worked on 2D/3D raytracing

adjusted BVH
improved 2D/3D BVH
new bounding volumes
new test cases
renamed some test-cases for grouping reasons
made GPC header-only using slight adjustments
This commit is contained in:
2017-09-13 08:08:00 +02:00
parent c19d18a3a6
commit 686151b511
38 changed files with 1257 additions and 253 deletions

View File

@@ -5,7 +5,7 @@
// https://stackoverflow.com/questions/17458562/efficient-aabb-triangle-intersection-in-c-sharp
// http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/tribox3.txt
TEST(Triangle3, intersect) {
TEST(Geo_Triangle3, intersect) {
Point3 dst;