worked on raytracing
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@@ -141,14 +141,97 @@ public:
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// usleep(1000*100);
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// }
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// tree.show();
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tree.optimize(250);
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// int depth = tree.getDepth();
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tree.show(1500,false);
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constructNeighbors(dm);
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showNeighbors(dm);
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int i = 0;
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}
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public:
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void showNeighbors(DataMapSignal& map) {
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static K::Gnuplot gp;
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K::GnuplotPlot plot;
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K::GnuplotPlotElementLines lines; plot.add(&lines);
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auto func = [&] (const int ix, const int iy, const DataMapSignalEntry& e) {
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const Point2 p1 = map.gridToPos(ix, iy);
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for (const int idx : e.neighbors) {
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const Point2 p2 = map.idxToPos(idx);
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K::GnuplotPoint2 gp1(p1.x, p1.y);
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K::GnuplotPoint2 gp2(p2.x, p2.y);
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lines.addSegment(gp1, gp2);
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}
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};
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map.forEachGrid(func);
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gp.draw(plot);
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gp.flush();
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int i = 0;
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}
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/** construct neighborship relations between nodes not intersected by walls */
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void constructNeighbors(DataMapSignal& map) {
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auto func = [&] (const int ix, const int iy, DataMapSignalEntry& e) {
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for (int dy = -1; dy <= +1; ++dy) {
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for (int dx = -1; dx <= +1; ++dx) {
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// x/y index for the potential neighbor
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const int ix2 = ix+dx;
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const int iy2 = iy+dy;
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// out of bounds?
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if (!map.containsGrid(ix2,iy2)) {continue;}
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// intersection test
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const Point2 p1 = map.gridToPos(ix, iy);
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const Point2 p2 = map.gridToPos(ix2, iy2);
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const Line2 line(p1,p2);
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const Point2 dir = (p2-p1).normalized();
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const Ray2 ray(p1, dir);
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bool isConnectable = true;
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auto onHit = [&] (const Obstacle2D& obs) {
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if (obs.line.getSegmentIntersection(line)) {isConnectable = false;}
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};
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tree.getHits(ray, onHit);
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if (isConnectable) {
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e.neighbors.push_back(map.getIndex(ix2, iy2));
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}
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}
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}
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};
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map.forEachGrid(func);
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}
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const DataMapSignal& estimate() {
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for (int i = 0; i < Limit::RAYS; ++i) {
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@@ -257,7 +340,11 @@ private:
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}
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static inline void hitTest(const Line2& longRay, const Obstacle2D& obs, Hit& nearest) {
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static inline double crossVal(const Point2 v, const Point2 w) {
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return ((double)v.x*(double)w.y) - ((double)v.y*(double)w.x);
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}
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static inline void hitTest(const Ray2& ray, const Obstacle2D& obs, Hit& nearest) {
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const float minDist = 0.01; // prevent errors hitting the same obstacle twice
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@@ -266,8 +353,8 @@ private:
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// get the line
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Point2 hit;
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if (obs.line.getSegmentIntersection(longRay, hit)) {
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const float dist = hit.getDistance(longRay.p1);
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if ( obs.line.intersects(ray, hit) ) { // TODO rounding issues?!
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const float dist = hit.getDistance(ray.start);
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if (dist > minDist && dist < nearest.dist) {
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nearest.obstacle = &obs;
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nearest.dist = dist;
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@@ -291,9 +378,10 @@ private:
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//int hits = 0;
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const auto onHit = [longRay, &nearest] (const Obstacle2D& obs) {
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const auto onHit = [ray, &nearest] (const Obstacle2D& obs) {
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//++hits;
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hitTest(longRay, obs, nearest);
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//hitTest(longRay, obs, nearest);
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hitTest(ray, obs, nearest);
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};
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tree.getHits(ray, onHit);
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