added floorplan support for object-sizing
added floorplan support for different wall-heights minor fixes/changes
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@@ -52,6 +52,7 @@ private:
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bool _buildStairs = true;
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bool _removeIsolated = true;
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bool _addTightToObstacle = false;
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bool _abortOnError = true;
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public:
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@@ -60,6 +61,8 @@ public:
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}
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void setAbortOnError(const bool abort) {this->_abortOnError = abort;}
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void setAddTightToObstacle(const bool tight) {this->_addTightToObstacle = tight;}
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/** whether or not to build stairs */
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@@ -181,7 +184,9 @@ public:
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// belongs to a "add" polygon? -> remember until all polygons were checked
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// [might still belong to a "remove" polygon]
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res.outdoor = poly->outdoor;
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if (poly->outdoor) {
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res.outdoor = true; // belonging to an outdoor region overwrites all other belongings
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}
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}
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}
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@@ -219,7 +224,7 @@ public:
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if (foo) {
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// get the obstacle
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(foo->file).rotated_deg(foo->rot).translated(foo->pos);
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(foo->file).scaled(foo->scale).rotated_deg(foo->rot).translated(foo->pos);
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// construct its 2D convex hull (in centimter)
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HelperPoly poly;
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@@ -295,6 +300,8 @@ public:
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void buildStairs(const Floorplan::IndoorMap* map, const Floorplan::Floor* floor, GridFactoryListener* listener = nullptr) {
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stairs.setAbortOnError(_abortOnError);
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const int total = floor->stairs.size();
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int cur = 0;
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