worked on 2D/3D raytracing

adjusted BVH
improved 2D/3D BVH
new bounding volumes
new test cases
renamed some test-cases for grouping reasons
made GPC header-only using slight adjustments
This commit is contained in:
2017-09-13 08:08:00 +02:00
parent c19d18a3a6
commit 686151b511
38 changed files with 1257 additions and 253 deletions

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#ifndef BOUNDINGVOLUMEBOX_H
#define BOUNDINGVOLUMEBOX_H
#include "BoundingVolume.h"
#include "../Point3.h"
class BoundingVolumeAABB : public BoundingVolume {
static constexpr float MAX = +99999;
static constexpr float MIN = -99999;
/** minimum */
Point3 p1;
/** maximum */
Point3 p2;
public:
/** empty ctor */
BoundingVolumeAABB() : p1(MAX,MAX,MAX), p2(MIN,MIN,MIN) {;}
float getVolumeSize() const {
return (p2.x-p1.x) * (p2.y-p1.y) * (p2.z-p1.z);
}
};
#endif // BOUNDINGVOLUMEBOX_H