Workaround for stupid float errors in boxKDE 3D
This commit is contained in:
@@ -68,6 +68,12 @@ public:
|
||||
return _Point3<size_t>(x, y, z);
|
||||
}
|
||||
|
||||
TValue minimum() const
|
||||
{
|
||||
size_t minValueIndex = std::distance(val_begin(), std::min_element(val_begin(), val_end()));
|
||||
return values[minValueIndex];
|
||||
}
|
||||
|
||||
_Point3<size_t> maximum() const
|
||||
{
|
||||
size_t maxValueIndex = std::distance(val_begin(), std::max_element(val_begin(), val_end()));
|
||||
|
||||
Reference in New Issue
Block a user