This commit is contained in:
2018-07-24 08:13:44 +02:00
9 changed files with 204 additions and 42 deletions

View File

@@ -81,7 +81,7 @@ namespace NM {
// to-be-walked distance;
const float toBeWalkedDist = params.getToBeWalkedDistance();
const float toBeWalkedDistSafe = 0.75 + toBeWalkedDist * 1.1;
const float toBeWalkedDistKld = (kld * qualityWifi);
const float toBeWalkedDistKld = (kld * qualityWifi);
// construct reachable region
NavMeshSub<Tria> reachable(params.start, toBeWalkedDistKld); //EDIT HERE: ADD TOBEWALKDISTKLD...

View File

@@ -59,7 +59,7 @@ namespace NM {
// to-be-walked distance;
const float toBeWalkedDist = params.getToBeWalkedDistance();
const float toBeWalkedDistSafe = 0.75 + toBeWalkedDist * 1.1;
const float toBeWalkedDistSafe = 0.75 + toBeWalkedDist * 1.1;
// construct reachable region
NavMeshSub<Tria> reachable(params.start, toBeWalkedDistSafe);
@@ -73,15 +73,15 @@ namespace NM {
// is above destination reachable?
if (dstTria) {
re.heading = params.heading; // heading was OK -> keep
re.location.pos = dstTria->toPoint3(dst); // new destination position
re.location.tria = dstTria; // new destination triangle
re.heading = params.heading; // heading was OK -> keep
re.location.pos = dstTria->toPoint3(dst); // new destination position
re.location.tria = dstTria; // new destination triangle
++hits;
} else {
NavMeshRandom<Tria> rnd = reachable.getRandom(); // random-helper
re.location = rnd.draw(); // get a random destianation
NavMeshRandom<Tria> rnd = reachable.getRandom(); // random-helper
re.location = rnd.draw(); // get a random destianation
re.heading = Heading(params.start.pos.xy(), re.location.pos.xy()); // update the heading
++misses;