started removing KLib related code:
- assertions - distributions new helper methods worked on stairs worked on grid-walkers worked on navigation
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "../../floorplan/Floor.h"
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#include "../../floorplan/Stairs.h"
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#include "../../floorplan/PlatformStair.h"
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#include "../../geo/Units.h"
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#include "../GridNodeBBox.h"
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@@ -57,40 +58,32 @@ public:
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}
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/** connect all neighboring nodes part of the given index-vector */
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void connectAdjacent(const std::vector<int>& indices) {
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for (const int idx : indices) {
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// connect the node with its neighbors
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connectAdjacent(grid[idx]);
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}
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}
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/** connect all neighboring nodes located on the given height-plane */
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void connectAdjacent(const float z_cm) {
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Log::add(name, "connecting all adjacent nodes at height " + std::to_string(z_cm), false);
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Log::tick();
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const int gridSize_cm = grid.getGridSize_cm();
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// connect adjacent grid-points
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for (T& n1 : grid) {
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// not the floor we are looking for? -> skip (ugly.. slow(er))
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if (n1.z_cm != z_cm) {continue;}
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// square around each point
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for (int x = -gridSize_cm; x <= gridSize_cm; x += gridSize_cm) {
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for (int y = -gridSize_cm; y <= gridSize_cm; y += gridSize_cm) {
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// skip the center (node itself)
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if ((x == y) && (x == 0)) {continue;}
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// position of the potential neighbor
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const int ox = n1.x_cm + x;
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const int oy = n1.y_cm + y;
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const GridPoint p(ox, oy, n1.z_cm);
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// does the grid contain the potential neighbor?
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const T* n2 = grid.getNodePtrFor(p);
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if (n2 != nullptr) {
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grid.connectUniDir(n1, *n2); // UNI-dir connection as EACH node is processed!
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}
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}
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}
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// connect the node with its neighbors
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connectAdjacent(n1);
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}
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@@ -98,54 +91,124 @@ public:
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}
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/** connect the given node with its neighbors */
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void connectAdjacent(T& n1) {
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const int gridSize_cm = grid.getGridSize_cm();
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// square around the node
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for (int x = -gridSize_cm; x <= gridSize_cm; x += gridSize_cm) {
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for (int y = -gridSize_cm; y <= gridSize_cm; y += gridSize_cm) {
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// skip the center (node itself)
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if ((x == y) && (x == 0)) {continue;}
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// position of the potential neighbor
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const int ox = n1.x_cm + x;
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const int oy = n1.y_cm + y;
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const GridPoint p(ox, oy, n1.z_cm);
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// does the grid contain the potential neighbor?
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const T* n2 = grid.getNodePtrFor(p);
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if (n2 != nullptr) {
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grid.connectUniDir(n1, *n2); // UNI-dir connection as EACH node is processed!
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}
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}
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}
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}
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/** shrink the given bbox to be grid-aligned */
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BBox2 shrinkAlign(const BBox2& bb) {
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const float gridSize_cm = grid.getGridSize_cm();
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Point2 p1 = bb.getMin();
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Point2 p2 = bb.getMax();
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p1.x = std::ceil(p1.x/gridSize_cm)*gridSize_cm;
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p1.y = std::ceil(p1.y/gridSize_cm)*gridSize_cm;
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p2.x = std::floor(p2.x/gridSize_cm)*gridSize_cm;
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p2.y = std::floor(p2.y/gridSize_cm)*gridSize_cm;
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BBox2 res; res.add(p1); res.add(p2); return res;
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}
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/** add a new platform-stair between the two given floors */
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void buildPlatformStair(const PlatformStair& s, const float z1_cm, const float z2_cm) {
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const float zCenter_cm = (z2_cm + z1_cm) / 2;
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std::vector<int> indices;
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// add the platform in the middle
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BBox2 bb = shrinkAlign(s.platform);
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const int gridSize_cm = grid.getGridSize_cm();
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for (int x_cm = bb.getMin().x; x_cm <= bb.getMax().x; x_cm += gridSize_cm) {
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for (int y_cm = bb.getMin().y; y_cm <= bb.getMax().y; y_cm += gridSize_cm) {
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int idx = grid.add(T(x_cm, y_cm, zCenter_cm));
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indices.push_back(idx);
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}
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}
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// connect the plattform in the middle
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connectAdjacent(indices);
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// TODO: interconnect (x-y) the stair lines???
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buildStair(s.s1, z1_cm, zCenter_cm);
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buildStair(s.s2, z2_cm, zCenter_cm);
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}
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void addStairs(const Stairs& stairs, const float z1_cm, const float z2_cm) {
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Log::add(name, "adding stairs between " + std::to_string(z1_cm) + " and " + std::to_string(z2_cm), false);
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Log::tick();
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for (const Stair& s : stairs) {
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// potential starting-point for the stair
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for (T& n : grid) {
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// node lies on the stair's starting edge?
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if (n.z_cm == z1_cm && grid.getBBox(n).intersects(s.start)) {
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// construct end-point by using the stair's direction
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const Point3 end = Point3(n.x_cm, n.y_cm, z2_cm) + Point3(s.dir.x, s.dir.y, 0);
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GridPoint gp(end.x, end.y, end.z);
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// does such and end-point exist within the grap? -> construct stair
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if (grid.hasNodeFor(gp)) {
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T& n2 = (T&) grid.getNodeFor(gp);
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buildStair(n, n2);
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}
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}
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}
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}
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for (const Stair& s : stairs) { buildStair(s, z1_cm, z2_cm); }
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Log::tock();
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}
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/** build a stair (z-transition) from n1 to n2 */
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void buildStair(T& n1, T& n2) {
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void buildStair(const Stair& s, const float z1_cm, const float z2_cm) {
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// potential starting-point for the stair
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for (T& n : grid) {
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// node lies on the stair's starting edge?
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if (n.z_cm == z1_cm && grid.getBBox(n).intersects(s.start)) {
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// construct end-point by using the stair's direction
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const Point3 end = Point3(n.x_cm, n.y_cm, z2_cm) + Point3(s.dir.x, s.dir.y, 0);
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GridPoint gp(end.x, end.y, end.z);
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// does such and end-point exist within the grid? -> construct stair-line
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if (grid.hasNodeFor(gp)) {
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T& n2 = (T&) grid.getNodeFor(gp);
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buildStairLine(n, n2);
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}
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}
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}
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}
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/** build a stair (z-transition) from n1 to n2 */
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void buildStairLine(T& _n1, T& _n2) {
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const int gridSize_cm = grid.getGridSize_cm();
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// local copies, needed for std::swap to work
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T n1 = _n1; T n2 = _n2;
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// ensure we work from lower to upper levels
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if (n2.z_cm < n1.z_cm) { std::swap(n1, n2); }
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//TODO: ensure n1 is below n2
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const float zDiff = n2.z_cm - n1.z_cm;
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const float xDiff = n2.x_cm - n1.x_cm;
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const float yDiff = n2.y_cm - n1.y_cm;
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int idx1 = n1.getIdx();
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int idx2 = -1;
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const int idx3 = n2.getIdx();
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const int gridSize_cm = grid.getGridSize_cm();
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int idx1 = n1.getIdx(); // starting node
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int idx2 = -1; // next node
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const int idx3 = n2.getIdx(); // final node
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// move upards in gridSize steps
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for (int _z = gridSize_cm; _z < zDiff; _z+= gridSize_cm) {
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@@ -170,9 +233,8 @@ public:
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}
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// add the last segment
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if (idx2 != -1) {
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grid.connectBiDir(idx2, idx3);
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}
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Assert::isTrue(idx2 != -1, "strange stair issue?!");
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grid.connectBiDir(idx2, idx3);
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}
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@@ -11,7 +11,7 @@
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#include "../../nav/dijkstra/Dijkstra.h"
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#include "../../nav/dijkstra/DijkstraPath.h"
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#include <KLib/math/distribution/Normal.h>
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#include "../../math/Distributions.h"
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@@ -69,7 +69,7 @@ public:
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n1.imp = 1.0f;
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n1.imp += getWallImportance(n1, Units::cmToM(std::sqrt(squaredDist[0])) );
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n1.imp += getWallImportance( Units::cmToM(std::sqrt(squaredDist[0])) );
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//addDoor(n1, neighbors);
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// is the current node a door?
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@@ -86,7 +86,7 @@ public:
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// process each node again
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for (T& n1 : g) {
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static K::NormalDistribution favorDoors(0.0, 1.0);
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static Distribution::Normal<float> favorDoors(0.0f, 1.0f);
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// get the distance to the nearest door
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const float dist_m = Units::cmToM(knnDoors.getNearestDistance( {n1.x_cm, n1.y_cm, n1.z_cm} ));
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@@ -141,7 +141,7 @@ public:
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//T& node = g[idx];
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const float dist_cm = knn.getNearestDistance( {n.x_cm, n.y_cm, n.z_cm} );
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const float dist_m = Units::cmToM(dist_cm);
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n.impPath = 1.0 + K::NormalDistribution::getProbability(0, 1.0, dist_m) * 0.8;
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n.impPath = 1.0 + Distribution::Normal<float>::getProbability(0, 1.0, dist_m) * 0.8;
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}
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@@ -191,16 +191,16 @@ public:
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}
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/** get the importance of the given node depending on its nearest wall */
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template <typename T> float getWallImportance(T& nSrc, float dist_m) {
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float getWallImportance(float dist_m) {
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// avoid sticking too close to walls (unlikely)
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static K::NormalDistribution avoidWalls(0.0, 0.4);
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static Distribution::Normal<float> avoidWalls(0.0, 0.4);
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// favour walking near walls (likely)
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static K::NormalDistribution sticToWalls(0.9, 0.5);
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static Distribution::Normal<float> sticToWalls(0.9, 0.5);
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// favour walking far away (likely)
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static K::NormalDistribution farAway(2.2, 0.5);
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static Distribution::Normal<float> farAway(2.2, 0.5);
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if (dist_m > 2.0) {dist_m = 2.0;}
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// overall importance
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