my final zwei euro

This commit is contained in:
toni
2018-11-09 17:39:21 +01:00
parent 3283e0ddb9
commit c14e2be001
4 changed files with 5 additions and 5 deletions

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@@ -112,9 +112,9 @@
\add{Just as before, the navigation mesh can be \emph{automatically}
generated from the building's floor plan, based on
various algorithms \cite{navMeshAlg1, kallmann2010navigation, van2011navigation}.}
\addy{In contrast to the grid, the number of triangles depend on the size and shape of the building as well as the used algorithm.
Increasing the density of triangles intentionally, does not improve the accuracy, as would be the case for grid cells of the graph, due to aforementioned continues movement characteristic.
This also removes the need of defining some kind of initial polygon density for the mesh, like the spacing of the grid cells, what makes it more flexible.}
\addy{In contrast to the graph, the number of polygons depend on the size and shape of the building as well as the used algorithm.
Increasing the density of polygons intentionally, does not improve the accuracy, as would be the case for grid cells of the graph, due to aforementioned continues movement characteristic.
This also removes the need of defining some kind of initial density for the mesh, like the spacing of the grid cells, what makes it more flexible.}
Using variably shaped/sized elements instead of rigid grid-cells
provides both, higher accuracy for reaching every corner, and a reduced