Merge branch 'master' of https://git.frank-ebner.de/FHWS/Indoor
This commit is contained in:
@@ -10,6 +10,12 @@ struct GridNodeImportance {
|
||||
/** get the node's nav importance */
|
||||
float getNavImportance() const {return navImportance;}
|
||||
|
||||
/** importance-weight for random walks */
|
||||
float walkImportance;
|
||||
|
||||
/** get the node's random-walk importance */
|
||||
float getWalkImportance() const {return walkImportance;}
|
||||
|
||||
/** ctor */
|
||||
GridNodeImportance() : navImportance(1.0f) {;}
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ public:
|
||||
KNN<KNNArray<std::vector<T>>, 3> knnStairs(knnArrStairs);
|
||||
|
||||
// probability adjustments
|
||||
Distribution::Triangle<float> avoidWalls(0.0, 0.45f);
|
||||
Distribution::Triangle<float> avoidWalls(0.0, 0.35f);
|
||||
Distribution::Normal<float> favorDoors(0.0f, 0.4f);
|
||||
Distribution::Normal<float> favorStairs(0.0f, 1.5f);
|
||||
|
||||
@@ -111,8 +111,8 @@ public:
|
||||
// get the node
|
||||
T& n1 = g[i];
|
||||
|
||||
// get the distance to the nearest wall
|
||||
const float distToWall_m = Units::cmToM(knn.getNearestDistance( {n1.x_cm, n1.y_cm, n1.z_cm} ));
|
||||
// get the distance to the nearest outline node [an outline node is directly adjacent to a wall]
|
||||
const float distToOutline_m = Units::cmToM(knn.getNearestDistance( {n1.x_cm, n1.y_cm, n1.z_cm} ));
|
||||
|
||||
// get the distance to the nearest door
|
||||
const float distToDoor_m = Units::cmToM(knnDoors.getNearestDistance( {n1.x_cm, n1.y_cm, n1.z_cm} ));
|
||||
@@ -120,7 +120,13 @@ public:
|
||||
// get the distance to the nearest stair
|
||||
const float distToStair_m = Units::cmToM(knnStairs.getNearestDistance( {n1.x_cm, n1.y_cm, n1.z_cm} ));
|
||||
|
||||
const bool useNormal = (distToWall_m*3.5 < distToDoor_m && distToWall_m*3.5 < distToStair_m);
|
||||
// use wall-avoidance?
|
||||
//const bool useWallAvoidance = (distToWall_m*6.0 < distToDoor_m && distToWall_m*6.0 < distToStair_m);
|
||||
//const bool useWallAvoidance = (distToDoor_m > 0.4f) && (distToStair_m > 0.4f);
|
||||
const bool useWallAvoidance =
|
||||
(distToOutline_m < 0.001f) && // node is an outline node [outline-nodes are adjacent to a wall]
|
||||
(distToDoor_m > 0.3f) && // doors are 30cm away
|
||||
(distToStair_m > 0.6f); // stairs are 60cm away;
|
||||
|
||||
// final probability
|
||||
n1.walkImportance = 1.0f;
|
||||
@@ -128,18 +134,20 @@ public:
|
||||
n1.walkImportance += favorStairs.getProbability(distToStair_m) * 1.0f;
|
||||
|
||||
// use wall avoidance
|
||||
if (useNormal) {
|
||||
n1.walkImportance -= avoidWalls.getProbability(distToWall_m) * 0.4f;
|
||||
if (useWallAvoidance) {
|
||||
//n1.walkImportance -= avoidWalls.getProbability(distToWall_m) * 0.3f;
|
||||
n1.walkImportance = 0.20f; // only addresses direct outline nodes
|
||||
}
|
||||
|
||||
|
||||
// navigation importance is calculated using other formulae
|
||||
n1.navImportance = 1.0f;
|
||||
if (useNormal) {
|
||||
n1.navImportance -= avoidWalls.getProbability(distToWall_m) * 0.4;
|
||||
if (useWallAvoidance) {
|
||||
n1.navImportance -= avoidWalls.getProbability(distToOutline_m) * 0.3f;
|
||||
|
||||
}
|
||||
//n1.navImportance += favorDoors.getProbability(distToDoor_m) * 0.5;
|
||||
n1.navImportance += favorStairs.getProbability(distToStair_m) * 1.0;
|
||||
n1.navImportance += favorStairs.getProbability(distToStair_m) * 1.0f;
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "../../../math/DrawList.h"
|
||||
#include "modules/WalkModule.h"
|
||||
#include "../../../math/Distributions.h"
|
||||
#include "../../../math/Stats.h"
|
||||
|
||||
/**
|
||||
* modular grid-walker that takes various sub-components to determine
|
||||
@@ -28,6 +29,16 @@ public:
|
||||
}
|
||||
|
||||
/** perform the walk based on the configured setup */
|
||||
WalkState getDestination(Grid<Node>& grid, const WalkState& _startState, const float _dist_m) {
|
||||
double tmp; // ignored
|
||||
return getDestination(grid, _startState, _dist_m, tmp);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* perform the walk based on the configured setup
|
||||
* returns the walks overall probability using the out-parameter
|
||||
*/
|
||||
WalkState getDestination(Grid<Node>& grid, const WalkState& _startState, const float _dist_m, double& probability) {
|
||||
|
||||
Assert::isTrue(_dist_m >= 0, "walk distance must not be negative!");
|
||||
@@ -53,8 +64,7 @@ public:
|
||||
// add the previous walked-distance-error to the desired distance (is usually negative, thus dist_m is reduced)
|
||||
float dist_m = _dist_m + _startState.distance.error_m;
|
||||
|
||||
probability = 1.0;
|
||||
int cnt = 0;
|
||||
Stats::Maximum<double> maxEdgeProb;
|
||||
|
||||
// until distance is reached
|
||||
while (dist_m > 0) {
|
||||
@@ -71,12 +81,13 @@ public:
|
||||
for (const Node& neighbor : grid.neighbors(*curNode)) {
|
||||
const double prob = getProbability(currentState, *startNode, *curNode, neighbor);
|
||||
drawer.add(&neighbor, prob);
|
||||
maxEdgeProb.add(prob);
|
||||
}
|
||||
|
||||
// pick a neighbor and get its probability
|
||||
double nodeProbability;
|
||||
const Node* nextNode = drawer.get(nodeProbability);
|
||||
if ( nodeProbability < probability ) {probability = nodeProbability;} // keep the smallest one
|
||||
//double nodeProbability;
|
||||
const Node* nextNode = drawer.get();
|
||||
//if ( nodeProbability < probability ) {probability = nodeProbability;} // keep the smallest one
|
||||
//probability += nodeProbability;
|
||||
//++cnt;
|
||||
|
||||
@@ -91,7 +102,10 @@ public:
|
||||
}
|
||||
|
||||
//if (cnt != 0) {probability /= cnt;} else {probability = 1.0;}
|
||||
probability *= curNode->getWalkImportance() < 0.4f ? (1e-5) : (1.0); // "kill" particles that walk near walls (most probably trapped ones)
|
||||
probability = 1.0;
|
||||
//probability = (maxEdgeProb.isValid()) ? (maxEdgeProb.get()) : (1.0); // dist_m might be zero -> no edges -> no maximum
|
||||
probability *= curNode->getWalkImportance();// < 0.4f ? (0.1) : (1.0); // "kill" particles that walk near walls (most probably trapped ones)
|
||||
//probability = std::pow(probability, 5);
|
||||
|
||||
// update after
|
||||
updateAfter(currentState, *startNode, *curNode);
|
||||
|
||||
Reference in New Issue
Block a user