Workaround for stupid float errors in boxKDE 3D
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@@ -95,10 +95,6 @@ namespace SMC {
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NM::NavMeshLocation<Tria> tmpPos = mesh->getRandom().draw();
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float weight = grid->fetch(tmpPos.pos.x, tmpPos.pos.y, tmpPos.pos.z);
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if(weight < 0 ){
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int halloBulli = 666;
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}
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dl.add(tmpPos.pos, weight);
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}
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