added floorplan support for object-sizing
added floorplan support for different wall-heights minor fixes/changes
This commit is contained in:
@@ -349,8 +349,9 @@ namespace Floorplan {
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Point2 from;
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Point2 to;
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float thickness_m;
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FloorObstacleLine(const ObstacleType type, const Material material, const Point2 from, const Point2 to, const float thickness_m = 0.2f) : FloorObstacle(material), type(type), from(from), to(to), thickness_m(thickness_m) {;}
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FloorObstacleLine(const ObstacleType type, const Material material, const float x1, const float y1, const float x2, const float y2, const float thickness_m = 0.2f) : FloorObstacle(material), type(type), from(x1,y1), to(x2,y2), thickness_m(thickness_m) {;}
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float height_m = 0; // 0 = floor's height
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FloorObstacleLine(const ObstacleType type, const Material material, const Point2 from, const Point2 to, const float thickness_m = 0.2f, const float height_m = 0) : FloorObstacle(material), type(type), from(from), to(to), thickness_m(thickness_m), height_m(height_m) {;}
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FloorObstacleLine(const ObstacleType type, const Material material, const float x1, const float y1, const float x2, const float y2, const float thickness_m = 0.2f, const float height_m = 0) : FloorObstacle(material), type(type), from(x1,y1), to(x2,y2), thickness_m(thickness_m), height_m(height_m) {;}
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};
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/** circle obstacle */
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@@ -380,7 +381,8 @@ namespace Floorplan {
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std::string file;
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Point3 pos;
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Point3 rot;
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FloorObstacleObject(const std::string& file, const Point3 pos, const Point3 rot) : file(file), pos(pos), rot(rot) {;}
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Point3 scale = Point3(1,1,1);
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FloorObstacleObject(const std::string& file, const Point3 pos, const Point3 rot, const Point3 scale) : file(file), pos(pos), rot(rot), scale(scale) {;}
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};
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@@ -403,7 +403,8 @@ namespace Floorplan {
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parseMaterial(el->Attribute("material")),
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el->FloatAttribute("x1"), el->FloatAttribute("y1"),
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el->FloatAttribute("x2"), el->FloatAttribute("y2"),
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(el->FloatAttribute("thickness") > 0) ? (el->FloatAttribute("thickness")) : (0.15) // default wall thickness in m
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(el->FloatAttribute("thickness") > 0) ? (el->FloatAttribute("thickness")) : (0.15), // default wall thickness in m
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el->FloatAttribute("height")
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);
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}
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@@ -433,7 +434,8 @@ namespace Floorplan {
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return new FloorObstacleObject(
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el->Attribute("file"),
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Point3(el->FloatAttribute("x"), el->FloatAttribute("y"), el->FloatAttribute("z")),
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Point3(el->FloatAttribute("rx"), el->FloatAttribute("ry"), el->FloatAttribute("rz"))
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Point3(el->FloatAttribute("rx", 0), el->FloatAttribute("ry", 0), el->FloatAttribute("rz", 0)),
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Point3(el->FloatAttribute("sx", 1), el->FloatAttribute("sy", 1), el->FloatAttribute("sz", 1))
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);
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}
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@@ -334,6 +334,7 @@ namespace Floorplan {
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obstacle->SetAttribute("x2", line->to.x);
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obstacle->SetAttribute("y2", line->to.y);
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obstacle->SetAttribute("thickness", line->thickness_m);
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if (line->height_m != 0) {obstacle->SetAttribute("height", line->height_m);}
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obstacles->InsertEndChild(obstacle);
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}
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@@ -344,7 +345,7 @@ namespace Floorplan {
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obstacle->SetAttribute("cx", circle->center.x);
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obstacle->SetAttribute("cy", circle->center.y);
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obstacle->SetAttribute("radius", circle->radius);
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obstacle->SetAttribute("height", circle->height);
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if (circle->height != 0) {obstacle->SetAttribute("height", circle->height);}
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obstacles->InsertEndChild(obstacle);
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}
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@@ -369,9 +370,12 @@ namespace Floorplan {
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obstacle->SetAttribute("x", obj->pos.x);
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obstacle->SetAttribute("y", obj->pos.y);
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obstacle->SetAttribute("z", obj->pos.z);
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obstacle->SetAttribute("rx", obj->rot.x);
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obstacle->SetAttribute("ry", obj->rot.y);
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obstacle->SetAttribute("rz", obj->rot.z);
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if (obj->rot.x != 0) {obstacle->SetAttribute("rx", obj->rot.x);}
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if (obj->rot.y != 0) {obstacle->SetAttribute("ry", obj->rot.y);}
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if (obj->rot.z != 0) {obstacle->SetAttribute("rz", obj->rot.z);}
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if (obj->scale.x != 1) {obstacle->SetAttribute("sx", obj->scale.x);}
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if (obj->scale.y != 1) {obstacle->SetAttribute("sy", obj->scale.y);}
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if (obj->scale.z != 1) {obstacle->SetAttribute("sz", obj->scale.z);}
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obstacles->InsertEndChild(obstacle);
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}
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@@ -47,6 +47,14 @@ public:
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return *this;
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}
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/** scale using 3 individual components */
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Triangle3& operator *= (const Point3 o) {
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p1 *= o;
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p2 *= o;
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p3 *= o;
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return *this;
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}
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Point3 getNormal() const {
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return cross( p2-p1, p3-p1 ).normalized();
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}
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@@ -52,6 +52,7 @@ private:
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bool _buildStairs = true;
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bool _removeIsolated = true;
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bool _addTightToObstacle = false;
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bool _abortOnError = true;
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public:
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@@ -60,6 +61,8 @@ public:
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}
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void setAbortOnError(const bool abort) {this->_abortOnError = abort;}
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void setAddTightToObstacle(const bool tight) {this->_addTightToObstacle = tight;}
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/** whether or not to build stairs */
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@@ -181,7 +184,9 @@ public:
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// belongs to a "add" polygon? -> remember until all polygons were checked
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// [might still belong to a "remove" polygon]
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res.outdoor = poly->outdoor;
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if (poly->outdoor) {
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res.outdoor = true; // belonging to an outdoor region overwrites all other belongings
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}
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}
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}
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@@ -219,7 +224,7 @@ public:
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if (foo) {
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// get the obstacle
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(foo->file).rotated_deg(foo->rot).translated(foo->pos);
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(foo->file).scaled(foo->scale).rotated_deg(foo->rot).translated(foo->pos);
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// construct its 2D convex hull (in centimter)
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HelperPoly poly;
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@@ -295,6 +300,8 @@ public:
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void buildStairs(const Floorplan::IndoorMap* map, const Floorplan::Floor* floor, GridFactoryListener* listener = nullptr) {
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stairs.setAbortOnError(_abortOnError);
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const int total = floor->stairs.size();
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int cur = 0;
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@@ -32,6 +32,7 @@ private:
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std::vector<T*> toDelete;
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bool tryImproveStairConnections = true;
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bool abortOnError = true;
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private:
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@@ -47,7 +48,6 @@ private:
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StairNode(const int x_cm, const int y_cm, const int quadIdx) : x_cm(x_cm), y_cm(y_cm), belongsToQuadIdx(quadIdx) {;}
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};
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@@ -62,7 +62,10 @@ public:
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finalize();
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}
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/** whether to abort when errors are detected */
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void setAbortOnError(const bool abort) {
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this->abortOnError = abort;
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}
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@@ -184,7 +187,11 @@ public:
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// be sure both are connected to a floor
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if (!end1OK || !end2OK) {
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throw Exception("stair's start or end is not directly connectable to a floor");
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if (abortOnError) {
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throw Exception("stair's start or end is not directly connectable to a floor");
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} else{
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std::cout << "stair's start or end is not directly connectable to a floor" << std::endl;
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}
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}
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}
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@@ -632,7 +632,7 @@ namespace NM {
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Floorplan::Polygon2 res;
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// fetch object from pool
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(obj->file).rotated_deg(obj->rot).translated(obj->pos);
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(obj->file).scaled(obj->scale).rotated_deg(obj->rot).translated(obj->pos);
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// construct 2D convex hull
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res.points = ConvexHull2::get(obs.getPoints2D());
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@@ -20,7 +20,7 @@ TEST(RayTrace3, test) {
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ModelFactory fac(map);
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std::ofstream outOBJ("/tmp/vm/map.obj");
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outOBJ << fac.getMesh().toOBJ();
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outOBJ << fac.getMesh().toOBJ("obj").obj;
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outOBJ.close();
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const int gs_cm = 50;
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@@ -282,7 +282,7 @@ namespace Ray3D {
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// attributes
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const float r = foc->radius;
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const float h = (foc->height > 0) ? (foc->height) : (fpos.height);
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const float h = (foc->height > 0) ? (foc->height) : (fpos.height); // use either floor's height or user height
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const Point3 pos(foc->center.x, foc->center.y, fpos.z1 + h/2);
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// build
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@@ -310,7 +310,8 @@ namespace Ray3D {
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const float deg = rad * 180 / M_PI;
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// cube's destination center
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const double height = (!aboveDoor) ? (fpos.height) : (fpos.height - aboveDoor->height);
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const float _height = (fol->height_m > 0) ? (fol->height_m) : (fpos.height); // use either floor's height or user height
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const double height = (!aboveDoor) ? (_height) : (fpos.height - aboveDoor->height);
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const double cenZ = (!aboveDoor) ? (fpos.z1 + height/2) : (fpos.z1 + aboveDoor->height + height/2);// (fpos.z2 - (fpos.height - aboveDoor->height) / 2);
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const Point3 pos(cen2.x, cen2.y, cenZ);
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@@ -338,6 +339,7 @@ namespace Ray3D {
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const std::string& name = foo->file;
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Obstacle3D obs = OBJPool::get().getObject(name);
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obs = obs.scaled(foo->scale);
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obs = obs.rotated_deg( Point3(foo->rot.x, foo->rot.y, foo->rot.z) );
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obs = obs.translated(foo->pos + Point3(0,0,fpos.z1));
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obs.type = Obstacle3D::Type::OBJECT;
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@@ -38,6 +38,14 @@ namespace Ray3D {
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/** ctor */
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Obstacle3D(Type type, Floorplan::Material mat) : type(type), mat(mat) {;}
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/** scaled copy */
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Obstacle3D scaled(const Point3 scale) const {
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Obstacle3D copy = *this;
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for (Triangle3& tria : copy.triangles) {
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tria *= scale;
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}
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return copy;
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}
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/** translated copy */
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Obstacle3D translated(const Point3 pos) const {
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