started working on walling, dooring and windowing

refactoring
This commit is contained in:
k-a-z-u
2018-07-25 16:21:47 +02:00
parent f7e4323d58
commit 0d22d91470
9 changed files with 368 additions and 48 deletions

View File

@@ -157,6 +157,12 @@ namespace Floorplan {
_END,
};
/** available window types */
enum class WindowType {
UNKNOWN,
_END,
};
/** all supported material types */
enum class Material {
UNKNOWN,
@@ -193,6 +199,7 @@ namespace Floorplan {
struct Elevator;
struct GroundTruthPoint;
struct FloorObstacleWallDoor;
struct FloorObstacleWallWindow;
struct FloorOutline : public std::vector<FloorOutlinePolygon*> {
bool enabled = true;
@@ -351,7 +358,6 @@ namespace Floorplan {
Point2 to;
float thickness_m;
float height_m = 0; // 0 = floor's height
std::vector<FloorObstacleWallDoor*> doors;
FloorObstacleLine(const ObstacleType type, const Material material, const Point2 from, const Point2 to, const float thickness_m = 0.2f, const float height_m = 0) : FloorObstacle(material), type(type), from(from), to(to), thickness_m(thickness_m), height_m(height_m) {;}
FloorObstacleLine(const ObstacleType type, const Material material, const float x1, const float y1, const float x2, const float y2, const float thickness_m = 0.2f, const float height_m = 0) : FloorObstacle(material), type(type), from(x1,y1), to(x2,y2), thickness_m(thickness_m), height_m(height_m) {;}
};
@@ -378,7 +384,21 @@ namespace Floorplan {
float getSize() const {return (to-from).length();}
};
/** door obstacle */
/** wall obstacle */
struct FloorObstacleWall: public FloorObstacle {
ObstacleType type;
Point2 from;
Point2 to;
float thickness_m;
float height_m = 0; // 0 = floor's height
std::vector<FloorObstacleWallDoor*> doors;
std::vector<FloorObstacleWallWindow*> windows;
FloorObstacleWall(const ObstacleType type, const Material material, const Point2 from, const Point2 to, const float thickness_m = 0.2f, const float height_m = 0) : FloorObstacle(material), type(type), from(from), to(to), thickness_m(thickness_m), height_m(height_m) {;}
FloorObstacleWall(const ObstacleType type, const Material material, const float x1, const float y1, const float x2, const float y2, const float thickness_m = 0.2f, const float height_m = 0) : FloorObstacle(material), type(type), from(x1,y1), to(x2,y2), thickness_m(thickness_m), height_m(height_m) {;}
};
/** wall->door obstacle */
struct FloorObstacleWallDoor : public FloorObstacle {
DoorType type;
float atLinePos;
@@ -386,17 +406,40 @@ namespace Floorplan {
float height;
bool leftRight = false;
bool inOut = false;
FloorObstacleWallDoor(const DoorType type, const Material material, const float atLinePos, const float width, const float height) : FloorObstacle(material), type(type), atLinePos(atLinePos), width(width), height(height) {;}
Point2 getStart(const FloorObstacleLine* wall) const {
FloorObstacleWallDoor(const DoorType type, const Material material, const float atLinePos, const float width, const float height, const bool lr = false, const bool io = false) : FloorObstacle(material), type(type), atLinePos(atLinePos), width(width), height(height), leftRight(lr), inOut(io) {;}
Point2 getStart(const FloorObstacleWall* wall) const {
const Point2 dir = wall->to - wall->from;
return wall->from + dir * atLinePos;
}
Point2 getEnd(const FloorObstacleLine* wall) const {
Point2 getEnd(const FloorObstacleWall* wall) const {
const Point2 dir = wall->to - wall->from;
return getStart(wall) + dir.normalized() * (leftRight ? -width : +width);
}
};
/** wall->window obstacle */
struct FloorObstacleWallWindow : public FloorObstacle {
WindowType type;
float atLinePos;
float startsAtHeight;
float width;
float height;
bool leftRight = false;
bool inOut = false;
FloorObstacleWallWindow(const WindowType type, const Material material, const float atLinePos, const float startsAtHeight, const float width, const float height, const bool lr = false, const bool io = false) : FloorObstacle(material), type(type), atLinePos(atLinePos), startsAtHeight(startsAtHeight), width(width), height(height), leftRight(lr), inOut(io) {;}
Point2 getStart(const FloorObstacleWall* wall) const {
const Point2 dir = wall->to - wall->from;
const Point2 cen = wall->from + dir * atLinePos;
return cen - dir.normalized() * width/2;
}
Point2 getEnd(const FloorObstacleWall* wall) const {
const Point2 dir = wall->to - wall->from;
const Point2 cen = wall->from + dir * atLinePos;
return cen + dir.normalized() * width/2;
}
};
/** 3D obstacle */
struct FloorObstacleObject : public FloorObstacle {
std::string file;