minor changes to floorplan
fixed some compile issues worked on nav-meshes added some tests
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@@ -25,16 +25,17 @@ namespace NM {
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public:
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struct Result {
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/** single result */
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struct ResultEntry {
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NavMeshLocation<Tria> location;
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Heading heading;
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double probability;
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Result() : heading(0) {;}
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ResultEntry() : heading(0) {;}
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};
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/** list of results */
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using ResultList = std::vector<ResultEntry>;
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public:
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/** ctor */
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@@ -47,10 +48,11 @@ namespace NM {
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this->evals.push_back(eval);
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}
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Result getDestination(const NavMeshWalkParams<Tria>& params) {
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Result res;
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res.heading = params.heading;
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ResultEntry getOne(const NavMeshWalkParams<Tria>& params) {
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ResultEntry re;
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// to-be-walked distance;
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const float toBeWalkedDist = params.getToBeWalkedDistance();
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@@ -60,7 +62,7 @@ namespace NM {
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NavMeshSub<Tria> reachable(params.start, toBeWalkedDistSafe);
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// get the to-be-reached destination's position (using start+distance+heading)
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const Point2 dir = res.heading.asVector();
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const Point2 dir = params.heading.asVector();
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const Point2 dst = params.start.pos.xy() + (dir * toBeWalkedDist);
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const Tria* dstTria = reachable.getContainingTriangle(dst);
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@@ -68,16 +70,16 @@ namespace NM {
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// is above destination reachable?
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if (dstTria) {
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res.location.pos = dstTria->toPoint3(dst);
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res.location.tria = dstTria;
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re.heading = params.heading; // heading was OK -> keep
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re.location.pos = dstTria->toPoint3(dst); // new destination position
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re.location.tria = dstTria; // new destination triangle
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++hits;
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} else {
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NavMeshRandom<Tria> rnd = reachable.getRandom();
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NavMeshLocation<Tria> rndLoc = rnd.draw();
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res.location = rndLoc;
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res.heading = Heading(params.start.pos.xy(), rndLoc.pos.xy()); // update the heading
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NavMeshRandom<Tria> rnd = reachable.getRandom(); // random-helper
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re.location = rnd.draw(); // get a random destianation
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re.heading = Heading(params.start.pos.xy(), re.location.pos.xy()); // update the heading
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++misses;
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}
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@@ -87,17 +89,23 @@ namespace NM {
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std::cout << "hits: " << (hits*100/total) << "%" << std::endl;
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}
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const NavMeshPotentialWalk<Tria> pwalk(params, res.location);
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res.probability = 1.0;
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// calculate probability
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const NavMeshPotentialWalk<Tria> pwalk(params, re.location);
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re.probability = 1.0;
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for (const NavMeshWalkEval<Tria>* eval : evals) {
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const double p1 = eval->getProbability(pwalk);
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res.probability *= p1;
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re.probability *= p1;
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}
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return res;
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// done
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return re;
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}
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ResultList getMany(const NavMeshWalkParams<Tria>& params) {
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return {getOne(params)};
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}
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};
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