started working on walling, dooring and windowing
refactoring
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@@ -36,7 +36,7 @@ namespace Floorplan3D {
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bool exportObjects = true;
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bool exportPillars = true;
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bool exportWallTops = false;
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bool center = true;
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bool center = false;
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//Walls* walls = new WallsViaCubes();
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//Walls* walls = new WallsViaCuttedQuads();
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@@ -92,6 +92,11 @@ namespace Floorplan3D {
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// process each obstacle within the floor
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if (f->obstacles.enabled) {
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if (1 == 1) {
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const std::vector<Obstacle3D> tmp = getLines(f);
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res.insert(res.end(), tmp.begin(), tmp.end());
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}
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if (1 == 1) {
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const std::vector<Obstacle3D> tmp = getWalls(f);
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res.insert(res.end(), tmp.begin(), tmp.end());
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@@ -140,6 +145,20 @@ namespace Floorplan3D {
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WallsViaCuttedQuads walls;
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for (const Floorplan::FloorObstacle* obs : f->obstacles) {
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const Floorplan::FloorObstacleWall* wall = dynamic_cast<const Floorplan::FloorObstacleWall*>(obs);
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if (wall) {walls.add(f, wall);}
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}
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return walls.get();
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}
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/** get all old walls (lines) */
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std::vector<Obstacle3D> getLines(const Floorplan::Floor* f) {
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WallsViaCubes walls;
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for (const Floorplan::FloorObstacle* obs : f->obstacles) {
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const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*>(obs);
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if (line) {walls.add(f, line, nullptr);}
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