my final zwei euro
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@@ -112,9 +112,9 @@
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\add{Just as before, the navigation mesh can be \emph{automatically}
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generated from the building's floor plan, based on
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various algorithms \cite{navMeshAlg1, kallmann2010navigation, van2011navigation}.}
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\addy{In contrast to the grid, the number of triangles depend on the size and shape of the building as well as the used algorithm.
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Increasing the density of triangles intentionally, does not improve the accuracy, as would be the case for grid cells of the graph, due to aforementioned continues movement characteristic.
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This also removes the need of defining some kind of initial polygon density for the mesh, like the spacing of the grid cells, what makes it more flexible.}
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\addy{In contrast to the graph, the number of polygons depend on the size and shape of the building as well as the used algorithm.
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Increasing the density of polygons intentionally, does not improve the accuracy, as would be the case for grid cells of the graph, due to aforementioned continues movement characteristic.
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This also removes the need of defining some kind of initial density for the mesh, like the spacing of the grid cells, what makes it more flexible.}
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Using variably shaped/sized elements instead of rigid grid-cells
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provides both, higher accuracy for reaching every corner, and a reduced
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