updates the visualisation

removed obsolte parts
fixed baromter stuff
worked on eval
added ground-truth
This commit is contained in:
2016-01-30 19:50:58 +01:00
parent b2ea3145f4
commit cc899d1c46
18 changed files with 388 additions and 190 deletions

View File

@@ -48,7 +48,7 @@ public:
*/
MyTransition(Grid<MyGridNode>& grid, GridWalk<MyGridNode>& walker) :
grid(grid), walker(walker),
distWalkStop(0.0, 1.0), distWalk(1.3, 0.5), distStop(0.0, 0.1), distBaro(0.3, 0.05) {
distWalkStop(0.0, 1.0), distWalk(1.5, 0.5), distStop(0.0, 0.1), distBaro(0.3, 0.05) {
distWalkStop.setSeed(1234);
distWalk.setSeed(1234);
@@ -101,20 +101,6 @@ public:
// update cumulative distance
p.state.distanceWalkedCM += std::abs(dist_m * 100.0);
// find the node (square) the particle is within
// just to be safe, we round z to the nearest floor
//Node3* src = graph->getNearestNode(p.state.x_cm, p.state.y_cm, std::round(p.state.z_nr));
const MyGridNode* src = p.state.walkState.node;
// might happen during initialization:
// the particle is nowhere near the grid.. replace it with a random on on the grid
// alternative: just ignore.. resampling will fix this issue quickly ;)
// if (!src) {
// auto it = graph->getNodes().begin();
// std::advance(it, rand() % graph->getNodes().size());
// src = it->second;
// }
// get new destination
//const Node3* dst = choice->getTarget(src, p.state, dist_m);
p.state.walkState = walker.getDestination(grid, p.state.walkState, dist_m );
@@ -129,7 +115,7 @@ public:
// --- ATTENTION HORRIBLE CODE INCOMING. ---
p.state.hPa += (p.state.pOld.z - p.state.pCur.z) / 100.0f * 0.105f;
// //how many floors are changed? and in what direction (given by the sign)
// double numFloorChanged = p.state.z_nr_old - p.state.z_nr;
@@ -167,7 +153,7 @@ public:
// if (!USE_STATIC_CIRCULAR_BUFFERING && !USE_DYNAMIC_CIRCULAR_BUFFERING)
// p.state.hPa += numFloorChanged * distBaro.draw();
// else
// p.state.hPa = numFloorChanged * distBaro.draw();
// p.state.hPa = numFloorChanged * distBaro.draw();
// }
// // sanity check