#include #include #include "Vis.h" namespace Settings { const std::string floorplan = "/mnt/data/workspaces/Fusion2016/code/plan.svg"; const int gridSize_cm = 200; } struct MyNode : public GridNode, public GridPoint { public: MyNode(const float x_cm, const float y_cm, const float z_cm) : GridPoint(x_cm, y_cm, z_cm) {;} }; int align(const int val) { return val / Settings::gridSize_cm * Settings::gridSize_cm; } int main(void) { Grid grid(Settings::gridSize_cm); GridFactory gridFac(grid); FloorplanFactorySVG fpFac(Settings::floorplan, 2.822222); Floor f0 = fpFac.getFloor("floor_0"); Floor f1 = fpFac.getFloor("floor_1"); Floor f2 = fpFac.getFloor("floor_2"); Floor f3 = fpFac.getFloor("floor_3"); Stairs f01 = fpFac.getStairs("staircase_0_1"); Stairs f12 = fpFac.getStairs("staircase_1_2"); Stairs f23 = fpFac.getStairs("staircase_2_3"); const LengthF h0 = LengthF::cm(align(0)); const LengthF h1 = LengthF::cm(align(360)); const LengthF h2 = LengthF::cm(align(360+340)); const LengthF h3 = LengthF::cm(align(360+340+340)); gridFac.addFloor(f0, h0.cm()); gridFac.addFloor(f1, h1.cm()); gridFac.addFloor(f2, h2.cm()); gridFac.addFloor(f3, h3.cm()); //gridFac.removeIsolated(); Vis vis; vis.addFloor(f0, h0).addFloor(f1, h1).addFloor(f2, h2).addFloor(f3, h3); vis.addGrid(grid); vis.show(); sleep(1000); return 0; }