added boxkde resamplin in 2D and 3D
read activity out of sensor offline file
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#define WALKMODULE_H
|
||||
|
||||
#include "../../../Grid.h"
|
||||
#include "../../../GridPoint.h"
|
||||
|
||||
/** base-class for all WalkStates */
|
||||
struct WalkState {
|
||||
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
|
||||
// NOTE: ctrl->turnAngle is cumulative SINCE the last transition!
|
||||
// reset this one after every transition!
|
||||
Assert::isBetween(ctrl->turnSinceLastTransition_rad, -3.0f, +3.0f, "the given turn angle is too high to make sense.. did you forget to set ctrl->turnAngle = 0 after each transition?");
|
||||
//Assert::isBetween(ctrl->turnSinceLastTransition_rad, -3.0f, +3.0f, "the given turn angle is too high to make sense.. did you forget to set ctrl->turnAngle = 0 after each transition?");
|
||||
|
||||
// sensor noise
|
||||
float var = distNoise.draw();
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace NM {
|
||||
|
||||
NavMeshRandom<Tria> rnd = reachable.getRandom(); // random-helper
|
||||
re.location = rnd.draw(); // get a random destianation
|
||||
re.heading = Heading(params.start.pos.xy(), re.location.pos.xy()); // update the heading
|
||||
re.heading = Heading(params.start.pos.xy(), re.location.pos.xy()); // update the heading
|
||||
++misses;
|
||||
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
enum class Activity {
|
||||
|
||||
STANDING,
|
||||
WALKING,
|
||||
|
||||
WALKING,
|
||||
STANDING,
|
||||
|
||||
WALKING_UP,
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace Offline {
|
||||
|
||||
/** all entries grouped by sensor */
|
||||
std::vector<TS<int>> groundTruth;
|
||||
std::vector<TS<int>> activity;
|
||||
std::vector<TS<WiFiMeasurements>> wifi;
|
||||
std::vector<TS<BeaconMeasurement>> beacon;
|
||||
std::vector<TS<AccelerometerData>> acc;
|
||||
@@ -95,6 +96,7 @@ namespace Offline {
|
||||
|
||||
const std::vector<Entry>& getEntries() const {return entries;}
|
||||
|
||||
const std::vector<TS<int>>& getActivity() const {return activity;}
|
||||
|
||||
const std::vector<TS<int>>& getGroundTruth() const {return groundTruth;}
|
||||
|
||||
@@ -187,6 +189,7 @@ namespace Offline {
|
||||
else if (idx == (int)Sensor::COMPASS) {parseCompass(ts,data);}
|
||||
else if (idx == (int)Sensor::GPS) {parseGPS(ts,data);}
|
||||
else if (idx == (int)Sensor::MAGNETOMETER) {parseMagnetometer(ts,data);}
|
||||
else if (idx == (int)Sensor::ACTIVITY) {parseActivity(ts, data);}
|
||||
|
||||
// TODO: this is a hack...
|
||||
// the loop is called one additional time after the last entry
|
||||
@@ -327,6 +330,20 @@ namespace Offline {
|
||||
|
||||
}
|
||||
|
||||
void parseActivity(const uint64_t ts, const std::string& data) {
|
||||
|
||||
const auto pos1 = data.find(';');
|
||||
const auto pos2 = data.find(';', pos1+1);
|
||||
|
||||
const std::string string = data.substr(0, pos1);
|
||||
const std::string id = data.substr(pos1+1, pos2);
|
||||
|
||||
TS<int> elem(ts, std::stoi(id));
|
||||
activity.push_back(elem);
|
||||
entries.push_back(Entry(Sensor::ACTIVITY, ts, activity.size()-1));
|
||||
|
||||
}
|
||||
|
||||
void parseBarometer(const uint64_t ts, const std::string& data) {
|
||||
|
||||
BarometerData baro;
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace Offline {
|
||||
WIFI = 8,
|
||||
BEACON = 9,
|
||||
GPS = 16,
|
||||
ACTIVITY = 50,
|
||||
GROUND_TRUTH = 99,
|
||||
POS = 1001, // IPIN2016
|
||||
};
|
||||
|
||||
@@ -138,7 +138,7 @@ namespace SMC {
|
||||
if (lastNEff < particles.size() * nEffThresholdPercent) {resampler->resample(particles); }
|
||||
|
||||
// perform the transition step
|
||||
transition->transition(particles, control);
|
||||
transition->transition(particles, control);
|
||||
|
||||
// perform the evaluation step and calculate the sum of all particle weights
|
||||
evaluation->evaluation(particles, observation);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef K_MATH_FILTER_PARTICLES_PARTICLEFILTERINITIALIZER_H
|
||||
#define K_MATH_FILTER_PARTICLES_PARTICLEFILTERINITIALIZER_H
|
||||
#ifndef SMC_FILTER_PARTICLES_PARTICLEFILTERINITIALIZER_H
|
||||
#define SMC_FILTER_PARTICLES_PARTICLEFILTERINITIALIZER_H
|
||||
|
||||
#include <vector>
|
||||
#include "../Particle.h"
|
||||
@@ -22,4 +22,4 @@ namespace SMC {
|
||||
|
||||
}
|
||||
|
||||
#endif // K_MATH_FILTER_PARTICLES_PARTICLEFILTERINITIALIZER_H
|
||||
#endif // SMC_FILTER_PARTICLES_PARTICLEFILTERINITIALIZER_H
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define PARTICLEFILTERESTIMATIONBOXKDE3D_H
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include "../../Particle.h"
|
||||
#include "../../ParticleAssertions.h"
|
||||
#include "ParticleFilterEstimation.h"
|
||||
|
||||
@@ -77,7 +77,11 @@ namespace SMC {
|
||||
grid->clear();
|
||||
for (Particle<State> p : particles){
|
||||
//grid.add receives position in meter!
|
||||
grid->add(p.state.getX(), p.state.getY(), p.state.getZ(), p.weight);
|
||||
|
||||
//if weight is to low, remove.
|
||||
if((float) p.weight > 0 ){
|
||||
grid->add(p.state.getX(), p.state.getY(), p.state.getZ(), p.weight);
|
||||
}
|
||||
}
|
||||
|
||||
int nFilt = 3;
|
||||
@@ -88,7 +92,7 @@ namespace SMC {
|
||||
BoxGaus3D<float> boxGaus;
|
||||
boxGaus.approxGaus(grid->image(), Point3(sigmaX, sigmaY, sigmaZ), nFilt);
|
||||
|
||||
// fill a drawlist with 10k equal distributed particles
|
||||
// fill a drawlist with N equal distributed particles
|
||||
// assign them a weight based on the KDE density.
|
||||
DrawList<Point3> dl;
|
||||
for (int i = 0; i < 10000; ++i){
|
||||
@@ -110,27 +114,6 @@ namespace SMC {
|
||||
particles[i].state.pos = mesh->getLocation(dl.get(tmpWeight));
|
||||
particles[i].weight = tmpWeight;
|
||||
}
|
||||
|
||||
//Todo:: equal weight? brauch ich das ueberhaupt? grundlage sind ja 10k zufällig
|
||||
int dummy = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
/** draw one particle according to its weight from the copy vector */
|
||||
const Particle<State>& draw(const double cumWeight) {
|
||||
|
||||
// generate random values between [0:cumWeight]
|
||||
std::uniform_real_distribution<float> dist(0, cumWeight);
|
||||
|
||||
// draw a random value between [0:cumWeight]
|
||||
const float rand = dist(gen);
|
||||
|
||||
// search comparator (cumWeight is ordered -> use binary search)
|
||||
auto comp = [] (const Particle<State>& s, const float d) {return s.weight < d;};
|
||||
auto it = std::lower_bound(particlesCopy.begin(), particlesCopy.end(), rand, comp);
|
||||
return *it;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -42,8 +42,8 @@ namespace SMC {
|
||||
|
||||
|
||||
// to-be-removed region
|
||||
const int start = particles.size() * (1-percent);
|
||||
const int end = particles.size();
|
||||
const int start = particles.size() * (1-percent);
|
||||
const int end = particles.size();
|
||||
std::uniform_int_distribution<int> dist(0, start-1);
|
||||
|
||||
// remove by re-drawing
|
||||
@@ -56,10 +56,10 @@ namespace SMC {
|
||||
|
||||
// calculate weight-sum
|
||||
double weightSum = 0;
|
||||
double equalweight = 1.0 / (double) cnt;
|
||||
for (auto& p : particles) {
|
||||
double equalweight = 1.0 / (double) cnt;
|
||||
for (auto& p : particles) {
|
||||
weightSum += p.weight;
|
||||
p.weight = equalweight;
|
||||
p.weight = equalweight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,8 +45,8 @@ namespace SMC {
|
||||
void resample(std::vector<Particle<State>>& particles) override {
|
||||
|
||||
// compile-time sanity checks
|
||||
// TODO: this solution requires EXPLICIT overloading which is bad...
|
||||
// static_assert( HasOperatorAssign<State>::value, "your state needs an assignment operator!" );
|
||||
// TODO: this solution requires EXPLICIT overloading which is bad...
|
||||
// static_assert( HasOperatorAssign<State>::value, "your state needs an assignment operator!" );
|
||||
|
||||
const uint32_t cnt = (uint32_t) particles.size();
|
||||
|
||||
@@ -67,21 +67,21 @@ namespace SMC {
|
||||
particlesCopy[i].weight = cumWeight;
|
||||
}
|
||||
|
||||
// randomness for drawing particles
|
||||
std::uniform_real_distribution<float> distNewOne(0.0, 1.0);
|
||||
// randomness for drawing particles
|
||||
std::uniform_real_distribution<float> distNewOne(0.0, 1.0);
|
||||
|
||||
// now draw from the copy vector and fill the original one
|
||||
// with the resampled particle-set
|
||||
for (uint32_t i = 0; i < cnt; ++i) {
|
||||
|
||||
// slight chance to get a truely random particle in range X m
|
||||
if (distNewOne(gen) < 0.005) {
|
||||
const double radius = 50.0;
|
||||
const NM::NavMeshSub<Tria> reachable(particlesCopy[i].state.loc, radius);
|
||||
particles[i].state.loc = reachable.getRandom().drawWithin(particlesCopy[i].state.loc.pos, radius);
|
||||
particles[i].weight = equalWeight;
|
||||
continue;
|
||||
}
|
||||
// slight chance to get a truely random particle in range X m
|
||||
if (distNewOne(gen) < 0.005) {
|
||||
const double radius = 50.0;
|
||||
const NM::NavMeshSub<Tria> reachable(particlesCopy[i].state.pos, radius);
|
||||
particles[i].state.pos = reachable.getRandom().drawWithin(particlesCopy[i].state.pos.pos, radius);
|
||||
particles[i].weight = equalWeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
particles[i] = draw(cumWeight);
|
||||
particles[i].weight = equalWeight;
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
#ifndef PARTICLEFILTERRESAMPLINGSIMPLEIMPOVERISHMENTGRID_H
|
||||
#define PARTICLEFILTERRESAMPLINGSIMPLEIMPOVERISHMENTGRID_H
|
||||
|
||||
|
||||
#include <algorithm>
|
||||
#include <random>
|
||||
|
||||
#include "ParticleFilterResampling.h"
|
||||
#include "../../ParticleAssertions.h"
|
||||
|
||||
#include <Indoor/grid/Grid.h>
|
||||
|
||||
namespace SMC {
|
||||
|
||||
/**
|
||||
* uses simple probability resampling by drawing particles according
|
||||
* to their current weight.
|
||||
* O(log(n)) per particle
|
||||
*/
|
||||
template <typename State, typename Node>
|
||||
class ParticleFilterResamplingSimpleImpoverishmentGrid : public ParticleFilterResampling<State> {
|
||||
|
||||
private:
|
||||
|
||||
/** this is a copy of the particle-set to draw from it */
|
||||
std::vector<Particle<State>> particlesCopy;
|
||||
|
||||
/** random number generator */
|
||||
std::minstd_rand gen;
|
||||
|
||||
Grid<Node>& grid;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
ParticleFilterResamplingSimpleImpoverishmentGrid(Grid<Node>& grid) : grid(grid) {
|
||||
gen.seed(1234);
|
||||
}
|
||||
|
||||
void resample(std::vector<Particle<State>>& particles) override {
|
||||
|
||||
// compile-time sanity checks
|
||||
// TODO: this solution requires EXPLICIT overloading which is bad...
|
||||
// static_assert( HasOperatorAssign<State>::value, "your state needs an assignment operator!" );
|
||||
|
||||
const uint32_t cnt = (uint32_t) particles.size();
|
||||
|
||||
// equal weight for all particles. sums up to 1.0
|
||||
const double equalWeight = 1.0 / (double) cnt;
|
||||
|
||||
// ensure the copy vector has the same size as the real particle vector
|
||||
particlesCopy.resize(cnt);
|
||||
|
||||
// swap both vectors
|
||||
particlesCopy.swap(particles);
|
||||
|
||||
// calculate cumulative weight
|
||||
double cumWeight = 0;
|
||||
for (uint32_t i = 0; i < cnt; ++i) {
|
||||
|
||||
cumWeight += particlesCopy[i].weight;
|
||||
particlesCopy[i].weight = cumWeight;
|
||||
}
|
||||
|
||||
// randomness for drawing particles
|
||||
std::uniform_real_distribution<float> distNewOne(0.0, 1.0);
|
||||
std::uniform_int_distribution<int> distRndNode(0, grid.getNumNodes()-1);
|
||||
|
||||
// now draw from the copy vector and fill the original one
|
||||
// with the resampled particle-set
|
||||
for (uint32_t i = 0; i < cnt; ++i) {
|
||||
|
||||
// slight chance to get a truely random particle in range X m
|
||||
if (distNewOne(gen) < 0.005) {
|
||||
particles[i].state.position = grid[distRndNode(gen)];
|
||||
particles[i].weight = equalWeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
particles[i] = draw(cumWeight);
|
||||
particles[i].weight = equalWeight;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
/** draw a node randomly within a specific range **/
|
||||
const Node drawNode(const Node baseNode, const double range){
|
||||
// we draw neighbors randomly until the range was reached
|
||||
|
||||
Node* curNode = baseNode;
|
||||
|
||||
while(range > 0){
|
||||
DrawList<const Node*> drawer(rnd); drawer.reserve(10);
|
||||
|
||||
for (const Node& neighbor : grid.neighbors(*curNode)) {
|
||||
drawer.add(&neighbor, prob);
|
||||
maxEdgeProb.add(prob);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/** draw one particle according to its weight from the copy vector */
|
||||
const Particle<State>& draw(const double cumWeight) {
|
||||
|
||||
// generate random values between [0:cumWeight]
|
||||
std::uniform_real_distribution<float> dist(0, cumWeight);
|
||||
|
||||
// draw a random value between [0:cumWeight]
|
||||
const float rand = dist(gen);
|
||||
|
||||
// search comparator (cumWeight is ordered -> use binary search)
|
||||
auto comp = [] (const Particle<State>& s, const float d) {return s.weight < d;};
|
||||
auto it = std::lower_bound(particlesCopy.begin(), particlesCopy.end(), rand, comp);
|
||||
return *it;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // PARTICLEFILTERRESAMPLINGSIMPLEIMPOVERISHMENTGRID_H
|
||||
Reference in New Issue
Block a user