worked on 3d models within map
adjusted grid factory adjusted nav mesh factory minoor changes/fixes new helper classes refactoring
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@@ -113,7 +113,9 @@ namespace GW3 {
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public:
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WalkEvalDistance(const Grid<Node>& grid, const double sigma = 0.1) : grid(grid), sigma(sigma), dist(0, sigma) {;}
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WalkEvalDistance(const Grid<Node>& grid, const double sigma = 0.1) : grid(grid), sigma(sigma), dist(0, sigma) {
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Assert::isFalse(grid.isEmpty(), "empty grid given");
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}
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virtual double getProbability(const PotentialWalk& walk) const override {
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