worked on introduction, realted-work and system
This commit is contained in:
@@ -37,11 +37,10 @@ The discrete model prevents the barometer's full potential.
|
||||
It could further be shown that a correct estimation strongly depends on the quality of $z$-transitions.
|
||||
To address this problem we extended the graph by adding realistic stairs, allowing a step-wise transition in the $z$-direction.
|
||||
|
||||
Second, the heading for modelling the pedestrian's walking behaviour is calculated between two adjacent nodes.
|
||||
This restricts the transition to perform only discrete \SI{45}{\degree} turns. In most scenarios this assumption performs
|
||||
well, since the... However, walking sharp turns and ... is not
|
||||
\commentByToni{Ich denke hier kann Frank E. noch bissle was schreiben, oder?}
|
||||
\commentByFrank{ja das werde ich noch anpassen, dass es stimmt und die probleme beschreibt}
|
||||
Second, the heading for modelling the pedestrian's walking behaviour is calculated between two adjacent nodes
|
||||
and restricts the transition to perform only discrete \SI{45}{\degree} turns. While this is sufficient
|
||||
for most cases, minor heading changes are often ignored and the posterior distribution (after walking)
|
||||
is not smoothly spread.
|
||||
|
||||
To improve the complex problem of localising a person indoors, prior knowledge given by a navigation system can be used.
|
||||
Such applications are used to navigate a user to his desired destination.
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
\section{Related Work}
|
||||
\label{sec:relatedWork}
|
||||
|
||||
|
||||
Like mentioned before, most state-of-the-art systems use recursive state estimators like Kalman- and particle filters.
|
||||
They differ mainly by the sensors used, their probabilistic models and how the environmental information are incorporated.
|
||||
They differ mainly by the used sensors, their probabilistic models and how environmental information is incorporated.
|
||||
For example \cite{Li2015} recently presented an approach combining methods of pedestrian dead reckoning (PDR), \docWIFI{}
|
||||
fingerprinting and magnetic matching using a Kalman filter. While providing good results, fingerprinting methods
|
||||
require an extensive offline calibration phase. Therefore, many other systems like \cite{Fang09} or \cite{Ebner-15}
|
||||
@@ -12,41 +13,48 @@ usage of Kalman filters problematic \cite{sarkka2013bayesian, Nurminen2014}.
|
||||
All this shows, that sensor models differ in many ways and are a subject in itself.
|
||||
A good discussion on different sensor models can be found in \cite{Yang2015}, \cite{Gu2009} or \cite{Khaleghi2013}.
|
||||
|
||||
However, within this work, we use simple models, configured using a handful of parameters and address their inaccuracies by harnessing prior information like the pedestrian's desired destination.
|
||||
Therefore, we are not that interested in the different sensor representations but more in the state transition as well as incorporating environmental and navigational knowledge.
|
||||
However, within this work, we use simple models, configured using a handful of empirically chosen parameters and
|
||||
address their inaccuracies by harnessing prior information like the pedestrian's desired destination. Therefore,
|
||||
instead of examining different sensors and their contribution to the localisation process, we will focus
|
||||
on the state transition and how to incorporate environmental and navigational knowledge.
|
||||
|
||||
A widely used and easy method for modelling the movement of a pedestrian, is the prediction of a new position
|
||||
by adding an approximated covered distance to the current position. In most cases, a heading serves as
|
||||
walking direction. If the connection line between the new and the old position intersects a wall, the probability for the new position is set to zero \cite{Woodman08-PLF, Blanchert09-IFF, Koeping14-ILU}.
|
||||
using both, a walking direction and a to-be-walked distance, starting from the previous position.
|
||||
If the line-of-sight between the new and the old position intersects a wall, the probability for this
|
||||
transition is set to zero \cite{Woodman08-PLF, Blanchert09-IFF, Koeping14-ILU}.
|
||||
However, as \cite{Nurminen13-PSI} already stated, it "gives more probability to a short step".
|
||||
An additional drawback of these approaches is that for every transition an intersection-test
|
||||
must be executed. This can result in a high computational complexity.
|
||||
must be executed and thus often yields a high computational complexity.
|
||||
|
||||
These disadvantages can be avoided by using spatial models like indoor graphs.
|
||||
Regarding modelling approaches, two main classes can be distinguished: symbolic and geometric spatial models \cite{Afyouni2012}.
|
||||
Here, two main classes can be distinguished: symbolic and geometric spatial models \cite{Afyouni2012}.
|
||||
Especially geometric spatial models (coordinate-based approaches) are very popular, since they integrate metric properties to provide highly accurate location and distance information.
|
||||
One of the most common environmental representations in indoor localization literature is the Voronoi diagram \cite{Liao2003}.
|
||||
It represents the topological skeleton of the building's floorplan as an irregular tessellation of space.
|
||||
This drastically removes degrees of freedom from the map, what results in a low complexity.
|
||||
|
||||
In the work of \cite{Nurminen2014} a Voronoi diagram is used to approximate the human
|
||||
movement.
|
||||
In the work of \cite{Nurminen2014} a Voronoi diagram is used to approximate the human movement.
|
||||
It is assumed that the pedestrian can be anywhere on the topological links.
|
||||
The probabilities of changing to the next link are proportional to the total link lengths.
|
||||
However, for highly accurate localisation and large-scale buildings, this network of one-dimensional
|
||||
However, for highly accurate localisation in large-scale buildings, this network of one-dimensional
|
||||
curves is not suitable \cite{Afyouni2012}.
|
||||
Therefore, \cite{Hilsenbeck2014} searches for large open spaces (e.g. a lobby) and extends the Voronoi diagram by adding those two-dimensional areas.
|
||||
The final graph is then created by sampling nodes in regular intervals across the links and filling up the open spaces in a tessellated manner.
|
||||
Similar to \cite{Ebner-15}, they provide a state transition model that selects an edge and a node
|
||||
from the graph according to a sampled distance and heading.
|
||||
Therefore, \cite{Hilsenbeck2014} searches for large open spaces (e.g. a lobby) and extends the Voronoi diagram
|
||||
by adding those two-dimensional areas.
|
||||
The final graph is then created by sampling nodes in regular intervals across the links and filling up the open
|
||||
spaces in a tessellated manner. Similar to \cite{Ebner-15}, they provide a state transition model that selects
|
||||
an edge and a node from the graph according to a sampled distance and heading.
|
||||
|
||||
Nevertheless, most corridors are still represented by just one topological link.
|
||||
The complexity is reduced but does not allow arbitrary movements and leads to suboptimal trajectories.
|
||||
Far more flexible and variable geometric spatial models are regular tessellated approaches like grid-based models.
|
||||
Those techniques are trivially implemented, but yet very powerful \cite{Afyouni2012}.
|
||||
Here, a square-shaped or hexagonal grid covers the entire map. Especially in the area of simultaneous localisation and mapping (SLAM), so-called occupancy-grid approaches are very popular \cite{elfes1989using, Thrun2003}.
|
||||
In an occupancy grid, a high probability is assigned to cells within accessible space, while cells occupied by obstacles or walls are less likely.
|
||||
Additionally, every grid cell is able to hold some context information about the environment (e.g. elevators or stairs) or the behaviour of a pedestrian at this particular position (e.g. jumping or running).
|
||||
While the complexity is reduced, it does not allow arbitrary movements and leads to suboptimal trajectories.
|
||||
Far more flexible and variable geometric spatial models are regularly tessellated approaches e.g. based on grids.
|
||||
Those techniques are trivially implemented, but yet very powerful.
|
||||
In \cite{Afyouni2012}, a square-shaped or hexagonal grid covers the entire map.
|
||||
Especially in the area of simultaneous localisation and mapping (SLAM), so-called occupancy-grid approaches are
|
||||
very popular \cite{elfes1989using, Thrun2003}.
|
||||
Occupancy grids assign a high probability to cells within the accessible space.
|
||||
Likewise, cells occupied by obstacles or walls are less likely.
|
||||
Additionally, every grid cell is able to hold some context information about the environment (e.g. elevators or stairs)
|
||||
or the behaviour of a pedestrian at this particular position (e.g. jumping or running).
|
||||
|
||||
A similar approach is presented in \cite{Li2010}, \cite{Ebner-15} and is also used within this work.
|
||||
By assuming that the floorplan is given beforehand, the occupied cells can be removed.
|
||||
@@ -60,14 +68,18 @@ We introduce a similar approach for square-shaped grids.
|
||||
|
||||
All this allows a wide range of possibilities for modelling the pedestrian's movement, while only sampling valid locations.
|
||||
In virtual environments like video games and simulations, the human motion is often modelled using graphs and path finding techniques.
|
||||
Here, the goal is not only to provide a shortest path, but also the least cost path, most natural path or least dangerous path.
|
||||
For example \cite{Bandi2000} uses an A* algorithm to search a 3D gridded environment for the shortest path to a goal.
|
||||
Here, the goal is not only to provide a shortest path, but also the least-cost path, most natural path or least-dangerous path.
|
||||
For example, \cite{Bandi2000} uses an A* algorithm to search a 3D gridded environment for the shortest path to a goal.
|
||||
An additional smoothing procedure is performed to make the path more natural.
|
||||
They are considering foot span, body dimensions and obstacle dimensions when determining whether an obstacle is surmountable.
|
||||
However, many of those information are difficult to ascertain in real-time or mean additional effort in real-world environments.
|
||||
Therefore, more realistic simulation models, mainly for evacuation simulation, are just using a simple shortest path on regular tessellated graphs \cite{Sun2011, tan2014agent}. A more costly, yet promising approach is shown by \cite{Brogan2003}. They use a data set of previous recorded walks to create a model of realistic human walking paths.
|
||||
However, many of this information is difficult to ascertain in real-time or imply additional effort in real-world environments.
|
||||
Therefore, more realistic simulation models, mainly for evacuation simulation, are just using a simple shortest path on regular
|
||||
tessellated graphs \cite{Sun2011, tan2014agent}. A more costly, yet promising approach is shown by \cite{Brogan2003}. They use a
|
||||
data set of previous recorded walks to create a model of realistic human walking paths.
|
||||
|
||||
Finally, it seems that currently none of the localisation system approaches are using realistic walking paths as additional source of information to provide a more targeted and robust movement. Most common systems are sampling a new state only in regard of the user's heading and speed using one of the above mentioned indoor graphs.
|
||||
Finally, it seems that currently none of the localisation system approaches are using realistic walking paths as additional
|
||||
source of information to provide a more targeted and robust movement. Most common systems are sampling a new state only in
|
||||
regard of the user's heading and speed using one of the above mentioned indoor graphs.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
\section{Recursive State Estimation}
|
||||
|
||||
We consider indoor localisation as a time-sequential, non-linear and non-Gaussian state estimation problem.
|
||||
Using a recursive Bayes filter that satisfies the Markov property, the posterior distribution at time $t$ can be written as
|
||||
%
|
||||
\begin{equation}
|
||||
We consider indoor localisation as a time-sequential, non-linear and non-Gaussian state estimation problem.
|
||||
Using a recursive Bayes filter that satisfies the Markov property, the posterior distribution at time $t$ can be written as
|
||||
%
|
||||
\begin{equation}
|
||||
\arraycolsep=1.2pt
|
||||
\begin{array}{ll}
|
||||
&p(\mStateVec_{t} \mid \mObsVec_{1:t}) \propto\\
|
||||
@@ -12,48 +12,61 @@ Using a recursive Bayes filter that satisfies the Markov property, the posterior
|
||||
\underbrace{p(\mStateVec_{t-1} \mid \mObsVec_{1:t-1})d\vec{q}_{t-1}}_{\text{recursion}} \enspace,
|
||||
\end{array}
|
||||
\label{equ:bayesInt}
|
||||
\end{equation}
|
||||
%
|
||||
where $\mObsVec_{1:t} = \mObsVec_{1}, \mObsVec_{1}, ..., \mObsVec_{t}$ is a series of observations up to time $t$.
|
||||
The hidden state $\mStateVec$ is given by
|
||||
\begin{equation}
|
||||
\end{equation}
|
||||
%
|
||||
where $\mObsVec_{1:t} = \mObsVec_{1}, \mObsVec_{1}, ..., \mObsVec_{t}$ is a series of observations up to time $t$.
|
||||
The hidden state $\mStateVec$ is given by
|
||||
\begin{equation}
|
||||
\mStateVec = (x, y, z, \mObsHeading, \mStatePressure),\enskip
|
||||
x,y,z,\mStatePressure \in \R \enspace,
|
||||
\end{equation}
|
||||
where $x, y, z$ represent the 3D position, $\mObsHeading$ the user's heading and $\mStatePressure$ the relative pressure prediction in hectopascal (hPa).
|
||||
The recursive part of the density estimation contains all information up to time $t$.
|
||||
Further, the state transition models the pedestrian’s movement based upon random walks on graphs, which will be described in section \ref{sec:trans}.
|
||||
It should be noted, that we also include the current observation $\mObsVec_{t}$ in it.
|
||||
x, y, z, \mObsHeading \mStatePressure \in \R \enspace,
|
||||
\end{equation}
|
||||
%
|
||||
where $x, y, z$ represent the position in 3D space, $\mObsHeading$ the user's heading and $\mStatePressure$ the
|
||||
relative pressure prediction in hectopascal (hPa).
|
||||
The recursive part of the density estimation contains all information up to time $t$.
|
||||
Furthermore, the state transition models the pedestrian's movement based on random walks on graphs,
|
||||
described in section \ref{sec:trans}.
|
||||
%It should be noted, that we also include the current observation $\mObsVec_{t}$ in it.
|
||||
Differing from the usual notation, the state transition also includes the current observation $\mObsVec_{t}$.
|
||||
\commentByFrank{brauchen wir hier noch das cite?}
|
||||
|
||||
Containing all relevant sensor measurements to evaluate the current state, the observation vector is defined as follows:
|
||||
%
|
||||
\begin{equation}
|
||||
Containing all relevant sensor measurements to evaluate the current state, the observation vector is defined as follows:
|
||||
%
|
||||
\begin{equation}
|
||||
\mObsVec = (\mRssiVec_\text{wifi}, \mRssiVec_\text{ib}, \mObsHeading, \mObsSteps, \mObsPressure) \enspace,
|
||||
\end{equation}
|
||||
%
|
||||
where $\mRssiVec_\text{wifi}$ is the Wi-Fi and $\mRssiVec_\text{ib}$ the iBeacon signal strength vector.
|
||||
The information, if a step or turn was detected, is given as a Boolean value.
|
||||
\commentByToni{Wie sieht die Observation nun genau aus? Fehlt da nicht Step und Turn?}
|
||||
Finally, $\mObsPressure$ is the relative barometric pressure with respect to some fixed point in time.
|
||||
For incorporating the highly different sensor types, one should refer to the process of probabilistic sensor fusion \cite{Khaleghi2013}.
|
||||
By assuming statistical independence of all sensor models, the probability density of the state evaluation is given by
|
||||
%
|
||||
\begin{equation}
|
||||
\begin{split}
|
||||
&p(\vec{o}_t \mid \vec{q}_t, \vec{q}_{t-1}) = \\
|
||||
&p(\vec{o}_t \mid \vec{q}_t)_\text{baro}
|
||||
\end{equation}
|
||||
%
|
||||
where $\mRssiVec_\text{wifi}$ and $\mRssiVec_\text{ib}$ contain the measurements of all nearby \docAP{}s (\docAPshort{})
|
||||
and \docIBeacon{}s, respectively. $\mObsHeading$ and $\mObsSteps$ describe the relative angular change and the number
|
||||
of steps detected for the pedestrian.
|
||||
|
||||
Finally, $\mObsPressure$ is the relative barometric pressure with respect to some fixed point in time.
|
||||
For further information on how to incorporate such highly different sensor types,
|
||||
one should refer to the process of probabilistic sensor fusion \cite{Khaleghi2013}.
|
||||
By assuming statistical independence of all sensors, the probability density of the state evaluation is given by
|
||||
%
|
||||
\begin{equation}
|
||||
%\begin{split}
|
||||
p(\vec{o}_t \mid \vec{q}_t) =
|
||||
p(\vec{o}_t \mid \vec{q}_t)_\text{baro}
|
||||
\,p(\vec{o}_t \mid \vec{q}_t)_\text{ib}
|
||||
\,p(\vec{o}_t \mid \vec{q}_t)_\text{wifi}
|
||||
\end{split} \enspace.
|
||||
\enspace.
|
||||
%\end{split}
|
||||
\label{eq:evalBayes}
|
||||
\end{equation}
|
||||
%
|
||||
Here, every single component refers to a probabilistic sensor model.
|
||||
The barometer information is evaluated using $p(\vec{o}_t \mid \vec{q}_t)_\text{baro}$, whereby absolute position information is given by $p(\vec{o}_t \mid \vec{q}_t)_\text{ib}$ for iBeacons and by $p(\vec{o}_t \mid \vec{q}_t)_\text{wifi}$ for Wi-Fi.
|
||||
\end{equation}
|
||||
%
|
||||
Here, every single component refers to a probabilistic sensor model.
|
||||
The barometer information is evaluated using $p(\vec{o}_t \mid \vec{q}_t)_\text{baro}$,
|
||||
whereby absolute position information is given by $p(\vec{o}_t \mid \vec{q}_t)_\text{ib}$ for
|
||||
\docIBeacon{}s and by $p(\vec{o}_t \mid \vec{q}_t)_\text{wifi}$ for \docWIFI{}.
|
||||
|
||||
It is well known that finding analytic solutions for densities is very difficult and they only exit in rare cases.
|
||||
Therefore, numerical solutions like Gaussian filters or the broad class of Monte Carlo methods are deployed \cite{sarkka2013bayesian}.
|
||||
Since we assume that indoor localisation is a time-sequential, non-linear and non-Gaussian process, a particle filter for approximating the posterior distribution is chosen.
|
||||
Within this work the state transition $p(\mStateVec_{t} \mid \mStateVec_{t-1}, \mObsVec_{t})$ is used as proposal distribution, what is also known as CONDENSATION algorithm \cite{Isard98:CCD}.
|
||||
It is well known that finding analytic solutions for densities is very difficult and only possible in rare cases.
|
||||
Therefore, numerical solutions like Gaussian filters or the broad class of Monte Carlo methods are deployed \cite{sarkka2013bayesian}.
|
||||
Since we assume indoor localisation to be a time-sequential, non-linear and non-Gaussian process,
|
||||
a particle filter is chosen as approximation of the posterior distribution.
|
||||
Within this work the state transition $p(\mStateVec_{t} \mid \mStateVec_{t-1}, \mObsVec_{t})$ is used as proposal distribution,
|
||||
what is also known as CONDENSATION algorithm \cite{Isard98:CCD}.
|
||||
\commentByFrank{caps? fehlt da noch was?}
|
||||
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
\newcommand{\mObsHeading}{\Delta\mHeading} % symbol used for the observation heading
|
||||
\newcommand{\mStateHeading}{\mHeading} % symbol used for the state heading
|
||||
|
||||
\newcommand{\mSteps}{s}
|
||||
\newcommand{\mSteps}{\text{steps}}
|
||||
\newcommand{\mObsSteps}{\mSteps}
|
||||
|
||||
\newcommand{\mNN}{\text{nn}}
|
||||
|
||||
Reference in New Issue
Block a user