minor changes to floorplan
fixed some compile issues worked on nav-meshes added some tests
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@@ -111,6 +111,10 @@ public:
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return Base::get(distance);
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}
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bool doneAtDistance(const float distance) const {
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return Base::getMaxKey() < distance;
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}
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/** at the given distance: are we walking on a plain surface or up/down? */
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bool isPlain(const float distance) const {
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const Point3 pos1 = getPosAfterDistance(distance);
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