new test cases
worked on all walkers new helper methods new distributions some bugfixes
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@@ -45,20 +45,27 @@ public:
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gen.seed(1234);
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}
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T> start, const float distance_m) override {
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return GridWalkHelper::retryOrInvert(*this, 2, grid, start, distance_m);
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T>& start, const float distance_m, const float headChange_rad) override {
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return GridWalkHelper::retryOrInvert(*this, 2, grid, start, distance_m, -1);
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}
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private:
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GridWalkState<T> walk(Grid<T>& grid, const GridWalkState<T> cur, float distRest_m) {
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GridWalkState<T> walk(Grid<T>& grid, const GridWalkState<T>& cur, float distRest_m, float headChange = -1) {
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GridWalkState<T> next;
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// create a copy (to keep heading and walked distance)
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GridWalkState<T> next = cur;
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// change the heading at the beginning of each walk
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if (headChange == -1) {headChange = headingChangeDist(gen);}
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// get a new random heading
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next.heading = cur.heading + headingChangeDist(gen);
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next.heading = cur.heading + headChange;
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// pick the neighbor best matching this new heading
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next.node = &GridWalkHelper::getBestNeighbor(grid, *cur.node, next.heading);
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@@ -71,13 +78,18 @@ private:
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}
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// get the distance up to this neighbor
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distRest_m -= next.node->getDistanceInMeter(*cur.node);
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const float walked_m = next.node->getDistanceInMeter(*cur.node);
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distRest_m -= walked_m;
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// update the heading-change and walked-distance
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next.headingChange_rad += next.heading.getRAD() - cur.heading.getRAD();
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next.distanceWalked_m += walked_m;
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// done?
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if (distRest_m <= 0) {return next;}
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// another round..
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return walk(grid, next, distRest_m);
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return walk(grid, next, distRest_m, headChange);
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}
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