added activity to related work
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@@ -104,11 +104,16 @@
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It thus is always possible to walk from one polygon into another,
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if they are adjacent.
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Similar to the graph-based approach, adjacent polygons
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denote some sort of walkable surface.
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Just as before, the navigation mesh can be \emph{automatically}
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denote some sort of walkable surface.}
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\addy{However, while a graph restricts the movement to edges and nodes, the mesh allows for a
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true continues movement.
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This is achieved by having the freedom to walk to any position, under the condition that it
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resides within a polygon.}
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\add{Just as before, the navigation mesh can be \emph{automatically}
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generated from the building's floor plan, based on
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various algorithms \cite{navMeshAlg1}.
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}
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various algorithms \cite{navMeshAlg1, kallmann2010navigation}.
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}
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Using variably shaped/sized elements instead of rigid grid-cells
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provides both, higher accuracy for reaching every corner, and a reduced
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memory footprint as a single polygon is able to cover arbitrarily
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