worked on 2D/3D raytracing
adjusted BVH improved 2D/3D BVH new bounding volumes new test cases renamed some test-cases for grouping reasons made GPC header-only using slight adjustments
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@@ -3,7 +3,7 @@
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#include "../Tests.h"
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#include "../../geo/Heading.h"
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TEST(Heading, diff) {
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TEST(Geo_Heading, diff) {
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// 180 degree turn
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{
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@@ -26,7 +26,7 @@ TEST(Heading, diff) {
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}
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TEST(Heading, mod) {
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TEST(Geo_Heading, mod) {
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const float d = 0.0001;
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@@ -36,7 +36,7 @@ TEST(Heading, mod) {
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}
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TEST(Heading, ctor) {
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TEST(Geo_Heading, ctor) {
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// OK
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Heading(0);
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@@ -54,7 +54,7 @@ TEST(Heading, ctor) {
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}
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TEST(Heading, eq) {
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TEST(Geo_Heading, eq) {
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ASSERT_EQ(Heading(0), Heading(0));
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ASSERT_EQ(Heading(1), Heading(1));
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