fixed baraomter issue (skip first few readings due to sensor errors)
added new eval using shortest-path + plotting removed compiler warnings for clean-code fixed some minor issues added new TeX code and new graphics
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@@ -104,7 +104,7 @@ public:
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// randomly move the particle within its target grid (box)
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// (z remains unchanged!)
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const int grid_size_cm = grid.getGridSize_cm();
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//const int grid_size_cm = grid.getGridSize_cm();
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// new position (x,y) is randomly distributed within the target node
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Point3 noise = Point3(0,0,0); // TODO
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