worked on 3D model creation
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@@ -189,19 +189,41 @@ namespace Floorplan {
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struct POI;
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struct Stair;
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struct Elevator;
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struct GroundTruthPoint;
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struct GroundTruthPoint;
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using FloorOutline = std::vector<FloorOutlinePolygon*>;
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using FloorObstacles = std::vector<FloorObstacle*>;
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using FloorAccessPoints = std::vector<AccessPoint*>;
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using FloorBeacons = std::vector<Beacon*>;
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using FloorFingerprintLocations = std::vector<FingerprintLocation*>;
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using FloorRegions = std::vector<FloorRegion*>;
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using FloorUnderlays = std::vector<UnderlayImage*>;
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using FloorPOIs = std::vector<POI*>;
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using FloorStairs = std::vector<Stair*>;
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using FloorElevators = std::vector<Elevator*>;
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using FloorGroundTruthPoints = std::vector<GroundTruthPoint*>;
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struct FloorOutline : public std::vector<FloorOutlinePolygon*> {
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bool enabled = true;
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};
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struct FloorObstacles : public std::vector<FloorObstacle*> {
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bool enabled = true;
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};
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struct FloorAccessPoints : public std::vector<AccessPoint*> {
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bool enabled = true;
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};
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struct FloorBeacons : public std::vector<Beacon*> {
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bool enabled = true;
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};
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struct FloorFingerprintLocations : public std::vector<FingerprintLocation*> {
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bool enabled = true;
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};
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struct FloorRegions : public std::vector<FloorRegion*> {
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bool enabled = true;
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};
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struct FloorUnderlays : public std::vector<UnderlayImage*> {
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bool enabled = true;
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};
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struct FloorPOIs : public std::vector<POI*> {
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bool enabled = true;
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};
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struct FloorStairs : public std::vector<Stair*> {
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bool enabled = true;
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};
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struct FloorElevators : public std::vector<Elevator*> {
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bool enabled = true;
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};
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struct FloorGroundTruthPoints : public std::vector<GroundTruthPoint*> {
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bool enabled = true;
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};
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/** describes one floor within the map, starting at a given height */
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struct Floor {
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@@ -567,6 +589,8 @@ namespace Floorplan {
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/** describe the floorplan's location on earth */
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struct EarthRegistration {
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bool enabled = true;
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/** all available correspondences: earth <-> map */
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std::vector<EarthPosMapPos*> correspondences;
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@@ -137,15 +137,15 @@ namespace Floorplan {
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if (std::string("pois") == n->Name()) {floor->pois = parseFloorPOIs(n);}
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if (std::string("stairs") == n->Name()) {floor->stairs = parseFloorStairs(n);}
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if (std::string("elevators") == n->Name()) {floor->elevators = parseFloorElevators(n);}
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if (std::string("gtpoints") == n->Name()) {floor->gtpoints = parseFloorGroundTruthPoints(n);}
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if (std::string("gtpoints") == n->Name()) {floor->gtpoints = parseFloorGroundTruthPoints(n);}
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}
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return floor;
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}
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/** parse the <elevators> tag */
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static std::vector<Elevator*> parseFloorElevators(const XMLElem* el) {
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std::vector<Elevator*> vec;
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static FloorElevators parseFloorElevators(const XMLElem* el) {
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FloorElevators vec;
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FOREACH_NODE(n, el) {
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if (std::string("elevator") == n->Name()) { vec.push_back(parseFloorElevator(n)); }
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}
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@@ -153,8 +153,8 @@ namespace Floorplan {
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}
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/** parse the <stairs> tag */
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static std::vector<Stair*> parseFloorStairs(const XMLElem* el) {
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std::vector<Stair*> vec;
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static FloorStairs parseFloorStairs(const XMLElem* el) {
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FloorStairs vec;
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FOREACH_NODE(n, el) {
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if (std::string("stair") == n->Name()) { vec.push_back(parseFloorStair(n)); }
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}
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@@ -207,8 +207,8 @@ namespace Floorplan {
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/** parse the <pois> tag */
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static std::vector<POI*> parseFloorPOIs(const XMLElem* el) {
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std::vector<POI*> vec;
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static FloorPOIs parseFloorPOIs(const XMLElem* el) {
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FloorPOIs vec;
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FOREACH_NODE(n, el) {
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if (std::string("poi") == n->Name()) { vec.push_back(parseFloorPOI(n)); }
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}
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@@ -225,27 +225,26 @@ namespace Floorplan {
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}
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/** parse the <gtpoints> tag */
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static std::vector<GroundTruthPoint*> parseFloorGroundTruthPoints(const XMLElem* el) {
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std::vector<GroundTruthPoint*> vec;
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FOREACH_NODE(n, el) {
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if (std::string("gtpoint") == n->Name()) { vec.push_back(parseFloorGroundTruthPoint(n)); }
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}
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return vec;
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}
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/** parse a <gtpoint> tag */
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static GroundTruthPoint* parseFloorGroundTruthPoint(const XMLElem* el) {
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GroundTruthPoint* gtp = new GroundTruthPoint();
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gtp->id = el->IntAttribute("id");
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gtp->pos = parsePoint3(el);
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return gtp;
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}
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/** parse the <gtpoints> tag */
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static FloorGroundTruthPoints parseFloorGroundTruthPoints(const XMLElem* el) {
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FloorGroundTruthPoints vec;
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FOREACH_NODE(n, el) {
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if (std::string("gtpoint") == n->Name()) { vec.push_back(parseFloorGroundTruthPoint(n)); }
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}
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return vec;
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}
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/** parse a <gtpoint> tag */
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static GroundTruthPoint* parseFloorGroundTruthPoint(const XMLElem* el) {
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GroundTruthPoint* gtp = new GroundTruthPoint();
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gtp->id = el->IntAttribute("id");
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gtp->pos = parsePoint3(el);
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return gtp;
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}
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/** parse the <accesspoints> tag */
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static std::vector<AccessPoint*> parseFloorAccessPoints(const XMLElem* el) {
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std::vector<AccessPoint*> vec;
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static FloorAccessPoints parseFloorAccessPoints(const XMLElem* el) {
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FloorAccessPoints vec;
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FOREACH_NODE(n, el) {
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if (std::string("accesspoint") == n->Name()) { vec.push_back(parseAccessPoint(n)); }
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}
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@@ -317,8 +316,8 @@ namespace Floorplan {
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/** parse the <beacons> tag */
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static std::vector<Beacon*> parseFloorBeacons(const XMLElem* el) {
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std::vector<Beacon*> vec;
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static FloorBeacons parseFloorBeacons(const XMLElem* el) {
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FloorBeacons vec;
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FOREACH_NODE(n, el) {
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if (std::string("beacon") == n->Name()) { vec.push_back(parseBeacon(n)); }
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}
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@@ -341,9 +340,9 @@ namespace Floorplan {
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}
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/** parse <fingerprints> <location>s */
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static std::vector<FingerprintLocation*> parseFingerprintLocations(const XMLElem* el) {
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static FloorFingerprintLocations parseFingerprintLocations(const XMLElem* el) {
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assertNode("fingerprints", el);
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std::vector<FingerprintLocation*> vec;
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FloorFingerprintLocations vec;
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FOREACH_NODE(n, el) {
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if (std::string("location") == n->Name()) { vec.push_back(parseFingerprintLocation(n)); }
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}
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@@ -363,8 +362,8 @@ namespace Floorplan {
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return fpl;
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}
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static std::vector<FloorRegion*> parseFloorRegions(const XMLElem* el) {
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std::vector<FloorRegion*> vec;
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static FloorRegions parseFloorRegions(const XMLElem* el) {
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FloorRegions vec;
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FOREACH_NODE(n, el) {
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if (std::string("region") == n->Name()) { vec.push_back(parseFloorRegion(n)); }
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}
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@@ -380,9 +379,9 @@ namespace Floorplan {
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}
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/** parse the <obstacles> tag */
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static std::vector<FloorObstacle*> parseFloorObstacles(const XMLElem* el) {
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static FloorObstacles parseFloorObstacles(const XMLElem* el) {
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assertNode("obstacles", el);
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std::vector<FloorObstacle*> obstacles;
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FloorObstacles obstacles;
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FOREACH_NODE(n, el) {
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// if (std::string("wall") == n->Name()) {obstacles.push_back(parseFloorObstacleWall(n));}
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// if (std::string("door") == n->Name()) {obstacles.push_back(parseFloorObstacleDoor(n));}
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