changed threshold for steps
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@@ -123,7 +123,7 @@ public:
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const bool useNormal = (distToWall_m*3.5 < distToDoor_m && distToWall_m*3.5 < distToStair_m);
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const bool useNormal = (distToWall_m*3.5 < distToDoor_m && distToWall_m*3.5 < distToStair_m);
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// final probability
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// final probability
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n1.walkImportance = 1.0f;
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n1.walkImportance = 1.0f;
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//n1.walkImportance += favorDoors.getProbability(distToDoor_m) * 0.75f;
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//n1.walkImportance += favorDoors.getProbability(distToDoor_m) * 0.75f;
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n1.walkImportance += favorStairs.getProbability(distToStair_m) * 1.0f;
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n1.walkImportance += favorStairs.getProbability(distToStair_m) * 1.0f;
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@@ -34,9 +34,9 @@ private:
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Timestamp blockUntil;
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Timestamp blockUntil;
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bool waitForUp = false;
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bool waitForUp = false;
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const Timestamp blockTime = Timestamp::fromMS(150); // 150-250 looks good
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const Timestamp blockTime = Timestamp::fromMS(250); // 150-250 looks good
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const float upperThreshold = +0.4*0.6f; // + is usually smaller than down (look at graphs)
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const float upperThreshold = +0.4*0.6f; // + is usually smaller than down (look at graphs)
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const float lowerThreshold = -0.8*0.6f; // the 0.8 is for testing!
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const float lowerThreshold = -1.5*0.6f; // the 0.8 is for testing!
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public:
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public:
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@@ -52,7 +52,7 @@ public:
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/** ctor */
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/** ctor */
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ActivityButterPressure() : currentActivity(STAY){
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ActivityButterPressure() : currentActivity(STAY){
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;
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;
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}
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}
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/** add new sensor readings that were received at the given timestamp */
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/** add new sensor readings that were received at the given timestamp */
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