adjusted 3D modeling for walls
refactoring new helper classes / methods
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@@ -205,7 +205,8 @@ namespace Ray3D {
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for (const Obstacle3D& obs : elements) {
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for (const Triangle3& tria : obs.triangles) {
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(void) tria;
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res << "3 " << (vidx++) << " " << (vidx++) << " " << (vidx++) << "\n";
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res << "3 " << (vidx+0) << " " << (vidx+1) << " " << (vidx+2) << "\n";
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vidx += 3;
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}
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}
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