added new sanity checks and compile-time assertions to prevent errors

fixed stair-building issue
new test-cases
added elevator support
fixed/improved some walker modules
This commit is contained in:
2016-09-10 15:12:39 +02:00
parent 7baeecb3f9
commit 82f8828a04
26 changed files with 996 additions and 198 deletions

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#ifndef WALKMODULEPREVENTVISITED_H
#define WALKMODULEPREVENTVISITED_H
#include "WalkModule.h"
#include "WalkStateHeading.h"
#include "../../../../data/RingBuffer.h"
#include "../../../../Assertions.h"
struct WalkStatePreventVisited {
struct PV {
RingBuffer<int> history;
PV(const int size) : history(size) {;}
} preventVisited;
/** ctor */
explicit WalkStatePreventVisited(const int historySize) : preventVisited(historySize) {;}
};
/**
* prevent a state from visiting nodes he has already visited
* within a certain timeframe (ringbuffer)
*
* this should avoid deadlocks in some situations where the transition
* just switched back and forth between two nodes
*
*/
template <typename Node, typename WalkState> class WalkModulePreventVisited : public WalkModule<Node, WalkState> {
private:
public:
/** ctor */
WalkModulePreventVisited() {
// ensure the templated WalkState inherits from 'WalkStatePreventVisited'
StaticAssert::AinheritsB<WalkState, WalkStatePreventVisited>();
}
virtual void updateBefore(WalkState& state) override {
(void) state;
}
virtual void updateAfter(WalkState& state, const Node& startNode, const Node& endNode) override {
(void) state;
(void) startNode;
(void) endNode;
}
virtual void step(WalkState& state, const Node& curNode, const Node& nextNode) override {
(void) curNode;
state.preventVisited.history.add(nextNode.getIdx());
}
double getProbability(const WalkState& state, const Node& startNode, const Node& curNode, const Node& potentialNode) const override {
(void) startNode;
(void) curNode;
return (state.preventVisited.history.contains(potentialNode.getIdx())) ? 0.001 : 0.999;
}
};
#endif // WALKMODULEPREVENTVISITED_H