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183
tests/navMesh/TestNavMeshDijkstra.cpp
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183
tests/navMesh/TestNavMeshDijkstra.cpp
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#ifdef WITH_TESTS
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#include "../Tests.h"
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#include "../../navMesh/NavMeshFactory.h"
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#include "../../navMesh/walk/NavMeshSub.h"
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#include "../../navMesh/meta/NavMeshDijkstra.h"
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#include "../../navMesh/NavMeshDebug.h"
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#include "../../floorplan/v2/FloorplanReader.h"
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using namespace NM;
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struct MyNMT1231902345 : public NM::NavMeshTriangle, public NM::NavMeshTriangleDijkstra {
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MyNMT1231902345(const Point3 p1, const Point3 p2, const Point3 p3, const uint8_t type) : NavMeshTriangle(p1, p2, p3, type) {;}
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};
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TEST(NavMeshDijkstra, build) {
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NavMeshSettings set;
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NavMesh<MyNMT1231902345> nm;
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Floorplan::IndoorMap map;
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Floorplan::Floor floor; map.floors.push_back(&floor); floor.atHeight = 0; floor.height = 3;
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Floorplan::FloorOutlinePolygon outline; floor.outline.push_back(&outline);
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// circle (many triangles)
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int i = 0;
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for (float f = 0; f < M_PI*2; f += 0.8) {
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const float x = std::cos(f) * 10;
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const float y = std::sin(f) * 10;
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outline.poly.points.push_back(Point2(x,y));
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++i;
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}
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outline.outdoor = false;
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outline.method = Floorplan::OutlineMethod::ADD;
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Floorplan::FloorOutlinePolygon remove; floor.outline.push_back(&remove);
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remove.outdoor = false;
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remove.method = Floorplan::OutlineMethod::REMOVE;
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remove.poly.points.push_back(Point2(+4,-3));
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remove.poly.points.push_back(Point2(+11,-3));
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remove.poly.points.push_back(Point2(+11,+1));
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remove.poly.points.push_back(Point2(+4,+1));
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Floorplan::FloorOutlinePolygon remove2; floor.outline.push_back(&remove2);
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remove2.outdoor = false;
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remove2.method = Floorplan::OutlineMethod::REMOVE;
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remove2.poly.points.push_back(Point2(-11,-2));
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remove2.poly.points.push_back(Point2(-2,-2));
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remove2.poly.points.push_back(Point2(-2,+2));
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remove2.poly.points.push_back(Point2(-11,+2));
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NavMeshFactory<MyNMT1231902345> fac(&nm, set);
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fac.build(&map);
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// nm.add(Point3(0,0,0), Point3(10,10,0), Point3(0,10,0), 1);
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// nm.add(Point3(0,10,0), Point3(10,10,0), Point3(0,20,0), 1);
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// nm.add(Point3(0,20,0), Point3(10,10,0), Point3(10,20,0), 1);
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NavMeshDebug dbg;
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dbg.addMesh(nm);
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dbg.draw();
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NM::NavMeshDijkstra::stamp(nm, Point3(4,4,0));
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dbg.addDijkstra(nm);
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dbg.draw();
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int xxx = 0; (void) xxx;
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}
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TEST(NavMeshDijkstra, build2) {
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NavMeshSettings set;
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NavMesh<MyNMT1231902345> nm;
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//Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile("/apps/paper/diss/data/maps/map_stair1.xml");
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//Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile("/apps/paper/diss/data/maps/SHL41_nm.xml");
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Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile("/apps/paper/diss/data/maps/museum31.xml");
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NavMeshFactory<MyNMT1231902345> fac(&nm, set);
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fac.build(map);
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NavMeshDebug dbg;
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dbg.addMesh(nm);
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dbg.draw();
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NM::NavMeshDijkstra::stamp(nm, Point3(4,4,0));
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dbg.addDijkstra(nm);
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dbg.draw();
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int xxx = 0; (void) xxx;
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}
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TEST(NavMeshDijkstra, path) {
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NavMeshSettings set;
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NavMesh<MyNMT1231902345> nm;
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// Floorplan::IndoorMap map;
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// Floorplan::Floor floor; map.floors.push_back(&floor); floor.atHeight = 0; floor.height = 3;
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// Floorplan::FloorOutlinePolygon outline; floor.outline.push_back(&outline);
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// // circle (many triangles)
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// int i = 0;
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// for (float f = 0; f < M_PI*2; f += 0.8) {
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// const float x = std::cos(f) * 10;
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// const float y = std::sin(f) * 10;
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// outline.poly.points.push_back(Point2(x,y));
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// ++i;
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// }
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// outline.outdoor = false;
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// outline.method = Floorplan::OutlineMethod::ADD;
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// Floorplan::FloorOutlinePolygon remove; floor.outline.push_back(&remove);
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// remove.outdoor = false;
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// remove.method = Floorplan::OutlineMethod::REMOVE;
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// remove.poly.points.push_back(Point2(+4,-3));
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// remove.poly.points.push_back(Point2(+11,-3));
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// remove.poly.points.push_back(Point2(+11,+1));
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// remove.poly.points.push_back(Point2(+4,+1));
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// Floorplan::FloorOutlinePolygon remove2; floor.outline.push_back(&remove2);
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// remove2.outdoor = false;
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// remove2.method = Floorplan::OutlineMethod::REMOVE;
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// remove2.poly.points.push_back(Point2(-11,-2));
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// remove2.poly.points.push_back(Point2(-2,-2));
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// remove2.poly.points.push_back(Point2(-2,+2));
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// remove2.poly.points.push_back(Point2(-11,+2));
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//Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile("/mnt/vm/paper/diss/data/maps/map_stair1.xml");
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Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile("/apps/paper/diss/data/maps/map_stair1.xml");
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NavMeshFactory<MyNMT1231902345> fac(&nm, set);
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fac.build(map);
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NavMeshDebug dbg;
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dbg.addMesh(nm);
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dbg.draw();
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NM::NavMeshRandom<MyNMT1231902345> rnd = nm.getRandom();
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const Point3 dst = rnd.draw().pos;
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for (int i = 0; i < 1000; ++i) {
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NM::NavMeshLocation<MyNMT1231902345> start = rnd.draw();
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start.tria->getDistanceToDestination<MyNMT1231902345>(start.pos); // just a compiler-test
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NM::NavMeshDijkstra::stamp(nm, dst);
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//NM::NavMeshLocation<MyNMT1231902345> start = start;//nm.getLocation(Point3(0,-6,0));
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std::vector<NM::NavMeshLocation<MyNMT1231902345>> path = start.tria->getPathToDestination<MyNMT1231902345>(start.pos);
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std::cout << path.size() << std::endl;
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dbg.addDijkstra(nm);
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dbg.addDijkstra(path);
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dbg.draw();
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sleep(1);
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}
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}
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#endif
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@@ -5,6 +5,70 @@
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#include "../../navMesh/NavMeshTriangle.h"
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using namespace NM;
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TEST(NavMeshTriangle, uv_2D_on_2D) {
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NavMeshTriangle t1(Point3(0,0,0), Point3(1,0,0), Point3(0,1,0), 1); // flat triangle
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ASSERT_NEAR(0.5, t1.getArea(), 0.0001);
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float u, v;
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std::vector<float> testVals = {1.0,0.0, 0.0,1.0, 0.4,0.4, 0.8,0.1, 0.1,0.8, 0.3,0.6, 0.6,0.3};
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// point -> uv -> point
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for (size_t i = 0; i < testVals.size(); i+=2) {
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Point2 pt1(testVals[i], testVals[i+1]);
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t1.getUV(pt1, u, v);
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Point3 pt2 = t1.getPoint(u,v);
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ASSERT_NEAR(pt1.x, pt2.x, 0.0001);
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ASSERT_NEAR(pt1.y, pt2.y, 0.0001);
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}
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}
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TEST(NavMeshTriangle, uv_2D_on_3D) {
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NavMeshTriangle t1(Point3(0,0,0), Point3(2,0,0), Point3(0,1,1), 1); // non-flat triangle
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float u, v;
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std::vector<float> testVals = {1.0,0.0, 0.0,1.0, 0.4,0.4, 0.8,0.1, 0.1,0.8, 0.3,0.6, 0.6,0.3};
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// point -> uv -> point
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for (size_t i = 0; i < testVals.size(); i+=2) {
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Point2 pt1(testVals[i], testVals[i+1]);
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t1.getUV(pt1, u, v);
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Point3 pt2 = t1.getPoint(u,v);
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ASSERT_NEAR(pt1.x, pt2.x, 0.0001);
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ASSERT_NEAR(pt1.y, pt2.y, 0.0001);
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}
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}
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TEST(NavMeshTriangle, uv_3D_on_3D) {
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NavMeshTriangle t1(Point3(0,0,0), Point3(1,0,0), Point3(0,1,1), 1); // non-flat triangle
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float u, v;
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std::vector<float> testVals = {1.0,0.0,0.0, 0.0,1.0,1.0};
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// point -> uv -> point
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for (size_t i = 0; i < testVals.size(); i+=3) {
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Point3 pt1(testVals[i], testVals[i+1], testVals[i+2]);
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t1.getUV(pt1, u, v);
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Point3 pt2 = t1.getPoint(u,v);
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ASSERT_NEAR(pt1.x, pt2.x, 0.0001);
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ASSERT_NEAR(pt1.y, pt2.y, 0.0001);
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ASSERT_NEAR(pt1.z, pt2.z, 0.0001);
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}
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}
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TEST(NavMeshTriangle, contains) {
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NavMeshTriangle t1(Point3(0,0,0), Point3(1,0,0), Point3(0,1,0), 1);
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@@ -31,6 +95,21 @@ TEST(NavMeshTriangle, area) {
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}
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TEST(NavMeshTriangle, interpolate) {
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NavMeshTriangle t1(Point3(0,0,0), Point3(1,0,0), Point3(0,1,0), 1);
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ASSERT_NEAR(1.0f, t1.interpolate(Point3(0,0,0), 1.0, 2.0, 3.0), 0.001);
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ASSERT_NEAR(2.0f, t1.interpolate(Point3(1,0,0), 1.0, 2.0, 3.0), 0.001);
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ASSERT_NEAR(3.0f, t1.interpolate(Point3(0,1,0), 1.0, 2.0, 3.0), 0.001);
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ASSERT_NEAR(1.5f, t1.interpolate(Point3(0.5,0,0), 1.0, 2.0, 3.0), 0.01); // between 1/2
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ASSERT_NEAR(1.9f, t1.interpolate(Point3(0.9,0,0), 1.0, 2.0, 3.0), 0.01);
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ASSERT_NEAR(2.0f, t1.interpolate(Point3(0,0.5,0), 1.0, 2.0, 3.0), 0.01); // between 1/3
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ASSERT_NEAR(2.8f, t1.interpolate(Point3(0,0.9,0), 1.0, 2.0, 3.0), 0.01);
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}
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#endif
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