started working on 3D building stuff
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@@ -146,7 +146,8 @@ TEST(BVH, treeMap) {
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ModelFactory fac(map);
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fac.setExportCeilings(false);
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fac.setFloors({map->floors[3]});
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std::vector<Obstacle3D> obs = fac.triangulize();
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FloorplanMesh mesh = fac.getMesh();
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std::vector<Obstacle3D> obs = mesh.elements;
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BVH3Debug<Obstacle3D, BoundingVolumeSphere3, WrapperObs3D> tree;
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