moved from ray3 to floorplan/3D
worked on new wall models refactoring
This commit is contained in:
130
floorplan/3D/objects/MTLReader.h
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130
floorplan/3D/objects/MTLReader.h
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#ifndef MTLREADER_H
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#define MTLREADER_H
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#include <vector>
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#include <unordered_map>
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#include <string>
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#include <fstream>
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#include "../../../geo/Point2.h"
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#include "../../../geo/Point3.h"
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/**
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* prase .mtl files
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*/
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class MTLReader {
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public:
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struct Material {
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std::string textureFile = "";
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Point3 diffuse = Point3(1,1,1);
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float alpha = 1.0;
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};
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Material* cur = nullptr;
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std::unordered_map<std::string, Material> map;
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/** ctor. use readXYZ() */
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MTLReader() {
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;
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}
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/** read .obj from the given file */
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void readFile(const std::string& file) {
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std::ifstream is(file);
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std::string line;
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while(getline(is, line)) {parseLine(line);}
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is.close();
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}
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/** read obj from the given data string (.obj file contents) */
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void readData(const std::string& data) {
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std::stringstream is(data);
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std::string line;
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while(getline(is, line)) {parseLine(line);}
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}
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/** get the given material */
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const Material& getMaterial(const std::string& mat) const {
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const auto& it = map.find(mat);
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if (it == map.end()) {throw Exception("material not available");}
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return it->second;
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}
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private:
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template<typename Out>
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void split(const std::string &s, char delim, Out result) {
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std::stringstream ss(s);
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std::string item;
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while (std::getline(ss, item, delim)) {
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*(result++) = item;
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}
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}
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void replaceAll(std::string& str, const std::string& from, const std::string& to) {
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size_t start_pos = 0;
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while((start_pos = str.find(from, start_pos)) != std::string::npos) {
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size_t end_pos = start_pos + from.length();
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str.replace(start_pos, end_pos, to);
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start_pos += to.length(); // In case 'to' contains 'from', like replacing 'x' with 'yx'
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}
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}
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/** remove empty strings from the vector */
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std::vector<std::string> nonEmpty(const std::vector<std::string>& src) {
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std::vector<std::string> res;
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for (const std::string& s : src) {
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if (!s.empty()) {res.push_back(s);}
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}
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return res;
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}
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std::vector<std::string> split(const std::string &s, char delim) {
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std::vector<std::string> elems;
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split(s, delim, std::back_inserter(elems));
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return elems;
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}
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/** parse one line of the .obj file */
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void parseLine(std::string line) {
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if (line.length() < 2) {return;}
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// remove leading "#"
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while (line[0] == ' ' || line[0] == '\t') {
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line.erase(line.begin());
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}
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// remove other linebreaks
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replaceAll(line, "\r", "");
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const std::vector<std::string> tokens = nonEmpty(split(line, ' '));
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const std::string token = tokens.front();
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if ("newmtl" == token) {
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const std::string id = tokens[1];
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map[id] = Material();
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cur = &map[id];
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} else if ("map_Ka" == token) {
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const std::string texFile = tokens[1];
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cur->textureFile = texFile;
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} else if ("map_Kd" == token) {
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const std::string texFile = tokens[1];
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cur->textureFile = texFile;
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} else if ("Kd" == token) {
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cur->diffuse.x = std::stof(tokens[1]);
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cur->diffuse.y = std::stof(tokens[2]);
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cur->diffuse.z = std::stof(tokens[3]);
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} else if ("d" == token) {
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cur->alpha = std::stof(tokens[1]);
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}
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}
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};
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#endif // MTLREADER_H
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135
floorplan/3D/objects/OBJPool.h
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135
floorplan/3D/objects/OBJPool.h
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#ifndef FLOORPLAN_3D_OBJPOOL_H
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#define FLOORPLAN_3D_OBJPOOL_H
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#include <vector>
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#include "../../../geo/Triangle3.h"
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#include <unordered_map>
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#include "OBJReader.h"
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#include "../Obstacle3.h"
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// LINUX ONLY
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//#include <dirent.h>
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//#include <stdio.h>
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#include "../../../data/File.h"
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#include "../../../misc/Debug.h"
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namespace Floorplan3D {
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/**
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* load several named 3D models for quick re-use
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*/
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class OBJPool {
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private:
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static constexpr const char* name = "OBJ-Pool";
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/** singleton */
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OBJPool() {;}
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bool initDone = false;
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std::unordered_map<std::string, Obstacle3D> cache;
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public:
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/** singleton access */
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static OBJPool& get() {
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static OBJPool instance;
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return instance;
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}
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/** init with *.obj data folder */
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void init(const std::string& folder) {
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scanFolder(folder);
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initDone = true;
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}
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/** init with multiple *.obj data folder */
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void init(const std::initializer_list<std::string>& folders) {
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for (const std::string& folder : folders) {
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try {
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scanFolder(folder);
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} catch (...) {;}
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}
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initDone = true;
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}
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/** get all triangles for the given object (if known) */
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const Obstacle3D& getObject(const std::string& name) {
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// ensure the cache is initialized
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if (!initDone) {
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throw Exception("OBJPool: not initialized. call init(folder) first");
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}
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static Obstacle3D empty;
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// find the entry
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const auto& it = cache.find(name);
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if (it == cache.end()) {return empty;}
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return it->second;
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}
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private:
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/** scan the given folder for all *.obj files */
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void scanFolder(const std::string& folder) {
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FS::File d(folder);
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if (!d.exists()) {
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throw Exception("OBJPool: folder not found: " + folder);
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}
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for (const FS::File& f : d.listFiles()) {
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std::string name = f.getFilename();
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if (endsWith(name, ".obj")) {
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//std::string name = entry.path().filename().string();
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name = name.substr(0, name.length() - 4); // without extension
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load(f.getPath(), name);
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}
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}
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}
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inline bool endsWith(std::string const & value, std::string const & ending) {
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if (ending.size() > value.size()) return false;
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return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
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}
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/** load the given .obj file into the cache */
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void load(const std::string& absName, const std::string& name) {
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OBJReader reader;
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reader.readFile(absName);
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//reader.readFile("/mnt/vm/paper/diss/code/IndoorMap/res/mdl/" + file + ".obj"); // todo
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// create triangles
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Obstacle3D obs;
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for (const OBJReader::Object& obj : reader.getData().objects) {
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for (const OBJReader::Face& face : obj.faces) {
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const Triangle3 tria(face.vnt[0].vertex, face.vnt[1].vertex, face.vnt[2].vertex);
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obs.triangles.push_back(tria);
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}
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}
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Log::add(this->name, "loaded: " + absName + " [" + std::to_string(obs.triangles.size()) + " triangles]", true);
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// store
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cache[name] = obs;
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}
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};
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}
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#endif // FLOORPLAN_3D_OBJPOOL_H
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213
floorplan/3D/objects/OBJReader.h
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213
floorplan/3D/objects/OBJReader.h
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@@ -0,0 +1,213 @@
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#ifndef OBJREADER_H
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#define OBJREADER_H
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#include <vector>
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#include <string>
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#include <fstream>
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#include "../../../geo/Point2.h"
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#include "../../../geo/Point3.h"
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/**
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* prase .obj files
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*/
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class OBJReader {
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public:
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/** group vertex+normal+texture */
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struct VNT {
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int idxVertex;
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int idxNormal;
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int idxTexture;
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Point3 vertex;
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Point3 normal;
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Point2 texture;
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};
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/** one triangle */
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struct Face {
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VNT vnt[3];
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Face(VNT v1, VNT v2, VNT v3) : vnt{v1,v2,v3} {;}
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};
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/** one object within the file */
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struct Object {
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std::string material;
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std::string name;
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std::vector<Face> faces;
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};
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/** internal data */
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struct Data {
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std::vector<Point3> vertices;
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std::vector<Point2> texCoords;
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std::vector<Point3> normals;
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std::vector<std::string> materialFiles;
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std::vector<Object> objects;
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Object& curObj() {
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if (objects.empty()) {objects.push_back(Object());}
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return objects.back();
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}
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} data;
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public:
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/** ctor. use readXYZ() */
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OBJReader() {
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;
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}
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/** read .obj from the given file */
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void readFile(const std::string& file) {
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std::ifstream is(file);
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std::string line;
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while(getline(is, line)) {parseLine(line);}
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is.close();
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}
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/** read obj from the given data string (.obj file contents) */
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void readData(const std::string& data) {
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std::stringstream is(data);
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std::string line;
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while(getline(is, line)) {parseLine(line);}
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}
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/** get the parsed data */
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const Data& getData() const {return data;}
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private:
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void replaceAll(std::string& str, const std::string& from, const std::string& to) {
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size_t start_pos = 0;
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while((start_pos = str.find(from, start_pos)) != std::string::npos) {
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size_t end_pos = start_pos + from.length();
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str.replace(start_pos, end_pos, to);
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start_pos += to.length(); // In case 'to' contains 'from', like replacing 'x' with 'yx'
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}
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}
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/** remove empty strings from the vector */
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std::vector<std::string> nonEmpty(const std::vector<std::string>& src) {
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std::vector<std::string> res;
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for (const std::string& s : src) {
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if (!s.empty()) {res.push_back(s);}
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}
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return res;
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}
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template<typename Out>
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void split(const std::string &s, char delim, Out result) {
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std::stringstream ss(s);
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std::string item;
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while (std::getline(ss, item, delim)) {
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*(result++) = item;
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}
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}
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std::vector<std::string> split(const std::string &s, char delim) {
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std::vector<std::string> elems;
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split(s, delim, std::back_inserter(elems));
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return elems;
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}
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/** parse one line of the .obj file */
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void parseLine(std::string line) {
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if (line.length() < 2) {return;}
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// remove other linebreaks
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replaceAll(line, "\r", "");
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const std::vector<std::string> tokens = nonEmpty(split(line, ' '));
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const std::string token = tokens.front();
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if ("mtllib" == token) {data.materialFiles.push_back(tokens[1]);}
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if ("usemtl" == token) {data.curObj().material = tokens[1];}
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if ("v" == token) {parseVertex(tokens);}
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if ("vt" == token) {parseTexCoord(tokens);}
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if ("vn" == token) {parseNormal(tokens);}
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if ("f" == token) {parseFace(tokens);}
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if ("g" == token) {newObject(tokens[1]);}
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if ("o" == token) {newObject(tokens[1]);}
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}
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/** allocate a new object */
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void newObject(const std::string& name) {
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Object o;
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o.name = name;
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data.objects.push_back(o);
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}
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/** parse one vertex from the tokenizer */
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void parseVertex(const std::vector<std::string>& t) {
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const float x = std::stof(t[1]);
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const float y = std::stof(t[2]);
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const float z = std::stof(t[3]);
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data.vertices.push_back(Point3(x,y,z));
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}
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/** parse one texture-coordinate from the tokenizer */
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void parseTexCoord(const std::vector<std::string>& t) {
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const float u = std::stof(t[1]);
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const float v = std::stof(t[2]);
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data.texCoords.push_back(Point2(u, -v));
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}
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/** parse one normal from the tokenizer */
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void parseNormal(const std::vector<std::string>& t) {
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const float x = std::stof(t[1]);
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const float y = std::stof(t[2]);
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const float z = std::stof(t[3]);
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data.normals.push_back(Point3(x,y,z));
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}
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/** parse one face from the tokenizer */
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void parseFace(const std::vector<std::string>& t) {
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std::vector<VNT> indices;
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int numVertices = 0;
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for (size_t i = 1; i < t.size(); ++i) {
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// one V/T/N
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const std::string entry = t[i];
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const std::vector<std::string> vtn = split(entry, '/');
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++numVertices;
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const std::string v = vtn[0];
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const std::string vt = (vtn.size() > 1) ? (vtn[1]) : ("");
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const std::string vn = (vtn.size() > 2) ? (vtn[2]) : ("");
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//const std::string vt = t2.getToken('/', false);
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//const std::string vn = t2.getToken('/', false);
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// create a new vertex/normal/texture combination
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VNT vnt;
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vnt.idxVertex = (std::stoi(v) - 1);
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vnt.idxNormal = (vn.empty()) ? (-1) : (std::stoi(vn) - 1);
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vnt.idxTexture = (vt.empty()) ? (-1) : (std::stoi(vt) - 1);
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if (vnt.idxVertex >= 0) {vnt.vertex = data.vertices[vnt.idxVertex];}
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if (vnt.idxNormal >= 0) {vnt.normal = data.normals[vnt.idxNormal];}
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if (vnt.idxTexture >= 0) {vnt.texture = data.texCoords[vnt.idxTexture];}
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indices.push_back(vnt);
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}
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// this will both, create normal triangles and triangulate polygons
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// see: http://www.mathopenref.com/polygontriangles.html
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for (int i = 1; i < (int) indices.size()-1; ++i) {
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Face face(indices[0], indices[1], indices[i+1]);
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data.curObj().faces.push_back(face);
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}
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// sanity check
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// if (numVertices != 3) {throw "this face is not a triangle!";}
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}
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};
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#endif // OBJREADER_H
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