fixed some issues
added new pose/turn detections new helper classes define-flags for libEigen
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82
tests/math/TestQuaternion.cpp
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82
tests/math/TestQuaternion.cpp
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#ifdef WITH_TESTS
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#include "../Tests.h"
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#include "../../math/Quaternion.h"
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const float d = 0.00001;
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TEST(Quaternion, fromEuler) {
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Quaternion q1 = Quaternion::fromEuler(0,0,0);
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}
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TEST(Quaternion, mul1) {
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Quaternion q1 = Quaternion::fromEuler(0.5,0,0);
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Quaternion q2 = Quaternion::fromEuler(0.3,0,0);
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Quaternion q3 = q1*q2;
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ASSERT_NEAR(0.8, q3.toEuler().x, d);
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ASSERT_NEAR(0.0, q3.toEuler().y, d);
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ASSERT_NEAR(0.0, q3.toEuler().z, d);
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}
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TEST(Quaternion, mul2) {
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Quaternion q1 = Quaternion::fromEuler(0.5, 0.0, 0.0);
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Quaternion q2 = Quaternion::fromEuler(0.0, 0.3, 0.0);
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Quaternion q3 = Quaternion::fromEuler(0.0, 0.0, 0.2);
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Quaternion q4 = q1*q2*q3;
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ASSERT_NEAR(0.5, q4.toEuler().x, d);
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ASSERT_NEAR(0.3, q4.toEuler().y, d);
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ASSERT_NEAR(0.2, q4.toEuler().z, d);
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}
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TEST(Quaternion, toEuler) {
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Quaternion q1 = Quaternion::fromEuler(0,0,0);
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ASSERT_NEAR(0, q1.toEuler().x, d);
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ASSERT_NEAR(0, q1.toEuler().y, d);
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ASSERT_NEAR(0, q1.toEuler().z, d);
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{
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Quaternion q2 = Quaternion::fromEuler(0.2, 1.0, 1.2);
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ASSERT_NEAR(0.2, q2.toEuler().x, d);
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ASSERT_NEAR(1.0, q2.toEuler().y, d);
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ASSERT_NEAR(1.2, q2.toEuler().z, d);
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}
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{
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Quaternion q = Quaternion::fromEuler(0.5, 0, 0);
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ASSERT_NEAR(0.5, q.toEuler().x, d);
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ASSERT_NEAR(0.0, q.toEuler().y, d);
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ASSERT_NEAR(0.0, q.toEuler().z, d);
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}{
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Quaternion q = Quaternion::fromEuler(0, 0.5, 0);
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ASSERT_NEAR(0.0, q.toEuler().x, d);
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ASSERT_NEAR(0.5, q.toEuler().y, d);
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ASSERT_NEAR(0.0, q.toEuler().z, d);
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}{
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Quaternion q = Quaternion::fromEuler(0, 0, 0.5);
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ASSERT_NEAR(0.0, q.toEuler().x, d);
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ASSERT_NEAR(0.0, q.toEuler().y, d);
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ASSERT_NEAR(0.5, q.toEuler().z, d);
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}{
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Quaternion q = Quaternion::fromEuler(-0.5, 0, 0.5);
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ASSERT_NEAR(-0.5, q.toEuler().x, d);
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ASSERT_NEAR(0.0, q.toEuler().y, d);
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ASSERT_NEAR(0.5, q.toEuler().z, d);
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}
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}
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#endif
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