worked on 2D/3D raytracing
adjusted BVH improved 2D/3D BVH new bounding volumes new test cases renamed some test-cases for grouping reasons made GPC header-only using slight adjustments
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@@ -1,5 +1,5 @@
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#ifndef POINT3_H
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#define POINT3_H
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#ifndef GEO_POINT3_H
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#define GEO_POINT3_H
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#include "../Assertions.h"
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#include <cmath>
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@@ -128,4 +128,4 @@ inline Point3 cross(const Point3 a, const Point3 b) {
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);
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}
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#endif // POINT3_H
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#endif // GEO_POINT3_H
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