moved from ray3 to floorplan/3D
worked on new wall models refactoring
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@@ -21,7 +21,7 @@
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#include "../../../misc/Debug.h"
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#include <functional>
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#include "../../../wifi/estimate/ray3/OBJPool.h"
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#include "../../../floorplan/3D/objects/OBJPool.h"
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#include "../../../geo/ConvexHull2.h"
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#include "GridFactoryListener.h"
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@@ -224,7 +224,7 @@ public:
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if (foo) {
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// get the obstacle
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(foo->file).scaled(foo->scale).rotated_deg(foo->rot).translated(foo->pos);
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const Floorplan3D::Obstacle3D obs = Floorplan3D::OBJPool::get().getObject(foo->file).scaled(foo->scale).rotated_deg(foo->rot).translated(foo->pos);
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// construct its 2D convex hull (in centimter)
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HelperPoly poly;
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