worked on 2D/3D raytracing
adjusted BVH improved 2D/3D BVH new bounding volumes new test cases renamed some test-cases for grouping reasons made GPC header-only using slight adjustments
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@@ -5,7 +5,7 @@
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// https://stackoverflow.com/questions/17458562/efficient-aabb-triangle-intersection-in-c-sharp
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// http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/tribox3.txt
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TEST(Triangle3, intersect) {
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TEST(Geo_Triangle3, intersect) {
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Point3 dst;
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