 +362,8 @@ namespace Floorplan {
|
|||||||
return fpl;
|
return fpl;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::vector<FloorRegion*> parseFloorRegions(const XMLElem* el) {
|
static FloorRegions parseFloorRegions(const XMLElem* el) {
|
||||||
std::vector<FloorRegion*> vec;
|
FloorRegions vec;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
if (std::string("region") == n->Name()) { vec.push_back(parseFloorRegion(n)); }
|
if (std::string("region") == n->Name()) { vec.push_back(parseFloorRegion(n)); }
|
||||||
}
|
}
|
||||||
@@ -380,9 +379,9 @@ namespace Floorplan {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** parse the <obstacles> tag */
|
/** parse the <obstacles> tag */
|
||||||
static std::vector<FloorObstacle*> parseFloorObstacles(const XMLElem* el) {
|
static FloorObstacles parseFloorObstacles(const XMLElem* el) {
|
||||||
assertNode("obstacles", el);
|
assertNode("obstacles", el);
|
||||||
std::vector<FloorObstacle*> obstacles;
|
FloorObstacles obstacles;
|
||||||
FOREACH_NODE(n, el) {
|
FOREACH_NODE(n, el) {
|
||||||
// if (std::string("wall") == n->Name()) {obstacles.push_back(parseFloorObstacleWall(n));}
|
// if (std::string("wall") == n->Name()) {obstacles.push_back(parseFloorObstacleWall(n));}
|
||||||
// if (std::string("door") == n->Name()) {obstacles.push_back(parseFloorObstacleDoor(n));}
|
// if (std::string("door") == n->Name()) {obstacles.push_back(parseFloorObstacleDoor(n));}
|
||||||
|
|||||||
2
main.cpp
2
main.cpp
@@ -111,7 +111,7 @@ int main(int argc, char** argv) {
|
|||||||
//::testing::GTEST_FLAG(filter) = "*Matrix4*";
|
//::testing::GTEST_FLAG(filter) = "*Matrix4*";
|
||||||
//::testing::GTEST_FLAG(filter) = "*Sphere3*";
|
//::testing::GTEST_FLAG(filter) = "*Sphere3*";
|
||||||
|
|
||||||
::testing::GTEST_FLAG(filter) = "FileReader*";
|
::testing::GTEST_FLAG(filter) = "Ray.ModelFac*";
|
||||||
//::testing::GTEST_FLAG(filter) = "Timestamp*";
|
//::testing::GTEST_FLAG(filter) = "Timestamp*";
|
||||||
|
|
||||||
//::testing::GTEST_FLAG(filter) = "*RayTrace3*";
|
//::testing::GTEST_FLAG(filter) = "*RayTrace3*";
|
||||||
|
|||||||
@@ -10,6 +10,8 @@
|
|||||||
#include "../../floorplan/v2/FloorplanReader.h"
|
#include "../../floorplan/v2/FloorplanReader.h"
|
||||||
#include "../../wifi/estimate/ray3/ModelFactory.h"
|
#include "../../wifi/estimate/ray3/ModelFactory.h"
|
||||||
|
|
||||||
|
using namespace Ray3D;
|
||||||
|
|
||||||
struct Wrapper {
|
struct Wrapper {
|
||||||
|
|
||||||
static std::vector<Point3> getVertices(const BBox3& bbox) {
|
static std::vector<Point3> getVertices(const BBox3& bbox) {
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "../Tests.h"
|
#include "../Tests.h"
|
||||||
#include "../../wifi/estimate/ray3/DataMap3.h"
|
#include "../../wifi/estimate/ray3/DataMap3.h"
|
||||||
|
using namespace Ray3D;
|
||||||
|
|
||||||
TEST(DataMap3, test) {
|
TEST(DataMap3, test) {
|
||||||
|
|
||||||
|
|||||||
@@ -4,17 +4,20 @@
|
|||||||
#include "../../wifi/estimate/ray3/ModelFactory.h"
|
#include "../../wifi/estimate/ray3/ModelFactory.h"
|
||||||
#include "../../floorplan/v2/FloorplanReader.h"
|
#include "../../floorplan/v2/FloorplanReader.h"
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
using namespace Ray3D;
|
||||||
|
|
||||||
TEST(Ray, ModelFac) {
|
TEST(Ray, ModelFac) {
|
||||||
|
|
||||||
std::string file = "/mnt/data/workspaces/IndoorMap/maps/SHL39.xml";
|
std::string file = "/apps/paper/diss/data/maps/SHL41_nm.xml";
|
||||||
Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile(file);
|
Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile(file);
|
||||||
|
|
||||||
ModelFactory fac(map);
|
ModelFactory fac(map);
|
||||||
fac.triangulize();
|
//fac.triangulize();
|
||||||
|
|
||||||
std::ofstream out("/mnt/vm/fhws.obj");
|
FloorplanMesh mesh = fac.getMesh();
|
||||||
out << fac.toOBJ() << std::endl;
|
|
||||||
|
std::ofstream out("/tmp/fhws.ply");
|
||||||
|
out << mesh.toPLY() << std::endl;
|
||||||
out.close();
|
out.close();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "../../wifi/estimate/ray3/WifiRayTrace3D.h"
|
#include "../../wifi/estimate/ray3/WifiRayTrace3D.h"
|
||||||
#include "../../floorplan/v2/FloorplanReader.h"
|
#include "../../floorplan/v2/FloorplanReader.h"
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
using namespace Ray3D;
|
||||||
|
|
||||||
TEST(RayTrace3, test) {
|
TEST(RayTrace3, test) {
|
||||||
|
|
||||||
@@ -19,7 +20,7 @@ TEST(RayTrace3, test) {
|
|||||||
|
|
||||||
ModelFactory fac(map);
|
ModelFactory fac(map);
|
||||||
std::ofstream outOBJ("/tmp/vm/map.obj");
|
std::ofstream outOBJ("/tmp/vm/map.obj");
|
||||||
outOBJ << fac.toOBJ();
|
outOBJ << fac.getMesh().toOBJ();
|
||||||
outOBJ.close();
|
outOBJ.close();
|
||||||
|
|
||||||
const int gs_cm = 50;
|
const int gs_cm = 50;
|
||||||
|
|||||||
@@ -5,13 +5,15 @@
|
|||||||
#include "../../../geo/Triangle3.h"
|
#include "../../../geo/Triangle3.h"
|
||||||
#include "../../../math/Matrix4.h"
|
#include "../../../math/Matrix4.h"
|
||||||
|
|
||||||
class Cube {
|
namespace Ray3D {
|
||||||
|
|
||||||
private:
|
class Cube {
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
std::vector<Triangle3> trias;
|
std::vector<Triangle3> trias;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** ctor */
|
/** ctor */
|
||||||
Cube() {
|
Cube() {
|
||||||
@@ -60,7 +62,7 @@ public:
|
|||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/** build unit-cube faces */
|
/** build unit-cube faces */
|
||||||
void unitCube(const bool topAndBottom) {
|
void unitCube(const bool topAndBottom) {
|
||||||
@@ -136,6 +138,8 @@ private:
|
|||||||
trias.push_back( Triangle3(p1,p3,p4) );
|
trias.push_back( Triangle3(p1,p3,p4) );
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QUBE_H
|
#endif // QUBE_H
|
||||||
|
|||||||
@@ -7,9 +7,11 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
template <typename T> class DataMap3 {
|
namespace Ray3D {
|
||||||
|
|
||||||
private:
|
template <typename T> class DataMap3 {
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
float sx_m;
|
float sx_m;
|
||||||
float sy_m;
|
float sy_m;
|
||||||
@@ -29,7 +31,7 @@ private:
|
|||||||
|
|
||||||
T* data = nullptr;
|
T* data = nullptr;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** ctor */
|
/** ctor */
|
||||||
DataMap3() {
|
DataMap3() {
|
||||||
@@ -155,14 +157,14 @@ public:
|
|||||||
|
|
||||||
std::ofstream os("/tmp/1.dat");
|
std::ofstream os("/tmp/1.dat");
|
||||||
const float s = 1;//gridSize_cm / 100.0f;
|
const float s = 1;//gridSize_cm / 100.0f;
|
||||||
// for (int y = 0; y < ny; ++y) {
|
// for (int y = 0; y < ny; ++y) {
|
||||||
// for (int x = 0; x < nx; ++x) {
|
// for (int x = 0; x < nx; ++x) {
|
||||||
// float rssi = data[x+y*nx];
|
// float rssi = data[x+y*nx];
|
||||||
// rssi = (rssi == 0) ? (-100) : (rssi);
|
// rssi = (rssi == 0) ? (-100) : (rssi);
|
||||||
// os << (x*s) << " " << (y*s) << " " << rssi << "\n";
|
// os << (x*s) << " " << (y*s) << " " << rssi << "\n";
|
||||||
// }
|
// }
|
||||||
// os << "\n";
|
// os << "\n";
|
||||||
// }
|
// }
|
||||||
for (int y = 0; y < ny; ++y) {
|
for (int y = 0; y < ny; ++y) {
|
||||||
for (int x = 0; x < nx; ++x) {
|
for (int x = 0; x < nx; ++x) {
|
||||||
float rssi = data[x+y*nx];
|
float rssi = data[x+y*nx];
|
||||||
@@ -176,7 +178,7 @@ public:
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void cleanup() {
|
void cleanup() {
|
||||||
delete[] data;
|
delete[] data;
|
||||||
@@ -184,11 +186,11 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct DataMap3SignalEntry {
|
struct DataMap3SignalEntry {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -216,11 +218,11 @@ struct DataMap3SignalEntry {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DataMap3Signal : public DataMap3<DataMap3SignalEntry> {
|
class DataMap3Signal : public DataMap3<DataMap3SignalEntry> {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** update average */
|
/** update average */
|
||||||
void update(const float x_m, const float y_m, const float z_m, const float rssi, const float distanceToAP) {
|
void update(const float x_m, const float y_m, const float z_m, const float rssi, const float distanceToAP) {
|
||||||
@@ -230,6 +232,8 @@ public:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // DATAMAP3_H
|
#endif // DATAMAP3_H
|
||||||
|
|||||||
@@ -3,10 +3,12 @@
|
|||||||
|
|
||||||
#include "Obstacle3.h"
|
#include "Obstacle3.h"
|
||||||
|
|
||||||
/**
|
namespace Ray3D {
|
||||||
|
|
||||||
|
/**
|
||||||
* meshed version of the floorplan
|
* meshed version of the floorplan
|
||||||
*/
|
*/
|
||||||
struct FloorplanMesh {
|
struct FloorplanMesh {
|
||||||
|
|
||||||
std::vector<Obstacle3D> elements;
|
std::vector<Obstacle3D> elements;
|
||||||
|
|
||||||
@@ -43,6 +45,112 @@ struct FloorplanMesh {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
/** convert to .ply file format */
|
||||||
|
std::string toPLY() const {
|
||||||
|
|
||||||
|
std::stringstream res;
|
||||||
|
res << "ply\n";
|
||||||
|
res << "format ascii 1.0\n";
|
||||||
|
|
||||||
|
int faces = 0;
|
||||||
|
int vertices = 0;
|
||||||
|
for (const Obstacle3D& obs : elements) {
|
||||||
|
vertices += obs.triangles.size() * 3;
|
||||||
|
faces += obs.triangles.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
// material
|
||||||
|
std::vector<Material> mats = {
|
||||||
|
|
||||||
|
Material(0,128,0,255), // ground outdoor
|
||||||
|
Material(64,64,64,255), // ground outdoor
|
||||||
|
Material(255,96,96,255), // stair
|
||||||
|
|
||||||
|
Material(128,128,128,255), // concrete
|
||||||
|
Material(64,128,255,64), // glass
|
||||||
|
Material(200,200,200,255), // default
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
res << "element material " << mats.size() << "\n";
|
||||||
|
res << "property uchar red\n";
|
||||||
|
res << "property uchar green\n";
|
||||||
|
res << "property uchar blue\n";
|
||||||
|
res << "property uchar alpha\n";
|
||||||
|
|
||||||
|
res << "element vertex " << vertices << "\n";
|
||||||
|
res << "property float x\n";
|
||||||
|
res << "property float y\n";
|
||||||
|
res << "property float z\n";
|
||||||
|
res << "property float nx\n";
|
||||||
|
res << "property float ny\n";
|
||||||
|
res << "property float nz\n";
|
||||||
|
res << "property int material_index\n";
|
||||||
|
res << "property uchar red\n";
|
||||||
|
res << "property uchar green\n";
|
||||||
|
res << "property uchar blue\n";
|
||||||
|
res << "property uchar alpha\n";
|
||||||
|
|
||||||
|
res << "element face " << faces << "\n";
|
||||||
|
res << "property list uchar int vertex_indices\n";
|
||||||
|
|
||||||
|
res << "end_header\n";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (const Material& mat : mats) {
|
||||||
|
res << mat.r << " " << mat.g << " " << mat.b << " " << mat.a << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const Obstacle3D& obs : elements) {
|
||||||
|
const int matIdx = getMaterial(obs);
|
||||||
|
const Material& mat = mats[matIdx];
|
||||||
|
for (const Triangle3& tria : obs.triangles) {
|
||||||
|
const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized();
|
||||||
|
res << tria.p1.x << " " << tria.p1.y << " " << tria.p1.z << " " << n.x << " " << n.y << " " << n.z << " " << matIdx << " " << mat.r << " " << mat.g << " " << mat.b << " " << mat.a << "\n";
|
||||||
|
res << tria.p2.x << " " << tria.p2.y << " " << tria.p2.z << " " << n.x << " " << n.y << " " << n.z << " " << matIdx << " " << mat.r << " " << mat.g << " " << mat.b << " " << mat.a <<"\n";
|
||||||
|
res << tria.p3.x << " " << tria.p3.y << " " << tria.p3.z << " " << n.x << " " << n.y << " " << n.z << " " << matIdx << " " << mat.r << " " << mat.g << " " << mat.b << " " << mat.a <<"\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int vidx = 0;
|
||||||
|
for (const Obstacle3D& obs : elements) {
|
||||||
|
for (const Triangle3& tria : obs.triangles) {
|
||||||
|
(void) tria;
|
||||||
|
res << "3 " << vidx++ << " " << vidx++ << " " << vidx++ << "\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// done
|
||||||
|
return res.str();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Material {
|
||||||
|
int r, g, b, a;
|
||||||
|
Material(int r, int g, int b, int a) : r(r), g(g), b(b), a(a) {;}
|
||||||
|
};
|
||||||
|
|
||||||
|
int getMaterial(const Obstacle3D& o) const {
|
||||||
|
if (o.type == Obstacle3D::Type::GROUND_OUTDOOR) {return 0;}
|
||||||
|
if (o.type == Obstacle3D::Type::GROUND_INDOOR) {return 1;}
|
||||||
|
if (o.type == Obstacle3D::Type::STAIR) {return 2;}
|
||||||
|
|
||||||
|
if (o.mat == Floorplan::Material::CONCRETE) {return 3;}
|
||||||
|
if (o.mat == Floorplan::Material::GLASS) {return 4;}
|
||||||
|
return 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Color getColor(const Obstacle3D& o) const {
|
||||||
|
// if (o.type == Obstacle3D::Type::GROUND_OUTDOOR) {return Color(0,128,0,255);}
|
||||||
|
// if (o.type == Obstacle3D::Type::GROUND_INDOOR) {return Color(64,64,64,255);}
|
||||||
|
// if (o.mat == Floorplan::Material::CONCRETE) {return Color(128,128,128,255);}
|
||||||
|
// if (o.mat == Floorplan::Material::GLASS) {return Color(128,128,255,64);}
|
||||||
|
// return Color(200,200,200,255);
|
||||||
|
// }
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // FLOORPLANMESH_H
|
#endif // FLOORPLANMESH_H
|
||||||
|
|||||||
@@ -5,8 +5,10 @@
|
|||||||
#include "../../../floorplan/v2/Floorplan.h"
|
#include "../../../floorplan/v2/Floorplan.h"
|
||||||
#include "../../../Assertions.h"
|
#include "../../../Assertions.h"
|
||||||
|
|
||||||
/** raytracing attributes for one material */
|
namespace Ray3D {
|
||||||
struct MaterialAttributes {
|
|
||||||
|
/** raytracing attributes for one material */
|
||||||
|
struct MaterialAttributes {
|
||||||
|
|
||||||
struct Shadowing {
|
struct Shadowing {
|
||||||
float attenuation;
|
float attenuation;
|
||||||
@@ -24,11 +26,11 @@ struct MaterialAttributes {
|
|||||||
|
|
||||||
MaterialAttributes() {;}
|
MaterialAttributes() {;}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class Materials {
|
class Materials {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** singleton access */
|
/** singleton access */
|
||||||
static Materials& get() {
|
static Materials& get() {
|
||||||
@@ -43,7 +45,7 @@ public:
|
|||||||
return materials[idx];
|
return materials[idx];
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
std::vector<MaterialAttributes> materials;
|
std::vector<MaterialAttributes> materials;
|
||||||
|
|
||||||
@@ -59,6 +61,8 @@ private:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // MATERIALOPTIONS_H
|
#endif // MATERIALOPTIONS_H
|
||||||
|
|||||||
@@ -8,21 +8,27 @@
|
|||||||
#include "Cube.h"
|
#include "Cube.h"
|
||||||
#include "FloorplanMesh.h"
|
#include "FloorplanMesh.h"
|
||||||
|
|
||||||
/**
|
namespace Ray3D {
|
||||||
|
|
||||||
|
/**
|
||||||
* convert an indoor map into a 3D model based on triangles
|
* convert an indoor map into a 3D model based on triangles
|
||||||
*/
|
*/
|
||||||
class ModelFactory {
|
class ModelFactory {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
bool exportCeilings = true;
|
bool exportCeilings = true;
|
||||||
bool exportObstacles = true;
|
bool exportObstacles = true;
|
||||||
|
bool exportStairs = true;
|
||||||
|
bool exportHandrails = true;
|
||||||
|
bool exportDoors = false;
|
||||||
bool exportWallTops = false;
|
bool exportWallTops = false;
|
||||||
std::vector<Floorplan::Floor*> exportFloors;
|
std::vector<Floorplan::Floor*> exportFloors;
|
||||||
|
|
||||||
|
/** the to-be-exported map */
|
||||||
const Floorplan::IndoorMap* map;
|
const Floorplan::IndoorMap* map;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
/** ctor */
|
/** ctor */
|
||||||
@@ -30,6 +36,7 @@ public:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** whether or not to export ceilings */
|
||||||
void setExportCeilings(bool exp) {
|
void setExportCeilings(bool exp) {
|
||||||
this->exportCeilings = exp;
|
this->exportCeilings = exp;
|
||||||
}
|
}
|
||||||
@@ -48,7 +55,7 @@ public:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
|
||||||
/** get all triangles grouped by obstacle */
|
/** get all triangles grouped by obstacle */
|
||||||
@@ -62,6 +69,8 @@ private:
|
|||||||
// process each floor
|
// process each floor
|
||||||
for (const Floorplan::Floor* f : floors) {
|
for (const Floorplan::Floor* f : floors) {
|
||||||
|
|
||||||
|
if (!f->enabled) {continue;}
|
||||||
|
|
||||||
// triangulize the floor itself (floor/ceiling)
|
// triangulize the floor itself (floor/ceiling)
|
||||||
if (exportCeilings) {
|
if (exportCeilings) {
|
||||||
std::vector<Obstacle3D> tmp = getFloor(f);
|
std::vector<Obstacle3D> tmp = getFloor(f);
|
||||||
@@ -69,15 +78,20 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
// process each obstacle within the floor
|
// process each obstacle within the floor
|
||||||
|
if (f->obstacles.enabled) {
|
||||||
for (const Floorplan::FloorObstacle* fo : f->obstacles) {
|
for (const Floorplan::FloorObstacle* fo : f->obstacles) {
|
||||||
|
std::vector<Obstacle3D> tmp = getObstacle(f, fo);
|
||||||
// handle line obstacles
|
res.insert(res.end(), tmp.begin(), tmp.end());
|
||||||
const Floorplan::FloorObstacleLine* fol = dynamic_cast<const Floorplan::FloorObstacleLine*>(fo);
|
}
|
||||||
if (fol) {
|
|
||||||
if (fol->type == Floorplan::ObstacleType::HANDRAIL) {continue;}
|
|
||||||
if (exportObstacles) {res.push_back(getTriangles(f, fol));}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// stairs
|
||||||
|
if (f->stairs.enabled) {
|
||||||
|
for (const Floorplan::Stair* stair : f->stairs) {
|
||||||
|
|
||||||
|
if (exportStairs) {res.push_back(getStairs(f, stair));}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: remove
|
// TODO: remove
|
||||||
@@ -92,11 +106,15 @@ private:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/** convert a floor (floor/ceiling) into triangles */
|
/** convert a floor (floor/ceiling) into triangles */
|
||||||
std::vector<Obstacle3D> getFloor(const Floorplan::Floor* f) {
|
std::vector<Obstacle3D> getFloor(const Floorplan::Floor* f) {
|
||||||
|
|
||||||
|
std::vector<Obstacle3D> res;
|
||||||
|
if (!f->enabled) {return res;}
|
||||||
|
if (!f->outline.enabled) {return res;}
|
||||||
|
|
||||||
// floor uses an outline based on "add" and "remove" areas
|
// floor uses an outline based on "add" and "remove" areas
|
||||||
// we need to create the apropriate triangles to model the polygon
|
// we need to create the apropriate triangles to model the polygon
|
||||||
// including all holes (remove-areas)
|
// including all holes (remove-areas)
|
||||||
@@ -123,8 +141,6 @@ private:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Obstacle3D> res;
|
|
||||||
|
|
||||||
// create an obstacle for each type (indoor, outdoor)
|
// create an obstacle for each type (indoor, outdoor)
|
||||||
for (auto& it : types) {
|
for (auto& it : types) {
|
||||||
|
|
||||||
@@ -163,40 +179,82 @@ private:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** convert a line obstacle to 3D triangles */
|
/**
|
||||||
Obstacle3D getTriangles(const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fol) {
|
* @brief build the given obstacle
|
||||||
|
* @param f the floor
|
||||||
/*
|
* @param fo the obstacle
|
||||||
Obstacle3D res(fol->material);
|
* @param aboveDoor whether to place this obstacle ABOVE the given door (overwrite)
|
||||||
|
* @return
|
||||||
Point3 p1(fol->from.x, fol->from.y, f->getStartingZ());
|
|
||||||
Point3 p2(fol->to.x, fol->to.y, f->getStartingZ());
|
|
||||||
Point3 p3(fol->to.x, fol->to.y, f->getEndingZ());
|
|
||||||
Point3 p4(fol->from.x, fol->from.y, f->getEndingZ());
|
|
||||||
|
|
||||||
Triangle3 t1(p1,p2,p3);
|
|
||||||
Triangle3 t2(p1,p3,p4);
|
|
||||||
|
|
||||||
res.triangles.push_back(t1);
|
|
||||||
res.triangles.push_back(t2);
|
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
std::vector<Obstacle3D> getObstacle(const Floorplan::Floor* f, const Floorplan::FloorObstacle* fo, const Floorplan::FloorObstacleDoor* aboveDoor = nullptr) const {
|
||||||
|
|
||||||
|
std::vector<Obstacle3D> res;
|
||||||
|
|
||||||
|
// handle line obstacles
|
||||||
|
const Floorplan::FloorObstacleLine* fol = dynamic_cast<const Floorplan::FloorObstacleLine*>(fo);
|
||||||
|
if (fol) {
|
||||||
|
if (exportObstacles) {
|
||||||
|
if (fol->type != Floorplan::ObstacleType::HANDRAIL || exportHandrails) {
|
||||||
|
res.push_back(getObstacleLine(f, fol, aboveDoor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Floorplan::FloorObstacleDoor* door = dynamic_cast<const Floorplan::FloorObstacleDoor*>(fo);
|
||||||
|
if (door) {
|
||||||
|
if (exportObstacles) {
|
||||||
|
if (exportDoors) {
|
||||||
|
res.push_back(getDoor(f, door));
|
||||||
|
}
|
||||||
|
//std::vector<Obstacle3D> tmp = getDoorAbove(f, door);
|
||||||
|
//res.insert(res.end(), tmp.begin(), tmp.end());
|
||||||
|
res.push_back(getDoorAbove(f, door));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return res;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/** convert a line obstacle to 3D triangles */
|
||||||
|
Obstacle3D getObstacleLine(const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fol, const Floorplan::FloorObstacleDoor* aboveDoor = nullptr) const {
|
||||||
|
|
||||||
|
switch (fol->type) {
|
||||||
|
case Floorplan::ObstacleType::HANDRAIL:
|
||||||
|
return getHandrail(f, fol);
|
||||||
|
case Floorplan::ObstacleType::WINDOW:
|
||||||
|
return getWindow(f, fol, aboveDoor);
|
||||||
|
case Floorplan::ObstacleType::WALL:
|
||||||
|
return getWall(f, fol, aboveDoor);
|
||||||
|
default:
|
||||||
|
throw Exception("invalid obstacle type");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Obstacle3D getWindow(const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fol, const Floorplan::FloorObstacleDoor* aboveDoor) const {
|
||||||
|
return getWall(f, fol, aboveDoor);
|
||||||
|
}
|
||||||
|
|
||||||
|
Obstacle3D getWall(const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fol, const Floorplan::FloorObstacleDoor* aboveDoor) const {
|
||||||
|
|
||||||
const float thickness_m = fol->thickness_m;
|
const float thickness_m = fol->thickness_m;
|
||||||
const Point2 from = fol->from;
|
const Point2 from = (!aboveDoor) ? (fol->from) : (aboveDoor->from);
|
||||||
const Point2 to = fol->to;
|
const Point2 to = (!aboveDoor) ? (fol->to) : (aboveDoor->to);
|
||||||
const Point2 cen2 = (from+to)/2;
|
const Point2 cen2 = (from+to)/2;
|
||||||
|
|
||||||
const float rad = std::atan2(to.y - from.y, to.x - from.x);
|
const float rad = std::atan2(to.y - from.y, to.x - from.x);
|
||||||
const float deg = rad * 180 / M_PI;
|
const float deg = rad * 180 / M_PI;
|
||||||
|
|
||||||
// cube's destination center
|
// cube's destination center
|
||||||
const Point3 pos(cen2.x, cen2.y, f->atHeight + f->height/2);
|
const float cenZ = (!aboveDoor) ? (f->atHeight + f->height/2) : (f->getEndingZ() - (f->height - aboveDoor->height) / 2);
|
||||||
|
const float height = (!aboveDoor) ? (f->height) : (f->height - aboveDoor->height);
|
||||||
|
const Point3 pos(cen2.x, cen2.y, cenZ);
|
||||||
|
|
||||||
// div by 2.01 to prevent overlapps and z-fi
|
// div by 2.01 to prevent overlapps and z-fighting
|
||||||
const float sx = from.getDistance(to) / 2.01f;
|
const float sx = from.getDistance(to) / 2;
|
||||||
const float sy = thickness_m / 2.01f;
|
const float sy = thickness_m / 2;
|
||||||
const float sz = f->height / 2.01f; // prevent overlaps
|
const float sz = height / 2.01f; // prevent overlaps
|
||||||
const Point3 size(sx, sy, sz);
|
const Point3 size(sx, sy, sz);
|
||||||
const Point3 rot(0,0,deg);
|
const Point3 rot(0,0,deg);
|
||||||
|
|
||||||
@@ -204,14 +262,147 @@ private:
|
|||||||
Cube cube(pos, size, rot);
|
Cube cube(pos, size, rot);
|
||||||
|
|
||||||
// done
|
// done
|
||||||
Obstacle3D res(Obstacle3D::Type::WALL, fol->material);
|
Obstacle3D res(getType(fol), fol->material);
|
||||||
res.triangles = cube.getTriangles();
|
res.triangles = cube.getTriangles();
|
||||||
return res;
|
return res;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Obstacle3D getDoor(const Floorplan::Floor* f, const Floorplan::FloorObstacleDoor* door) const {
|
||||||
|
|
||||||
|
const float thickness_m = 0.10; // TODO??
|
||||||
|
const Point2 from = door->from;
|
||||||
|
const Point2 to = door->to;
|
||||||
|
const Point2 cen2 = (from+to)/2;
|
||||||
|
|
||||||
|
const float rad = std::atan2(to.y - from.y, to.x - from.x);
|
||||||
|
const float deg = rad * 180 / M_PI;
|
||||||
|
|
||||||
|
// cube's destination center
|
||||||
|
const Point3 pos(cen2.x, cen2.y, f->atHeight + door->height/2);
|
||||||
|
|
||||||
|
// div by 2.01 to prevent overlapps and z-fighting
|
||||||
|
const float sx = from.getDistance(to) / 2;
|
||||||
|
const float sy = thickness_m / 2;
|
||||||
|
const float sz = door->height / 2.01f; // prevent overlaps
|
||||||
|
const Point3 size(sx, sy, sz);
|
||||||
|
const Point3 rot(0,0,deg);
|
||||||
|
|
||||||
|
// build
|
||||||
|
Cube cube(pos, size, rot);
|
||||||
|
|
||||||
|
// done
|
||||||
|
Obstacle3D res(Obstacle3D::Type::DOOR, door->material);
|
||||||
|
res.triangles = cube.getTriangles();
|
||||||
|
return res;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/** get the missing part/gap, above the given door */
|
||||||
|
Obstacle3D getDoorAbove(const Floorplan::Floor* f, const Floorplan::FloorObstacleDoor* door) const {
|
||||||
|
|
||||||
|
// find the element above the door (= a connected element)
|
||||||
|
auto comp = [door] (const Floorplan::FloorObstacle* obs) {
|
||||||
|
if (obs == door) {return false;}
|
||||||
|
const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*>(obs);
|
||||||
|
if (!line) {return false;}
|
||||||
|
return (line->from == door->from || line->to == door->from || line->from == door->to || line->to == door->to);
|
||||||
|
};
|
||||||
|
auto it = std::find_if(f->obstacles.begin(), f->obstacles.end(), comp);
|
||||||
|
const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*> (*it);
|
||||||
|
|
||||||
|
if (!line) {
|
||||||
|
throw Exception("did not find a matching element to place above the door");
|
||||||
|
}
|
||||||
|
|
||||||
|
// get the obstacle to place above the door
|
||||||
|
return getObstacleLine(f, line, door);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Obstacle3D getHandrail(const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fol) const {
|
||||||
|
|
||||||
|
// target
|
||||||
|
Obstacle3D res(getType(fol), fol->material);
|
||||||
|
if (!exportHandrails) {return res;}
|
||||||
|
|
||||||
|
const float thickness_m = 0.05;
|
||||||
|
const Point2 from = fol->from;
|
||||||
|
const Point2 to = fol->to;
|
||||||
|
const Point2 cen2 = (from+to)/2;
|
||||||
|
|
||||||
|
// edges
|
||||||
|
const float z1 = f->atHeight;
|
||||||
|
const float z2 = f->atHeight + 1.0;
|
||||||
|
Point3 p1 = Point3(from.x, from.y, z1);
|
||||||
|
Point3 p2 = Point3(to.x, to.y, z1);
|
||||||
|
Point3 p3 = Point3(from.x, from.y, z2);
|
||||||
|
Point3 p4 = Point3(to.x, to.y, z2);
|
||||||
|
|
||||||
|
const float rad = std::atan2(to.y - from.y, to.x - from.x);
|
||||||
|
const float deg = rad * 180 / M_PI;
|
||||||
|
|
||||||
|
// cube's destination center
|
||||||
|
const Point3 pUp(cen2.x, cen2.y, z2);
|
||||||
|
|
||||||
|
const float sx = from.getDistance(to) / 2;
|
||||||
|
const float sy = thickness_m / 2;
|
||||||
|
const float sz = thickness_m / 2;
|
||||||
|
const Point3 size(sx, sy, sz);
|
||||||
|
const Point3 rot(0,0,deg);
|
||||||
|
|
||||||
|
// upper bar
|
||||||
|
const Cube cubeUpper(pUp, size, rot);
|
||||||
|
const std::vector<Triangle3> tmp = cubeUpper.getTriangles();
|
||||||
|
res.triangles.insert(res.triangles.end(), tmp.begin(), tmp.end());
|
||||||
|
|
||||||
|
const Point3 d1 = p2-p1;
|
||||||
|
const Point3 d2 = p4-p3;
|
||||||
|
const int numBars = d2.length() / 0.75f;
|
||||||
|
for (int i = 1; i < numBars; ++i) {
|
||||||
|
const Point3 s = p1 + d1 * i / numBars;
|
||||||
|
const Point3 e = p3 + d2 * i / numBars;
|
||||||
|
const Point3 c = (s+e)/2;
|
||||||
|
const Point3 size(thickness_m/2, thickness_m/2, s.getDistance(e)/2 - thickness_m);
|
||||||
|
const Cube cube(c, size, rot);
|
||||||
|
const std::vector<Triangle3> tmp = cube.getTriangles();
|
||||||
|
res.triangles.insert(res.triangles.end(), tmp.begin(), tmp.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
// done
|
||||||
|
return res;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/** convert a line obstacle to 3D triangles */
|
||||||
|
Obstacle3D getStairs(const Floorplan::Floor* f, const Floorplan::Stair* s) {
|
||||||
|
|
||||||
|
Obstacle3D res(Obstacle3D::Type::STAIR, Floorplan::Material::CONCRETE);
|
||||||
|
|
||||||
|
std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(s->getParts(), f);
|
||||||
|
for (const Floorplan::Quad3& quad : quads) {
|
||||||
|
const Triangle3 t1(quad.p1, quad.p2, quad.p3);
|
||||||
|
const Triangle3 t2(quad.p3, quad.p4, quad.p1);
|
||||||
|
res.triangles.push_back(t1);
|
||||||
|
res.triangles.push_back(t2);
|
||||||
|
}
|
||||||
|
|
||||||
|
return res;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
};
|
static Obstacle3D::Type getType(const Floorplan::FloorObstacleLine* l) {
|
||||||
|
switch (l->type) {
|
||||||
|
case Floorplan::ObstacleType::WALL: return Obstacle3D::Type::WALL;
|
||||||
|
case Floorplan::ObstacleType::WINDOW: return Obstacle3D::Type::WINDOW;
|
||||||
|
case Floorplan::ObstacleType::HANDRAIL: return Obstacle3D::Type::HANDRAIL;
|
||||||
|
default: return Obstacle3D::Type::UNKNOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // MODELFACTORY_H
|
#endif // MODELFACTORY_H
|
||||||
|
|||||||
@@ -4,7 +4,9 @@
|
|||||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||||
#include "../../../lib/gpc/gpc.h"
|
#include "../../../lib/gpc/gpc.h"
|
||||||
|
|
||||||
class Polygon {
|
namespace Ray3D {
|
||||||
|
|
||||||
|
class Polygon {
|
||||||
|
|
||||||
struct GPCPolygon : gpc_polygon {
|
struct GPCPolygon : gpc_polygon {
|
||||||
GPCPolygon() {
|
GPCPolygon() {
|
||||||
@@ -32,11 +34,11 @@ class Polygon {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
GPCPolygon state;
|
GPCPolygon state;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void add(const Floorplan::Polygon2& poly) {
|
void add(const Floorplan::Polygon2& poly) {
|
||||||
GPCPolygon cur = toGPC(poly);
|
GPCPolygon cur = toGPC(poly);
|
||||||
@@ -80,7 +82,7 @@ public:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
GPCPolygon toGPC(Floorplan::Polygon2 poly) {
|
GPCPolygon toGPC(Floorplan::Polygon2 poly) {
|
||||||
|
|
||||||
@@ -100,6 +102,8 @@ private:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // MODELFACTORYHELPER_H
|
#endif // MODELFACTORYHELPER_H
|
||||||
|
|||||||
@@ -7,20 +7,24 @@
|
|||||||
|
|
||||||
#include "../../../floorplan/v2/Floorplan.h"
|
#include "../../../floorplan/v2/Floorplan.h"
|
||||||
|
|
||||||
/**
|
namespace Ray3D {
|
||||||
|
|
||||||
|
/**
|
||||||
* 3D obstacle
|
* 3D obstacle
|
||||||
* based on multiple triangles
|
* based on multiple triangles
|
||||||
* has a material and a type
|
* has a material and a type
|
||||||
*/
|
*/
|
||||||
struct Obstacle3D {
|
struct Obstacle3D {
|
||||||
|
|
||||||
enum class Type {
|
enum class Type {
|
||||||
UNKNOWN,
|
UNKNOWN,
|
||||||
GROUND_INDOOR,
|
GROUND_INDOOR,
|
||||||
GROUND_OUTDOOR,
|
GROUND_OUTDOOR,
|
||||||
STAIR,
|
STAIR,
|
||||||
|
HANDRAIL,
|
||||||
DOOR,
|
DOOR,
|
||||||
WALL,
|
WALL,
|
||||||
|
WINDOW,
|
||||||
};
|
};
|
||||||
|
|
||||||
Type type;
|
Type type;
|
||||||
@@ -33,7 +37,8 @@ struct Obstacle3D {
|
|||||||
/** ctor */
|
/** ctor */
|
||||||
Obstacle3D(Type type, Floorplan::Material mat) : type(type), mat(mat) {;}
|
Obstacle3D(Type type, Floorplan::Material mat) : type(type), mat(mat) {;}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // OBSTACLE3_H
|
#endif // OBSTACLE3_H
|
||||||
|
|||||||
@@ -34,13 +34,15 @@
|
|||||||
// http://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
|
// http://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
|
||||||
|
|
||||||
|
|
||||||
struct Intersection {
|
namespace Ray3D {
|
||||||
|
|
||||||
|
struct Intersection {
|
||||||
Point3 pos;
|
Point3 pos;
|
||||||
const Obstacle3D* obs;
|
const Obstacle3D* obs;
|
||||||
Intersection(const Point3 pos, const Obstacle3D* obs) : pos(pos), obs(obs) {;}
|
Intersection(const Point3 pos, const Obstacle3D* obs) : pos(pos), obs(obs) {;}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct StateRay3 : public Ray3 {
|
struct StateRay3 : public Ray3 {
|
||||||
|
|
||||||
//std::vector<Intersection> stack;
|
//std::vector<Intersection> stack;
|
||||||
|
|
||||||
@@ -87,7 +89,7 @@ struct StateRay3 : public Ray3 {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
StateRay3 getNext(const Point3 hitPos) const {
|
StateRay3 getNext(const Point3 hitPos) const {
|
||||||
StateRay3 next = *this;
|
StateRay3 next = *this;
|
||||||
@@ -97,7 +99,7 @@ private:
|
|||||||
return next;
|
return next;
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -116,9 +118,9 @@ public:
|
|||||||
return totalLen;
|
return totalLen;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Hit3 {
|
struct Hit3 {
|
||||||
|
|
||||||
const Obstacle3D* obstacle;
|
const Obstacle3D* obstacle;
|
||||||
Triangle3 obstacleTria;
|
Triangle3 obstacleTria;
|
||||||
@@ -133,13 +135,13 @@ struct Hit3 {
|
|||||||
Hit3() {;}
|
Hit3() {;}
|
||||||
Hit3(const float dist, const Point3 pos, const Point3 normal) : dist(dist), pos(pos), normal(normal) {;}
|
Hit3(const float dist, const Point3 pos, const Point3 normal) : dist(dist), pos(pos), normal(normal) {;}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct Obstacle3DWrapper {
|
struct Obstacle3DWrapper {
|
||||||
|
|
||||||
static std::vector<Point3> getVertices(const Obstacle3D& obs) {
|
static std::vector<Point3> getVertices(const Obstacle3D& obs) {
|
||||||
std::vector<Point3> pts;
|
std::vector<Point3> pts;
|
||||||
@@ -161,13 +163,13 @@ struct Obstacle3DWrapper {
|
|||||||
return pts;
|
return pts;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class WiFiRaytrace3D {
|
class WiFiRaytrace3D {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
BBox3 bbox;
|
BBox3 bbox;
|
||||||
Point3 apPos;
|
Point3 apPos;
|
||||||
@@ -186,7 +188,7 @@ private:
|
|||||||
std::vector<Point3> hitLeave;
|
std::vector<Point3> hitLeave;
|
||||||
std::vector<Point3> hitStop;
|
std::vector<Point3> hitStop;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** ctor */
|
/** ctor */
|
||||||
WiFiRaytrace3D(const Floorplan::IndoorMap* map, const int gs, const Point3 apPos) : apPos(apPos) {
|
WiFiRaytrace3D(const Floorplan::IndoorMap* map, const int gs, const Point3 apPos) : apPos(apPos) {
|
||||||
@@ -198,7 +200,7 @@ public:
|
|||||||
dm.resize(bbox, gs);
|
dm.resize(bbox, gs);
|
||||||
|
|
||||||
ModelFactory fac(map);
|
ModelFactory fac(map);
|
||||||
std::vector<Obstacle3D> obstacles = fac.triangulize();
|
std::vector<Obstacle3D> obstacles = fac.getMesh().elements;
|
||||||
|
|
||||||
// build bounding volumes
|
// build bounding volumes
|
||||||
for (Obstacle3D& obs : obstacles) {
|
for (Obstacle3D& obs : obstacles) {
|
||||||
@@ -250,10 +252,10 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//#define USE_DEBUG
|
//#define USE_DEBUG
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void trace(const StateRay3& ray) {
|
void trace(const StateRay3& ray) {
|
||||||
|
|
||||||
@@ -262,9 +264,9 @@ private:
|
|||||||
|
|
||||||
// stop?
|
// stop?
|
||||||
if (nextHit.invalid) {
|
if (nextHit.invalid) {
|
||||||
#ifdef USE_DEBUG
|
#ifdef USE_DEBUG
|
||||||
hitStop.push_back(nextHit.pos);
|
hitStop.push_back(nextHit.pos);
|
||||||
#endif
|
#endif
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -273,9 +275,9 @@ private:
|
|||||||
|
|
||||||
// continue?
|
// continue?
|
||||||
if ((nextHit.stopHere) || (ray.getRSSI(nextHit.dist) < Limit::RSSI) || (ray.getDepth() > Limit::HITS)) {
|
if ((nextHit.stopHere) || (ray.getRSSI(nextHit.dist) < Limit::RSSI) || (ray.getDepth() > Limit::HITS)) {
|
||||||
#ifdef USE_DEBUG
|
#ifdef USE_DEBUG
|
||||||
hitStop.push_back(nextHit.pos);
|
hitStop.push_back(nextHit.pos);
|
||||||
#endif
|
#endif
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -283,15 +285,15 @@ private:
|
|||||||
// apply effects
|
// apply effects
|
||||||
if (ray.isWithin) {
|
if (ray.isWithin) {
|
||||||
leave(ray, nextHit);
|
leave(ray, nextHit);
|
||||||
#ifdef USE_DEBUG
|
#ifdef USE_DEBUG
|
||||||
hitLeave.push_back(nextHit.pos);
|
hitLeave.push_back(nextHit.pos);
|
||||||
#endif
|
#endif
|
||||||
} else {
|
} else {
|
||||||
enter(ray, nextHit);
|
enter(ray, nextHit);
|
||||||
reflectAt(ray, nextHit);
|
reflectAt(ray, nextHit);
|
||||||
#ifdef USE_DEBUG
|
#ifdef USE_DEBUG
|
||||||
hitEnter.push_back(nextHit.pos);
|
hitEnter.push_back(nextHit.pos);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -409,15 +411,15 @@ private:
|
|||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
// // check intersection with all walls
|
// // check intersection with all walls
|
||||||
// for (const Obstacle3D& obs : obstacles) {
|
// for (const Obstacle3D& obs : obstacles) {
|
||||||
|
|
||||||
// // fast opt-out
|
// // fast opt-out
|
||||||
// //if (!obs.boundingSphere.intersects(ray)) {continue;}
|
// //if (!obs.boundingSphere.intersects(ray)) {continue;}
|
||||||
|
|
||||||
// hitTest(ray, obs, nearest);
|
// hitTest(ray, obs, nearest);
|
||||||
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
|
||||||
auto onHit = [&] (const Obstacle3D& obs) {
|
auto onHit = [&] (const Obstacle3D& obs) {
|
||||||
@@ -452,12 +454,12 @@ private:
|
|||||||
// sanity check
|
// sanity check
|
||||||
// ensure the direction towards the nearest intersection is the same as the ray's direction
|
// ensure the direction towards the nearest intersection is the same as the ray's direction
|
||||||
// otherwise the intersection-test is invalid
|
// otherwise the intersection-test is invalid
|
||||||
#ifdef WITH_ASSERTIONS
|
#ifdef WITH_ASSERTIONS
|
||||||
if (dir.normalized().getDistance(ray.dir) > 0.1) {
|
if (dir.normalized().getDistance(ray.dir) > 0.1) {
|
||||||
return;
|
return;
|
||||||
std::cout << "direction to the nearest hit is not the same direction as the ray has. incorrect intersection test?!" << std::endl;
|
std::cout << "direction to the nearest hit is not the same direction as the ray has. incorrect intersection test?!" << std::endl;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for (int i = 0; i <= steps; ++i) {
|
for (int i = 0; i <= steps; ++i) {
|
||||||
|
|
||||||
@@ -465,14 +467,14 @@ private:
|
|||||||
const float partLen = ray.start.getDistance(dst);
|
const float partLen = ray.start.getDistance(dst);
|
||||||
//const float len = ray.totalLength + partLen;
|
//const float len = ray.totalLength + partLen;
|
||||||
|
|
||||||
// const float curRSSI = dm.get(dst.x, dst.y);
|
// const float curRSSI = dm.get(dst.x, dst.y);
|
||||||
const float newRSSI = ray.getRSSI(partLen);
|
const float newRSSI = ray.getRSSI(partLen);
|
||||||
const float totalLen = ray.getLength() + partLen;
|
const float totalLen = ray.getLength() + partLen;
|
||||||
|
|
||||||
// // ray stronger than current rssi?
|
// // ray stronger than current rssi?
|
||||||
// if (curRSSI == 0 || curRSSI < newRSSI) {
|
// if (curRSSI == 0 || curRSSI < newRSSI) {
|
||||||
// dm.set(dst.x, dst.y, newRSSI);
|
// dm.set(dst.x, dst.y, newRSSI);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
dm.update(dst.x, dst.y, dst.z, newRSSI, totalLen);
|
dm.update(dst.x, dst.y, dst.z, newRSSI, totalLen);
|
||||||
|
|
||||||
@@ -503,9 +505,8 @@ private:
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // WIFIRAYTRACE3D_H
|
#endif // WIFIRAYTRACE3D_H
|
||||||
|
|||||||
Reference in New Issue
Block a user